Guild
Changes in GS4
Changes
to the Guild Wall
Instead of being based on
level, the number of maximum ranks a character may earn in the guild will be
based on experience. Details on the
Guild Wall may be found here.
New Guild Halls Open
The Wizard’s Guild of
Ta’Illistim has opened its doors to all wizards of sufficient training. The guild is located along Moonglae Var, near
the airship docks.
The Sorcerer’s Guild,
however, has been closed down within the city of Ta’Illistim, while another
guild has opened in the ruins near the path to Caelith Villa on Gyldemar Road.
The Ta’Illistim branch of
the Ranger Guild has opened its doors to members. It is located along Sylvarraend Road, though
only those of sufficient nature sense will be able to find the entrance. Within the guild can be found a shop with
items useful for the care of a Ranger’s companion.
The Ta’Illistim Empath Guild
has opened its doors. The guild is found
on Ellaerin Var, in the southeastern part of town.
The Ta’Illistim Bard guild
has opened its doors to all bards among the city. The guild is located on Glamesine Var, right
near the local theatre.
Guildmaster Roster Changes
Guildmaster rosters now sort
guildmasters in order of seniority (with the longest serving guildmasters
first). If a guildmaster loses or has
lost their guildmaster status for any reason, their seniority date is reset to
when they regain their guildmaster status (this is not something that can be
helped. All guildmaster data is expunged
when they lose their status).
WTRICK APPRAISE Updated
The Warrior Guild skill
Appraise (wtrick appraise) has been improved to provide increased information
on a desired foe’s combat worthiness.
Warriors using this skill may now evaluate their opponent’s maximum
health level, as well as their opponent’s current health level.
Sorcerer’s Guild Develops
Illusions Skill
In March, a new guild skill
for sorcerers, Illusions, was released.
This skill allows a skilled Sorcerer to make minor illusory effects and,
once mastered, the ability to cast illusions on their minor demons. Demons under the effects of illusions will be
able to enter towns that normally prohibit their presence. Training in Illusions is similar to training
in Rogue Gambits and includes training with an Arcane Master (NPC in the
guild), training with a fellow sorcerer, learning from a fellow sorcerer,
performing illusions successfully in front of an audience and performing a set
number of illusions successfully within a set amount of time.
With the release of
Illusions, however, some towns have begun banning demons from within their
borders. Some towns view them as major
crimes, which can result in exile. Others
view them as minor crimes, which will have a fine similar to disturbing the
peace. Cities viewing demons as major
crimes are Ta’Illistim, Ta’Vaalor and Solhaven.
Cities viewing demons as minor crimes are Teras Isle, River’s Rest (with
a very small fine) and the Landing.
Cities legalizing demons are Icemule, Pinefar and Zul Logoth. Zul Logoth requires a permit to have a demon,
otherwise, summoning will carry a small fine.
Because of the changes to
justice, messages have been added to alert the sorcerer that the demon would
possibly be inside a town banning demons.
Messages have been added to the spells prep phrase, if the spell is
prepared in a town where it is illegal, as well as telling a demon to find or deliver
a message to someone in a town which bans demons.
Demons entering a town where
they are banned does not automatically result in a fine. The demon will have to be in the open in town
when the guards sweep the area to have a warrant issued.
WTRICK BACKFLIP Improved
The Warrior Guild skill
Backflip (WTRICK BACKFLIP) can now be used to specify how many flips will be
attempted. The Warrior might not make
all of them, but no more than that will be attempted. Usage is WTRICK BACKFLIP #. Using Backflip without a specified number
will work the same as before. Warriors
can also backflip with katanas.
WTRICK ROLL Improved
The Warrior Guild skill Roll
(WTRICK ROLL) can now be used to roll in specified directions, including left,
right, forward and backward. Typing WTRICK
ROLL without a direction will attempt a roll in a random direction. Type WTRICK ROLL HELP to see all directions.
WTRICK POLISH Improved
The Warrior Guild skill
Polish (WTRICK POLISH) has been updated to remove “but it does no good” from
the failure messaging.
WTRICK SHEATHM Improved
The Warrior Guild skill
sheath making (WTRICK SHEATHM) has been improved. Thanks to Shakrean and Menos for their input
to help fill out the list.
· Almost any gem now produced
by the treasure system may be inlaid, including ones that would not normally
fit into the 15/15/15 description rule.
The 15/15/15 rule will no longer bind warrior-made sheath descriptions
in any way.
· Various new materials are
available for binding. Current metals
available, priced per unit, include copper (2), brass (10), bronze (25), iron
(30), steel (40), silver (50), gold (100), mithril (140), ora (160), imflass
(200), alum (200) and vultite (300).
Mostly mundane metals were released, but each guild has a rarer
specialty metal. Veniom is in the
Landing, glaes for Teras, vaalorn for Ta’Vaalor, rhimar for Icemule, laje for
Solhaven, vaalin for River’s Rest and mithglin for Ta’Illistim, once it
opens. Vaalin was priced at 1k, so the
prices for the other metals may be the same.
· More skin types can be used
for both the sheath base and for fringing.
Current fringe types include claws, teeth, talons, feathers, horns,
fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors,
canines, jawbones and bones.
· New dyes have been added to
the color selection list and orders can be placed in game for new dyes. Ordering a new dye cost 5k, non-refundable,
and is subject to approval. If a dye
order is approved, it becomes a permanent addition to the color selection
list. The color needs to be one or two
words.
· Dyed animal hides will no
longer turn into leather.
· Two new curatives have been
added: a strong curative that leatherizes the sheath and a lacquer
curative. Strong curative costs 100
silver per unit of hide and lacquer costs 500 per unit.
· New sheath patterns have
been added to total eleven. Patterns now
include sheath, scabbard, baldric, weapon sling, weapon harness, sword belt,
dagger sheath, dagger scabbard, bow sling, axe frog and quiver.
· Three new straps have been
added: back, arm and thigh. For sheathes
and scabbards, you can add a strap to wear it as a belt, over your shoulder, or
on your wrist, arm, back, thigh, or ankle.
Sling and harness patterns are already equipped with a shoulder
strap. Also, you can only attach wrist
straps to sheathes or scabbards made with four units, arm or ankle straps with
to ones made with eight units or less, and thigh straps to ones made with
sixteen units or less. Belts cost 50
silver. Shoulder, arm, back and thigh
straps cost 100 silver. Wrist and ankle
straps cost 25 silver.
· The initials of the creator
may be seen, regardless of whether or not they are in game. (Tentative
pre-release plans said that sheaths made before the release would not be
updated.)
· Metal can be used to trim,
as well as bind, but will be functionally identical. (WTRICK SHEATHM TRIM).
· Two decorations can be added
to the sheath. For example, a ruby
inlaid kobold skin scabbard bound in vultite, or a deep pink rolton hide
baldric fringed with talons, etc. There
are two description slots that can be filled: pre-noun or post-noun (for the
first example, “ruby inlaid” is in the pre-noun slot and “bound in vultite” is
in the post-noun slot). These slots are
normally be filled in the order that you add decorations, though it will be
possible to hold (WTRICK SHEATHM HOLD) the first slot empty in order to work on
the second slot first.
· Dual bindings, trimmings,
fringings, or inlays may be added. For
example, a kobold skin scabbard inlaid with emeralds and rubies, or a ruby
inlaid bear skin thigh sheath bound in gold and silver.
· Six gems of the same type
may be inlaid to provide the full gem name in the description. For example, a kobold skin weapon harness
inlaid with dragon’s-tear diamonds. The
full description will only be available if all six gems are of the same type
(you can still mix and match nouns if you want the generic description) and
only if the inlay is used in the post-noun description slot. Dual inlaying will also result in the use of
the generic noun, rather than the full description.
· Fringing will also use the
more complete description, in the same format as just described for gems.
· Sheaths made with large
numbers of animal skins can hold multiple weapons, rather than just one.
· The sheath making process has
been updated to be much more Point and Click friendly than it was
previously. (Non PnC users shouldn’t
notice much of a difference.)
· Alterers will be able to
work these sheaths, though once a GM merchant makes any changes to the sheath,
it will no longer be able to be worked upon in the sheath making workshop.
· Old warrior-crafted sheaths
will be converted over to the new system automatically, but will no longer be
useable to work on in the guild workshop.
Old skins and patterns will be unaffected by these changes.
· The new sheaths will not be
able to display the weapon in them, as those sheaths are merchant items.
· Sheath weight is still
determined by the number of hides used to create it, but the formula has
changed. Where old weight = # of hides/6
(min 2, max 8), now weight = # of hides/11 (min 2, max 8).
Cheapshots Updated
Various cheapshots have been updated. Footstomp’s RT has lowered to 4 seconds. Nosetweak’s RT is now 3, while the duration
of the penalty has increased.
Templeshot’s RT is now 3 seconds, and the penalty duration has also
increased. Eyepoke’s RT is now 3
seconds, the penalty duration has increased and the stamina cost has lowered to
6. Throatchop’s penalty duration has
increased and the stamina has lowered to 8.
GLD Command Updated
Courtesy of GM Ildran and GM
Kitrina
Guild members may use GLD CHECK IN to pay dues 90 days
(3 months) in advance.
Each time a guild member asks a Guild Master about
check in, it accounts for one month of dues. It is possible to do this up to 3
times, for a total of 3 months paid in advance.
Due to the fact that Guild Masters are expected to be
very involved in the guild, they are not able to pay dues three months in
advance, but are able to refresh their current month. This is an improvement
upon the previous method which only allowed a Guild Master to check in when the
30 days expired.
Guild Masters will only be able gain experience by
checking in other Guild Masters every 20 days in an effort to prevent EXP abuse.
Guild members may also use GLD to let them know when they
need to check in next.