The People of the
Sky:
A Study of the Erithi
Drawn from the collected libraries of
Illistim by:
Meachreasim Illistim, First Master of
Lore
First Edition Published: 14 Jastatos
of the year 5103 Modern Era
The name “Erithi”
means, much like the native names most races have given to their own people,
basically “the people.” “Erithian” is an
Elanthian Common derivation of this, which refers to individuals of the race. Erithians will rarely refer to themselves as
“Erithian,” unless speaking Common and referring to “an individual of this
race,” but will generally simply refer to themselves as “Erithi” - just as a
Human would say “I am Human,” not “I am a Human,” an Erithian would say “I am
Erithi.” In Common, “Erithi” is
properly used when speaking of the race, and “Erithian” when referring to the
race of one or more individuals, or as an adjective to describe a person or
thing.
Early History - Origins and Settlement
“…and after the
third day of our meditations and rituals in the shadow of the mountain, the
Grandfather appeared to us in the form of one of our own… …and bade we follow
the pass northeastward through the mountains, and there we would find a fertile
valley of unsurpassed beauty and magic, where we should make a homeland…”
- From the journals of Ilahan of the Valaka Dai
The true origins of the Erithians are shrouded in mystery and magic, much like the shimmering borders of their settlements in the high, remote valleys of the continent that lies across the sea northeast of the far reaches of the Elven Empire. What is known for certain is that their recorded history on Elanthia began about fifteen hundred years ago, ca. 3600 of the Modern Era.
The journals of
that time relate that a small population of their people, somewhere between one
and two hundred by various accounts, was somehow transported to this world
through some great magic, of which the details are unknown. Their legends say that they were placed here
by the Arkati - commonly by Fash’lo’nae himself, as their physical features and
dedication to pursuits of knowledge reflect his qualities - either
intentionally or through some divine shifting of the planes; though many,
considering the powerful sorcerers and wise mages of their people, insist that
it was through some powerful mortal magic, either intentional or accidental.
In more recent
times, some more practical Erithian thinkers have theorized that perhaps they
are some distant cousin of Elves, long separated from the main bloodlines, who
settled in the mountains many ages ago and, for some unknown reason, were
nearly exterminated and chose to destroy their past history and shroud it in
legends of magic and divine intervention.
Perhaps there is some basis in fact to the opinion of some that they
were put here by the Gods, but the true story of their origins will probably
never be known.
The Erithi
arrived near the western edge of the continent, which lies across a narrow sea
from the northeastern regions of Elven lands, in a previously uninhabited
region, which they named Atan Irith, a name that means “new or undiscovered
land.” To the south of Atan Irith the
town Yachan-Ra was established in the temperate woodlands and valleys of the
region. The sub-arctic terrain of Atan
Irith is rocky and mountainous, with towering peaks, deep fjords and massive
glaciers, and coastal regions and alpine valleys, which are green and fertile
in summer, but cold most of the year.
The early settlements were not considered permanent, as according to old records, they traveled the region searching for a way back to whatever homeland they came from - apparently, from what little is known, a land very similar but not identical to Elanith. Their sorcerers and mages sought out sources of magic and tried to recreate spells to reverse whatever change had brought them here, but to no avail.
During these
early years, the Erithi were semi-nomadic, living in temporary housings of
wooden buildings and shelters of hide that they transported or rebuilt upon
moving to a new area, or sometimes in mountain caves. Not that their existence was in any way
filthy or animalistic - even traveling in a strange wilderness, the Erithi,
with their values of wisdom and esthetics, led lives of civilized harmony,
arranging their seasonal camps with warmth and artistic touches and keeping
scholarly journals of their experiences.
After some
years of exploring the region and living in temporary settlements, they settled
in a fertile valley deep in the heart of the region, sheltered from the worst
chilling storms, fed by glacial streams, and although cold, green and suitable
for crops in summer. Here they settled
and began to build the lasting comforts of a permanent town, which they called
Eloth-Ra, a name meaning “sky home” or “high home.” The town of Nathal-Ra was founded, along the
coastal regions and its surrounding areas of Atan Irith, to expand the range of
Erithi civilization.
The Erithi are slightly taller and thinner than humans, (about 5’6” to 6’6”) with slightly pointed ears and almond-shaped eyes, usually with somewhat vertically “slitted” rather than completely round pupils. They are not as lithe and quick as elves, though many believe them to be related to Elves and those with no knowledge of their race often assume them to be somewhat odd-looking Half-Elves. They are neither muscular nor fast, but are hardy and deceptively tough, and resistant to damage and extremes in weather. They live about 300 years on average, far longer than humans but much less than the Elves.
Erithians have
overall light coloration, ranging from nearly translucent pale white skin to
almost any shade of fair - rosy, alabaster, ashen, sallow, even slightly
tanned, but never dark. Their hair is
also light colored - never darker than a steely gray or titian, and usually
lighter - and commonly silver, white or gray even in youth. Both genders are often balding or with just a
fringe of hair, males more commonly, though they are rarely completely bald -
high foreheads or a fringe of hair worn long are more common. Their eye color ranges from nearly
crystal-clear to medium brown, often shades of gray, blue, green, or golden,
and again, never dark.
Eloth-Ra and Life in the High Valleys
“…The town
thrived and the population grew, as the valleys were lush and fertile in
summer, and the game plentiful… …and in the third year a plague of insects
destroyed the hay, and much of the livestock starve. But we survived and discovered ways to repel
the pests… …communed again to our patron, who did not appear, though we sensed
his attentions…”
- From the journals of Ilahan of the Valaka Dai
In the year
3609 of the Modern Era, Erithi astronomers established an official calendar
compatible with Elanthia, as the one they had been using (reportedly) did not
precisely correspond to this world; and this became the year 0 in the Erithian
dating system. One hundred years later,
in 3709 [Year 100 Erithian], the central and original permanent town of
Eloth-Ra was dedicated officially as the capital of the Erithi nation, on the
centennial of their settlement. Since
then, Erithi towns of various sizes, from small enclaves to bustling villages,
have been established throughout the region; but the beautiful valley town of
Eloth-Ra, with its temples and monuments and centers of knowledge and magical
study, remains the capital and focus of civilization.
The towns have no central structure, loosely arranged along the crags and valleys and coastal areas of their homeland, most lying within a few days’ journey of Eloth-Ra. The Erithi build houses of wood and stone, their architecture often reflecting their environment with peaked roofs, sheer surfaces, and airy, delicate artistic touches, although many buildings are also built against the hillsides with warmer, sheltered rooms inside. Architecture is an honored art, and aesthetics as well as shelter are important even in the most mundane buildings.
Important
locations such as libraries, religious sites, or any place which would contain
things of great value to preserve, are sometimes built deep into the high stone
of the mountains (not in tunnels of dwarf-style, but in airy chambers sheltered
by the surrounding stone). Much of their
style is probably a reflection of their environment rather than any real relic
of their distant past, which has largely been forgotten if much was remembered
at all by the original arrivals.
Farming and
hunting are very important in town life, as the necessities of survival in the
northern climate require producing enough food for the long winters. The variety of food is typical of northern
regions and mountain villages, with many crops grown only in summer and
preserved or dried, as the valleys chosen for settlement are sheltered and
green in summer though never warm.
Goats, sheep
and domesticated mountain roltons, rabbits, and geese are raised for meat and a
large amount of wild game - anything from small birds and squirrels to caribou
and bear - is hunted and consumed year-round.
Bees are kept for honey and the pollination of crops, and seafood is a
major staple in the coastal settlements of Nathal-Ra. Oats and buckwheat are farmed, along with a
variety of northern vegetables, apples, berries, and currants. The climate is too cold for grapes, but beer
and ale are brewed, along with cider, mead, and fruit wines and brandies, some
of the latter aged in mountain caves for a century or more and considered a
great delicacy.
The traditional
Erithian style of clothing and personal ornamentation tends to be simple and
clean-lined, although very often ornamented with delicate and intricate
artistic touches. A typical outfit might
consist of basic, though well-tailored and constructed, robes or trousers of
wool or linen (or finely tanned leathers, for outdoorsmen and hunters), with
artistic touches such as subtle embroideries around the borders, beautifully
carved buttons, and a piece or two of fine jewelry, never flashy but of
exquisite workmanship. In their native
lands, of course, clothing is warm and often fur-trimmed, but Erithians who
move to warmer climes often adopt lighter garb of a similar style.
Family Life and Government
“…And the
hunters discovered the fearsome creature that had emerged from the glacier on
dark nights, to ransack a herd of good stock or worse, steal a child… …seemed to
be something not of this world, as alien as this world is to us, but they slew
the thing with magic and sword after an unwelcome bloody battle… Some cursed
the gods…”
- From the journals of Ilahan of the Valaka Dai
Most Erithians spend the early part of their adulthood - a period of up to a century or more, as their lifespan can exceed 300 years - pursuing knowledge and magic, work and expertise in their chosen fields, exploration or studies of the world, and personal interests. Traditionally, many males often set out to explore the mysteries of nature and the world on reaching adulthood, while females tended to remain in the towns - not just staying home in a domestic manner, but also concentrating on fields ranging from arts and architecture to the raising of animals and agriculture. This has changed somewhat in the present, as since the Erithi have made themselves known to the world and openly visit and reside in other towns, many females as well leave the homelands to travel.
The traditional
role of females in managing local town life, from building to food production,
led to the development of a system of town government primarily made up of
women, with older and wiser men serving in an advisory capacity. The government system, which was officially
set into law some six hundred years ago by the noted scholar Ertaia Selem, is
not technically matriarchal - though many outsiders mistake it for such - as it
is based on age and wisdom rather than bloodlines.
The Erithi have
not developed an advanced political structure, having really had no need for
one, and the decision-making of the local town councils is the extent of
government influence in everyday life.
Although there is a central council of representatives from the outlying
villages in Eloth-Ra, its control over the region is not strict. The Erithi tend to be peaceful and not prone
to internal conflicts, perhaps because of their lack of enemies other than the
creatures of the wilds and the environment, so their political troubles are
few, simple, and local.
The Erithi usually raise their small families at an age of 100-200 years, after they have spent much time gathering knowledge and becoming fully mature adults (They physically mature, like many other races, at an age of twenty to thirty, but consider full maturity to also consist of considerable wisdom and experience in one's fields of endeavor, and few raise families before they have that.). After this time, they settle down - often, but not always, with a partner chosen in youth - and spend some years raising families of generally no more than three or four children, who are attentively raised and educated for at least twenty years until they are ready to build their own lives as adults.
The upbringing
of children is the parents’ sole responsibility for these two to four decades,
as the younger adults take care of the entire town’s needs; and young Erithians
receive a thorough education and are never neglected or abused. Any women who do not bear children, either
because they are unable or by choice, spend these years in helping with the
children of others or in raising any orphans, as a knowledge of the proper
upbringing of youth is considered to be an essential part of the wisdom of age,
and all take part.
Religion, Art, and Magic
“…and then the
Mother of Wisdom herself appeared to them in the valley, and spoke to them that
the portal to our home was forever closed, due to the actions of our patron,
whether in wisdom or in rashness… …and after that, they say, she swore her
protection over the valley from forces not of the natural world, until time
shall end…”
- From the journals of Ilahan of the Valaka Dai
The Erithi know of the same Arkati that are followed in most Elanthian cultures and their clerical records contain many stories of dealings with them, though some of their tales and particular thoughts about them may vary, as they tend to do in any distant regions. They are not overly “religious” as a people, and the view of many is similar to that of the Elves - that the Arkati are a superior race worthy of honor, study, and devotion, but not supernatural “gods” in nature.
Individuals
vary widely, however, and some are devoted and skillful clerics. More than a few claim to be particularly
blessed children of Fash’lo’nae, perhaps because of their features or perhaps
because there may be some truth to the story that it’s his fault they are
here. This is by no means unanimous - in
fact, a majority tend to follow the “lighter” or at least less openly-evil
gods, especially Koar and Lumnis.
Perhaps unique among Elanthian societies is the common worship of Lumnis and Fash’lo’nae together, as the two sides of wisdom and knowledge, the dark and the light which form a whole, and the patrons of the Erithi on Elanthia. (The Temple of Wisdom, dedicated in Eloth-Ra in the year 1000 Erithian on the millennial celebration of the city’s founding, honors both Lumnis and Fash’lo’nae, as well as Koar’s rulership and the wisdom of all the Arkati.)
Those who are
raised in coastal settlements often hold Niima in favor (though usually still
subordinate to the wiser and more powerful major Arkati), but Charl’s tendency
to mindless destruction is seen as distasteful by most, and his followers are
very few. The more violent, bloodthirsty
Lornon Arkati such as V’Tull or Sheru also find almost no following, except
among rare individuals who have turned completely away from the generally
peaceful society.
The valley of Eloth-Ra itself is surrounded with a magical barrier, which conceals the city from travelers and unwanted visitors at its borders, including wild animals large enough to be a threat to livestock or people. The barrier seems to “bend” the light and essence in such a way that the towns are invisible to passers-by, and subtly redirect any traveler who reaches their limits around them, allowing passage only to those who know the locations and keys to bypass their magic.
Even the Erithi
themselves do not know the exact magical makeup of this phenomenon, which they
have found impossible to reproduce elsewhere, and thus, most attribute it to a
combination of the forces of essence inherent in the valley (which are said by
some to be the doing of Fash’lo’nae) and the legendary divine machinations of
Lumnis to protect Eloth-Ra.
Erithian arts
often involve themes of nature and spirituality. The Erithi love the wilderness that surrounds
their clean and civilized towns, and their bards and storytellers often create
poems, songs, and tales of journeys through the wilds or details of nature,
invoking wonders of the natural world and meditations on its beauty and magic
without much reference to dramatic plotlines.
This can be contrary to the taste of those who prefer stirring tales of
battle or ballads of intrigue and romance, but can be quite beautiful and
evocative.
Around the year
3800 of the Modern Era, the Erithi built and established the Library of
Eloth-Ra, which extends deep into the mountainside into sheltered halls and
chambers built to preserve the knowledge of the people. Journals of explorers’ accounts, studies of
magic and of the natural world, and great works of art of all types are
preserved here, in what is one of the greatest depositories of knowledge in the
world, though far from the oldest. The
Library itself is not open to outsiders at this time, however the knowledge
contained within is often freely shared, and often finely crafted replicas of
original artworks are displayed elsewhere.
Conflict, Pacifism, And the Rest of Elanthia
The Erithi have
had little to no formal contact with other cultures, who know nothing of them
and have not, for the most part, explored much of the isolated region in which
they live. Old records exist of Erithian
contacts with gnomes, with whom they have occasionally traded supplies and
artistic creations for tools, gemstones, and imported miscellany; as well as
with occasional pirates and explorers who have happened upon the region from
time to time. But other than these
limited interactions, they have no history of ongoing trade or relations with
other societies.
Likely because the remote land in which they settled is far removed from any other sentient society but for some tribes of peaceful forest gnomes, the Erithi have no history of formal or organized warfare during their recorded history. However, they have considerable knowledge of warfare and politics, gained both from the history of their people before their arrival and from studies of Elanthian peoples over the last millennium. They, in fact, tend to be well-versed in the scholarship of warfare, martial and political aspects alike, despite the lack of direct experience.
A study of the
causes and solutions of war, as well as training in weapons and arts of
self-defense, is a part of almost every Erithian’s upbringing, regardless of
gender or profession, and some are skilled makers of fine, sometimes exotic and
artistically designed, weaponry.
Although they
tend to be pacifistic in outlook, considering it far wiser to understand and
prevent warfare than to experience its destruction, every able-bodied citizen
is in essence a member of the “militia,” ready to defend against a threat - be
it wild animals, rampaging monsters or trolls, or attacks by bands of pirates
or raiders. Despite their peaceful
history, the Erithi are far from weak and helpless.
Although their existence has been unknown to all but a few, quite a few Erithian individuals in search of knowledge have explored and visited other cultures. None outside a few wandering pirates, explorers, and gnomes knows of them, but they have knowledge of other races dating back for centuries. Most knowledge is not first-hand, but written in travelers’ accounts, primarily of the Elven nations, Dwarven strongholds of the DragonSpine, and such outposts and free ports as Wehnimer’s Landing and Solhaven.
The Erithi are
rumored to have a smaller settlement deep in the mountains of the DragonSpine,
where explorers and sometimes their families have kept an outpost for many
generations, but its precise location is unknown to outsiders.
There are no
known accounts of Erithian travels deep into the primarily Human Empire, but
they know much of Humans from observing Human travelers in lands closer to
their homeland and more accepting of mysterious outsiders. Those who have visited other cultures in the
past have generally done so in semi-disguise - hooded strangers not being a
terribly uncommon thing in Elanthia - and even if noticed as a stranger, have
likely just been mistaken for some sort of odd Half-Elf to those with no
knowledge of them being a separate race.
In the year 5103, the Erithians revealed their existence to the peoples of Elanith and begin to live openly among other races. Still, their remote lands are not readily accessible to outsiders from Elanith.