River’s
Rest Improvements
Trade Shops Open
Adventurers may
now purchase a permit and own a shop to sell their possessions in River’s
Rest. Permits and shop furniture may be
bought in the warehouse at the center of the shopping district, located one
block north, west, then northwest of the
Surname Registry Available
Adventurers may register or share their surnames in the cottage located west of the Captain’s Quarters.
PRO Meeting Hall
Player Run
Organizations may avail themselves of the meeting hall located at Targon’s
Square, next door to the
Citizenship Clerk in the Rest
The citizenship clerk in the Rest is located in the Captain’s Quarters.
Crab Racing Begins
Crab racing, along with other types of races, have opened in River’s Rest. Finding these races, however, is a closely guarded secret.
River’s Rest NPC Cleric
Saltwater Sal has arrived in River’s Rest to provide services to the dead. She wanders the town, now wanting to stay in one place. She is known to exhibit what may be called odd behavior, whether to refuse traditional payment for her services or be squeamish about blood.
River’s
The River’s
The museum is
located off of
Cartage and Deed Conveyance Clerks Arrive
The cartage and deed conveyance offices have opened, located within the River’s Rest Realty Office, next door to the bank.
Live Bait Discounts and Changed Schedule
Tickets for the Live Bait will now be sold at a discount to citizens. The ship also sports a set of sails that decrease the likelihood of being detected by the Imperial Navy. The cutter, however, now operates on a somewhat slower schedule.
Also, a metal fish has been put in place at the cutter’s docking points which, when touched, may tell someone of the cutter’s approximate location.
Rabbit and Aardvark Recognize Citizens
Citizens of River’s Rest may notice that the rabbit and the aardvark will act differently towards them. The rabbit, in particular, will be more affectionate.