The Convocation of Coraesine Field

April-May, 2009

 

Simutronics Event Information

Map Courtesy of Kitsun and Avantos

 

Updated 1:00pm 5/21/09

Updated schedule for third run

Collecting information on merchant services and item scripts

 

Thanks to Azaton, Bacl, Evarin, Fjalar, Kirelle, Rianon, Sagoth, Septus, Sereh, Velvette, Vender, Vrairdrick and the people in the various chat rooms for helping with the lists!

 

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Ticketing Information

Event Premise

Technical Info

Schedule of Events

RP Event and Contest Information

Services Information

Service Listings

Shopping

Sew What, Sewing Machine

 

Ticketing Information

 

The Convocation of Coraesine Field, also known as CCF, will have three runs in Prime and one in Plat.  Only 75 tickets to each run will be sold for the Prime runs with unlimited tickets in Plat.  Prime runs are also restricted so accounts may only have one ticket over the course of the three runs.  Any character on an account may purchase the ticket, and any character on that account may enter the event grounds.  Once that character enters the grounds, no other on the account may enter.

 

Premium account holders will receive a 10% discount on ticket prices and will be given a few hours to purchase tickets to Prime runs before Basic accounts may purchase tickets.  Basic account holders may upgrade to premium for a month and be eligible to buy a ticket with the rest of the premium accounts.

 

Runs and ticket purchasing times are as follows.  It is of note that runs begin and end on Thursdays, instead of Fridays as is usual.

 

 

Dates

Tickets on Sale (Premium)

Tickets on Sale (All Accounts)

Run 1 (Prime)

April 16-22

April 3, 8pm Eastern

April 3, 11pm Eastern

Run 2 (Prime)

April 23-29

April 4, 12pm Eastern

April 4, 2pm Eastern

Run 3 (Plat)

May 14-20

N/A

April 3, 8pm Eastern

Run 4 (Prime)

May 21-27

April 4, 8pm Eastern

April 4, 9pm Eastern

 

Event Premise

 

Taken from the FESTIVAL verb, “Delegates from the various areas and races have gathered together at Coraesine Field in a diplomatic summit, with the aim of establishing better foreign and trade relations.  At the center of the grounds is one large point of contention -- a spire of rock, heavily laced with coraesine, which each delegation wants to claim.  Who will get the coraesine?  How will the discussions of trade pan out?  Is there really any chance for advances to take place within the bustle of commerce and festival-like activities accompanying this entire production?   Invited guests are welcome to wander Coraesine Field and discover for themselves the various wares, pavilions, artistry, and personalities that make up one corner of Elanthia.”

 

In addition, the following teaser was posted by GM Itzel:

 

“Well, currently the pavilions are going up for each delegation. The representatives from the Elven Nations have asked to be as far from the Dark Elven faction as possible, and the Half Krolvin have set up their Klinast Gather smack in the middle of things. There’s some trouble brewing within the Forest Gnome pavilion (no one can really tell them apart in there, so it’s all chaos) and an “unfortunate miscalculation” caused the front of the Burghal Gnome pavilion to go up briefly in flames. The Ger of the Halflings has been erected, as has the elevated platform of the Sylvankind. The other races haven’t arrived yet, but rumor has it the Imperial Envoy is already displeased with the very notion of their non-central location. They plan to petition.  In the midst of it all, of course, is the rock and the coraesine. But that’s just another set of issues altogether...”

 

Technical Information

 

Portals will be open in all of the towns for ticket holders to access the grounds.

 

Icemule Trace

Tavern Burrow, Honeybeer Road

River’s Rest

Commons Circle

Solhaven

Baron’s Bridge Road

Ta’Illistim

Glamesine Var

Ta’Vaalor

Amaranth Court

Teras Isle (Kharam Dzu)

Ghorsa Isle, Plaza Southwest

Wehnimer’s Landing

Town Well

Zul Logoth

Ametrine Tunnel

Four Winds Isle

Oleander and Daisy Avenue

 

There will be a bank on the grounds, set to draw money from the bank of the city from which the character entered the festival.  So if a character enters from the Landing, the bank on the grounds will draw from the Landing bank.

 

Schedule of Events

 

All times are Eastern and are subject to change.  Make sure you’re looking at the right raffle tickets before you buy!  More complete information on the auctions will be posted at the auction, and try to ask any questions you have before bidding.  Information on the services themselves is given in the services section of this list.

 

Events with unknown dates and times

·         Rare Tehir materials (raffles at various times, Shakat Stashes)

·         Giantman divination runes (raffle, Giantman tent)

Thursday, 5/21

·         8pm – festival gates open

·         9pm – processional

·         9:30pm – platform speech

·         11pm – weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)

·         11:15pm – weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)

·         11:45pm – signature verbs (raffle, Four Winds Pavilion)

Friday, 5/22

·         12pm – loresong additions (raffle, Jof’s Tavern)

·         3pm – mana vial flares (raffle, Southern Arm of Coraesine Field)

·         5pm – extraordinary armor enchanting (auction, Central Aid, major win)

·         5:30pm – TD boosts added to shields or armor (raffle, Central Aid, major win)

·         5:30pm – TD boosts added to shields or armor (auction, Central Aid, major win)

·         6pm – extraordinary crit padding (raffle, Bloodlines Pavilion, major win)

·         6:30pm – extraordinary damage padding (raffle, Bloodlines Pavilion, major win)

·         7pm – custom spell prep phrases (raffle, Machina Pavilion)

·         9pm – reception

·         9pm – snake flares (raffle, Northern Arm of Coraesine Field)

·         9:15pm – closed door meeting

·         9:30pm – extraordinary bow sighting (auction, Archery Range of Ley Crossing, major win)

·         9:30pm – standard bow sighting (auction, Archery Range of Ley Crossing)

·         9:30pm – standard bow enchanting (auction, Archery Range of Ley Crossing)

·         10:30pm – formal ball

·         11pm – weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)

·         11:15pm – weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)

·         12am – playershop alteration (raffle, Central Aid)

Saturday, 5/23

·         9am – bruncheon

·         9am – extraordinary weapon enchant (raffle, Central Aid, major win)

·         9:30am – extraordinary weapon enchant (auction, location unknown, major win)

·         10am – delegate panel discussion

·         11am – closed door meeting

·         11am – extraordinary crit padding (auction, Bloodlines Pavilion, major win)

·         2pm – delegate panel discussion

·         2pm – snake flares (raffle, Northern Arm of Coraesine Field)

·         2pm – extraordinary damage padding (auction, Bloodlines Pavilion, major win)

·         3pm – ranged weapon enchanting (raffle, Archery Range)

·         4pm – ranged weapon sighting (raffle, Archery Range)

·         4pm – armor ASG conversions (raffle, Central Aid)

·         4:45pm – armor ASG conversions (auction, Augment It)

·         6pm – Truefolk handfasting traditions presentation

·         6pm – armor ASG conversions (auction, Augment It)

·         7pm – morphing tattoos (raffle, Klinast Gather)

·         7pm – forging slabs (raffle, Dwarven Forge)

·         10pm – delegate panel discussion (moved to 9pm on first run)

·         10pm – forging slabs (raffle, Dwarven Forge)

·         10pm – mana vial flares (auction, Southern Arm of Coraesine Field)

·         11pm – weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)

·         11pm – armor ASG conversions (auction, Augment It)

·         11pm – master quality instruments (auction, Winged Cyvail)

·         11:15pm – weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)

·         11:30pm – extraordinary weapon weighting (raffle, Elf Pavilion, major win)

·         11:30pm – extraordinary weapon weighting (auction, Elf Pavilion, major win)

·         12am – playershop alteration (raffle, Central Aid)

Sunday, 5/24

·         11am – delegate panel discussion

·         11am – weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)

·         11:15 am – weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)

·         12pm – forging slabs (raffle, Dwarven Forge)

·         1pm – Erithi tea ceremony presentation (Jade Repose)

·         3pm – spell knowledge enhancives (auction, Dwarven Hall Pavilion, major win)

·         6pm – forging slabs (raffle, Dwarven Forge)

·         9pm – master quality instruments (raffle, Winged Cyvail)

·         9pm – weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)

·         9:15pm – weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)

·         10pm – charades (contest)

·         10pm – custom swears (raffle, Northern Arm of Coraesine Field)

·         10pm – mana vial flares (auction, Southern arm of Coraesine Field)

·         10:45pm – forging slabs (auction, Dwarven Forge)

·         11pm – Demonology runes (raffle, Rune’s Niche of Lor Colonnade)

Monday, 5/25

·         8pm – drinking contest (contest)

·         9pm – Giantman divination methods

·         11pm – horror storytelling (contest)

Tuesday, 5/26

·         8pm – heroic storytelling (contest)

·         9pm – pitch your invention (contest)

·         10pm – archery competition (contest)

Wednesday, 5/27

·         8pm – songwriting and performing (contest)

·         9pm – race trivia (contest)

·         10pm – closing ceremony and processional

·         11pm – festival gates close

 

RP Event and Contest Information

 

RP events

·         A lecture and presentation of the erithi tea ceremony will take place in the Jade Repose on Sunday at 1pm.

·         Zedlantha, a friend of Jof from Jof’s tavern, will tell stories of her great-grandmother who knew Shaundara Mestheles (see the half-elf history for more info)

Contests

·         Dark elves will host a horror storytelling contest.  Scheduled for Monday at 11 PM.  Strict rules require advance entries (see the Forums if you have not already read the rules on this), and only dark elven participants are allowed.  Anyone may enter during the Plat run.

·         The dwarven contingent will be hosting a drinking contest - Last male (or female!) standing wins!  Scheduled for Monday at 8pm.

·         The Kindred will host a heroic storytelling contest - Bring your tales of war and valor!  Scheduled for Tuesday at 8pm.

·         Burghal gnomes will hold a “Pitch Your Invention” contest - Devise a mechanical invention fit for a gnome.  Scheduled for Tuesday at 9pm.

·         The forest gnome delegation will hold a racial trivia contest - How much do you really know about the races of Elanthia?  Scheduled for Wednesday at 9pm.

·         The halfling liaisons will host a Charades contest - Yes, Guessing fun, without words!  Scheduled for Sunday at 10pm.

·         The human delegation will host a songwriting and singing contest - Find the bard in you.  Perform an original song!  Scheduled for Wednesday at 8pm.

·         The sylvankind will host an archery competition - Highest score wins!  Scheduled for Tuesday at 10pm.  Archery supplies will be provided and ranged skill will be partly taken into account with a random factor built in.

·         All contests are open to everyone except for the dark elven storytelling

·         Prizes will be awarded to the winners

·         Storytelling, ‘pitch your invention,’ song and performance contests are limited to 10 minutes per person with standard restrictions to keep the piece in genre and appropriate for the game

 

Services Information

 

CCF will be a service-oriented event.  Merchants and services will be available primarily between the opening and Sunday night of each run, with all high end services going out during that time.  Services will be given in a variety of ways, including auctions, raffles and other methods.  Those raffles and auctions that do take place will be almost entirely for services.  More information on the schedule of auctions and raffles will be posted on the forums and in the FESTIVAL verb before the start of the run.

 

All raffles will also be open when the event begins, so attendees can enter the ones they’re interested in from the beginning and not worry about missing one.  You can be logged in and AFK while a raffle draws and still win (though being available is preferred).  GM Kaikala has also stated that if a person is around during the merchant-heavy period, the chances are high that they will receive at least one service.

 

When entering raffles, make sure you LOOK at the tickets to see what they are for, how much they will cost and how long until they draw.  Sometimes there are multiple drawing in one area, so make sure you specify which tickets you’re dealing with (such as ‘look ticket on second table’).

 

Your first non-’general’ service will be discounted up to a million silvers.  If you give your slot away to another character, it still counts as your first service.  If you have not gotten a non-’general’ service by the end of the merchant-heavy period, you can choose one service from those listed as ‘somewhat limited,’ ‘limited,’ or ‘just-a-little-less limited,’ but you will pay 150% the base silver cost.  Several services will be discounted during the Plat run.  Check with the merchant to see if it is the case for the service they are offering.

 

Some services will be restricted to one of that service per person.  These include services such as morphing tattoos and snake flares, and apply even if someone wins a service by both raffle and auction.  A few very high end services will also be restricted to one per person.  These are the major services.  Unless specified otherwise such as major wins and services with one per character, a character may win as many raffles and/or auctions as they can afford and are chosen for.

 

Some merchants for the more common services (general alters, lightening, deepening) may only work for members of certain races or cultures.  These merchants will not be the only ones to provide that specific service, however.  Special services, aside from profession-specific services such as demonology runes, companion grooming and sonic alters, will be available to everyone.

 

Sirina has posted that services cannot be transferred between characters on an account, so it is suggested that you bring the character you want to win the services, and not enter for services you can’t use.  Also, make sure your items are ready to be worked on immediately.  You may wish to use a sarmoc potion to remove a temper on certain enchanting projects.

 

Service Listings

 

Exceptionally limited services (1-2 slots per run) – Expect significant silver costs

 

 

Masterfully limited services (3-5 per run)

 

§  Winner must contact GM Naionna through e-mail (GS4-Naionna@play.net) to discuss messaging

§  Messaging must go through QC, so may take some time to complete

§  Usage is SWEAR MINE (target)

§  Merchant will be available before auction on Friday night to determine bow’s price and eligibility

§  Enchanting does not disqualify a bow from sighting

§  Bow with higher enchants may be enchanted with the extraordinary weapon enchanting

§  Can be used to make imbeds, but drains charges very quickly

§  Spell knowledge enhancives are very expensive to recharge through the adventurer’s guild

§  Weapons, armor and shields will not crumble when enhancive expires

§  Spell knowledge gained via enhancives will not penalize damage reduction (once known as redux)

 

Somewhat limited services (6-10 per run)

 

§  An armor’s weight is changed along with the group as a ratio to the normal.  If it weighs 80% of normal now, it will weigh 80% of normal in its new class.

§  Padding does not disqualify armor from service but does increase cost

§  Armor must stay within its armor group (such as cloth, soft leather, rigid leather, chain, or plate)

§  Winning an ASG change service auction disqualifies a person from winning another by raffle or auction

§  Allowed conversions: weapon skill to weapon skill, lore to lore, mana control to mana control

§  Spell aiming does not count as a weapon skill

§  Brawling vambraces may be converted, and the requirements will be converted to match

 

Limited services (15-20 per run)

 

 

Just-a-little-less Limited (30 per run)

 

§  Weapons, armor and shields will not crumble when enhancive expires

§  Dahcre (not item) will crumble when enhancive expires, but character will receive a message at the last charge

§  Enhancives may be charged using bounty points

§  Preference was given to people who have not had a non-general service yet

 

Dahcre

Bonus

Dahcre

Bonus

Dahcre

Bonus

Dahcre

Bonus

Happiness

+4 con stat

Spiritlight

+3 aura stat

The Seer

+5 logic stat

The Portal

+3 demonology lore skill

Wellness

+5 physical fitness skill

Disbarring

+7 climbing skill

Introspection

+4 discipline stat

Not

+5 survival skill

Cooperation

+3 summoning lore skill

Mystic Shield

+4 shield use skill

Might

+4 strength stat

Oubliette

+4 ambush skill

Communion

+3 religion lore skill

Ward

+3 blessing lore skill

Transference

+5 perception skill

Skullduggery

+5 hiding skill

Lucre

+5 trading skill

Sylvan Beast

+5 intuition stat

The Matross

+3 multi-opponent skill

The Traitor

+4 dexterity stat

Gathering

+5 influence stat

The Keep

+3 armor use skill

Invisibility

+4 arcane symbols skill

The Gremlin

+5 pickpocketing skill

Bloom

+4 stamina recovery

Mana Sword

+4 combat maneuvers skill

The Wyvern

+4 agility stat

Fang

+4 TWC skill

Virility

+4 max stamina

Mana Staff

+4 MIU skill

Flight

+3 air lore skill

Leviathan

+4 max mana

Wave

+7 swimming skill

The Bishop

+3 wisdom stat

Glacier

+3 water lore skill

Warp

+3 necromancy lore skill

Mobility