Skill
Migrator FAQ
What is it doing anyhow?
In a given
thirty day period, you are allowed the quicker rate for the first sixty (60)
training points you wish to untrain.
Crossing that threshold takes you into a secondary pool of twenty (20)
training points that migrate at a significantly slower rate than the initial
sixty, but still faster than the normal rate.
Once you have exceeded the total pool of points for the quicker rates,
migration takes place at the normal rate.
The mechanics
are such that small migrations of a few ranks in a given thirty day period are
“relatively” quick and more dramatic changes or changes exceeding a few ranks
in a thirty day period take significantly longer. The number of ranks you can migrate at the
quicker rates is dependant on how many training points the ranks cost.
(If there comes
a time that our developers need to allow you to adapt your character to
significant changes in the game design, we can accelerate the rates of migration
and/or increase the pools of points between thresholds.)
Why do I see different time estimates from one time to
the next?
The system
currently calculates its estimates based on your current rate, which means if
your rate changes either because you passed one of the threshold points or a
new thirty day period started the time is recalculated at the new current rate.
We acknowledge
that the hours-to-goal values may be reporting values that are far higher than
what you will experience in practice. This
is due to the use of the current rate at any specific point in
time. If you have already converted your
fast 60-80 TP for the month, you will be converting further TP at a slow rate,
which would result in the hours-to-goal value being very high. We are planning some changes to the display
to be more representative of the actual playing time needed to achieve your
goals.
One thing to
keep in mind is that the hours-to-goal value is not exact. There is no way for us to know if you will
play 20 hours, 50 hours, or 100+ hours in the next month, which means that we
don’t know how long you might spend at the fast rate of conversion and how long
you might spend at the standard rate of conversion. Thus, the value you see will simply be an
estimate.
What does ASAP mean?
It means “As
Soon As Possible,” or, as soon as you have training points available either
from gaining new points due to gaining experience or gaining a training point
back from reducing a skill via the skill migrator.
Why isn’t the migrator instantaneous?
The skill
migrator was never meant to be a way to make dramatic changes to your character
from one day to the next. Rather, it was
meant to provide you with a way to tweak and fix your character’s training. It also allows the developers to provide
means for players to adapt when significant changes are made that invalidate a
previously viable training path or significantly change the way a given
training path is “played.”
Why are you using online time rather than “real” time?
The migrator
system empowers you to correct minor flaws in your past training. It is not meant to allow you to make dramatic
changes to your character, such as going from a lockpicker to an enchanter by
setting some goals and logging out for six months.
If you want your
character to be a lockpicker, then you should train to be a lockpicker. If your character is currently a lockpicker,
but you really wanted to be an enchanter and you have exceeded the initial
grace periods for migration, then you are going to have to commit yourself to
migrating your skills at the normal rate.
What if my character is unviable because I am
migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?
Unfortunately,
you are trying to use the system in a manner contrary to its intended
purpose. Consequently, it is not going
to be easy to do and it is going to require a lot of time and sacrifice on your
part.
Before GemStone
IV’s release, the only way you could change your ranks was by rerolling your
character.
Finally, we plan to provide limited availability to items, events, and/or rewards that can grant a player the ability to instantly convert once. We will provide more details at a later time.