Triple X, or The Gift of Lumnis

Triple X, Or The Gift of Lumnis

 

Released 6/25/04

 

Introducing Triple-X: Extreme Experience Explosion!  It’s a way in which all characters have the opportunity to advance more quickly by virtue of a weekly experience bonus.  Here’s how it works.

For the first 3 hours of game play each week, all characters have the opportunity to gain triple experience (base EXP + 2x base EXP).  This is accomplished by gaining experience in any of the ways available in GemStone IV, everything from hunting to picking locks to foraging.

For the next 3 hours of game play each week, all characters have the opportunity to gain double experience (base EXP + base EXP).

Each week, Triple-X begins counting down the 6-hour bonus once the character is absorbing experience.  If the character is role-playing about with a clear mind at any time during the week, regardless of when the countdown started, Triple-X is on hold until the character gains some experience.

And that’s it!  For 6 hours each week, every character has the opportunity to increase their experience gain so that they may more easily advance in levels.

Players will be notified with “in character” (IC) messaging when the weekly bonus initiates and when it expires.  It is also possible to check the bonus by using the EXPERIENCE (EXP) command.  For the purpose of IC reference, Triple-X will be known as the Gift of Lumnis.


The Gift of Lumnis

 

The cloud-laden skies above Elanthia slowly parted and a glimmer of light held the world in the moment.  Children stopped playing, and mothers and fathers stood in the wonderment as they gazed towards the heavenly glow.  Scholars arguing with each other, patriarchs announcing wars, armies battling armies, all stopped to lift their eyes to the new jewel in the sky.

It was then that a soft voice spoke out; when it knew it had the world’s attention.  The voice was pure in clarity and tone as it rang across the land: “The day has come, children of Elanthia, when the turmoil and chaos of the world would pose great risk to the balance.  The pandemonium of many wars and unnecessary deaths has risen greatly in these past moments and years, when pure wisdom and knowledge could have dissolved the strife.  It is in true clarity where balance resides, where kings decide to forego wars for talks of peace and compromise.  It is in true clarity that insight and hidden potential is born that can truly restore the world back to proper balance.”

The heavens shuddered as the glimmer of light expanded, and slowly began to split apart.  Small droplets of light rained down upon Elanthia, one for each person and being that stood gazing up at the sky.  And the voice spoke once more as the droplets of light fell upon the foreheads of everyone: “That is why I have chosen to bestow upon you all a new gift of wisdom and knowledge.  You may choose how you use this gift, but it is my hope that new potential will be born and the Great Balance will mend itself in time.”

As the last of the droplets of light fell, the glimmer in the sky began to fade away.  When it was gone, the children of Elanthia lowered their eyes and gazed about their world with the Gift of Lumnis.  What happens to Elanthia remains unclear, but for the Arkati Lumnis, a new light is born.


Triple-X & RP Awards

 

The bonus experience is additive, not multiplicative, with RP awards.  For example, if a player has a 3x RPA and is playing for their first 3 hours of the week, then they will gain (3x base EXP + 2x base EXP), for a total of 5x base EXP every pulse.


Questions & Answers

 

Q.  Why is Triple-X being implemented?

A.  The purpose of this bonus is to help alleviate the concerns of casual players as they advance in levels, as the experience requirements may appear to be daunting for casual play.

Q.  Won’t this addition just make it easier for the power hunters to advance quickly through the game?

A.  Players that hunt frequently in GemStone IV will also show an increase in advancement, but the proportion of increase is more in favor of the casual player.  So yes, the power hunter will advance a little more quickly, but not so much more quickly that it will present a problem for the game

Q.  Will I be losing the Triple-X bonus if it has already started and I wish to role-play for a while instead?

A.  No, Triple-X only counts down each week if your character has experience to absorb.  If your character has a clear mind, the bonus is on hold until you begin gaining experience again.

Q.  If I only use 3 hours of my Triple-X bonus in a given week, can the remainder be transferred over to the next week?

A.  No, unused time does not accrue.  The Triple-X bonus automatically refreshes every week, regardless of how much of the bonus was used in the previous week

 

Q.  How does the Triple-X bonus determine when a week has past?

A.  When the bonus first takes effect, players will receive an in game message.  The game records the time the bonus took effect, and exactly a week after that, the bonus has the potential to be reactivated.  Reactivation is not immediate, however.  The first pulse after the week has expired that the character has learning in his or her mind will reactivate the bonus.

Q.  Why Lumnis?

A.  Lumnis is the goddess of enlightenment, wisdom, and knowledge.  She gives counsel willingly, even to the dark gods.  Followers of Liabo and Lornon alike may turn to Lumnis for guidance.  For IC purposes, enhanced learning ability and enlightenment would fall under the domain of Lumnis.  Further information regarding Lumnis can be found at http://www.play.net/gs4/info/tomes/deities/lumnis.asp.

 

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