The Convocation
of Coraesine Field
April-May, 2009
Simutronics Event Information
Map Courtesy of Kitsun and
Avantos
Updated 1:00pm
5/21/09
Updated schedule
for third run
Collecting information on merchant services and item
scripts
Thanks to
Azaton, Bacl, Evarin, Fjalar, Kirelle, Rianon, Sagoth, Septus, Sereh, Velvette,
Vender, Vrairdrick and the people in the various chat rooms for helping with
the lists!
Jump to:
Ticketing Information
Event
Premise
Technical Info
Schedule of Events
RP Event and Contest Information
Services Information
Service Listings
Shopping
Sew
What, Sewing Machine
Ticketing
Information
The Convocation
of Coraesine Field, also known as CCF, will have three runs in Prime and one in
Plat. Only 75 tickets to each run will
be sold for the Prime runs with unlimited tickets in Plat. Prime runs are also restricted so accounts
may only have one ticket over the course of the three runs. Any character on an account may purchase the
ticket, and any character on that account may enter the event grounds. Once that character enters the grounds, no
other on the account may enter.
Premium account
holders will receive a 10% discount on ticket prices and will be given a few
hours to purchase tickets to Prime runs before Basic accounts may purchase
tickets. Basic account holders may
upgrade to premium for a month and be eligible to buy a ticket with the rest of
the premium accounts.
Runs
and ticket purchasing times are as follows.
It is of note that runs begin and end on Thursdays, instead of Fridays
as is usual.
|
|
Dates
|
Tickets
on Sale (Premium)
|
Tickets
on Sale (All Accounts)
|
|
Run
1 (Prime)
|
April
16-22
|
April
3, 8pm Eastern
|
April
3, 11pm Eastern
|
|
Run
2 (Prime)
|
April
23-29
|
April
4, 12pm Eastern
|
April
4, 2pm Eastern
|
|
Run
3 (Plat)
|
May
14-20
|
N/A
|
April
3, 8pm Eastern
|
|
Run
4 (Prime)
|
May
21-27
|
April
4, 8pm Eastern
|
April
4, 9pm Eastern
|
Event Premise
Taken from the
FESTIVAL verb, “Delegates from the various areas and races have gathered
together at Coraesine Field in a diplomatic summit, with the aim of establishing
better foreign and trade relations. At
the center of the grounds is one large point of contention -- a spire of rock,
heavily laced with coraesine, which each delegation wants to claim. Who will get the coraesine? How will the discussions of trade pan
out? Is there really any chance for
advances to take place within the bustle of commerce and festival-like
activities accompanying this entire production? Invited guests are welcome to wander
Coraesine Field and discover for themselves the various wares, pavilions,
artistry, and personalities that make up one corner of Elanthia.”
In addition, the
following teaser was posted by GM Itzel:
“Well, currently the pavilions are going up for each
delegation. The representatives from the Elven Nations have asked to be as far
from the Dark Elven faction as possible, and the Half Krolvin have set up their
Klinast Gather smack in the middle of things. There’s some trouble brewing
within the Forest Gnome pavilion (no one can really tell them apart in there,
so it’s all chaos) and an “unfortunate miscalculation” caused the front of the
Burghal Gnome pavilion to go up briefly in flames. The Ger of the Halflings has
been erected, as has the elevated platform of the Sylvankind. The other races
haven’t arrived yet, but rumor has it the Imperial Envoy is already displeased
with the very notion of their non-central location. They plan to petition. In the midst of it all, of course, is the
rock and the coraesine. But that’s just another set of issues altogether...”
Technical Information
Portals will be
open in all of the towns for ticket holders to access the grounds.
|
Icemule
Trace
|
Tavern
Burrow, Honeybeer Road
|
|
River’s
Rest
|
Commons
Circle
|
|
Solhaven
|
Baron’s
Bridge Road
|
|
Ta’Illistim
|
Glamesine
Var
|
|
Ta’Vaalor
|
Amaranth
Court
|
|
Teras
Isle (Kharam Dzu)
|
Ghorsa
Isle, Plaza Southwest
|
|
Wehnimer’s
Landing
|
Town
Well
|
|
Zul
Logoth
|
Ametrine
Tunnel
|
|
Four
Winds Isle
|
Oleander
and Daisy Avenue
|
There will be a bank
on the grounds, set to draw money from the bank of the city from which the
character entered the festival. So if a
character enters from the Landing, the bank on the grounds will draw from the
Landing bank.
Schedule of Events
All times are
Eastern and are subject to change. Make
sure you’re looking at the right raffle tickets before you buy! More complete information on the auctions
will be posted at the auction, and try to ask any questions you have before
bidding. Information on the services themselves
is given in the services section of this list.
Events
with unknown dates and times
·
Rare
Tehir materials (raffles at various times, Shakat Stashes)
·
Giantman
divination runes (raffle, Giantman tent)
Thursday,
5/21
·
8pm
– festival gates open
·
9pm
– processional
·
9:30pm
– platform speech
·
11pm
– weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)
·
11:15pm
– weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)
·
11:45pm
– signature verbs (raffle, Four Winds Pavilion)
Friday,
5/22
·
12pm
– loresong additions (raffle, Jof’s Tavern)
·
3pm
– mana vial flares (raffle, Southern Arm of Coraesine Field)
·
5pm
– extraordinary armor enchanting (auction, Central Aid, major win)
·
5:30pm
– TD boosts added to shields or armor (raffle, Central Aid, major win)
·
5:30pm
– TD boosts added to shields or armor (auction, Central Aid, major win)
·
6pm
– extraordinary crit padding (raffle, Bloodlines Pavilion, major win)
·
6:30pm
– extraordinary damage padding (raffle, Bloodlines Pavilion, major win)
·
7pm
– custom spell prep phrases (raffle, Machina Pavilion)
·
9pm
– reception
·
9pm
– snake flares (raffle, Northern Arm of Coraesine Field)
·
9:15pm
– closed door meeting
·
9:30pm
– extraordinary bow sighting (auction, Archery Range of Ley Crossing, major
win)
·
9:30pm
– standard bow sighting (auction, Archery Range of Ley Crossing)
·
9:30pm
– standard bow enchanting (auction, Archery Range of Ley Crossing)
·
10:30pm
– formal ball
·
11pm
– weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)
·
11:15pm
– weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)
·
12am
– playershop alteration (raffle, Central Aid)
Saturday,
5/23
·
9am
– bruncheon
·
9am
– extraordinary weapon enchant (raffle, Central Aid, major win)
·
9:30am
– extraordinary weapon enchant (auction, location unknown, major win)
·
10am
– delegate panel discussion
·
11am
– closed door meeting
·
11am
– extraordinary crit padding (auction, Bloodlines Pavilion, major win)
·
2pm
– delegate panel discussion
·
2pm
– snake flares (raffle, Northern Arm of Coraesine Field)
·
2pm
– extraordinary damage padding (auction, Bloodlines Pavilion, major win)
·
3pm
– ranged weapon enchanting (raffle, Archery Range)
·
4pm
– ranged weapon sighting (raffle, Archery Range)
·
4pm
– armor ASG conversions (raffle, Central Aid)
·
4:45pm
– armor ASG conversions (auction, Augment It)
·
6pm
– Truefolk handfasting traditions presentation
·
6pm
– armor ASG conversions (auction, Augment It)
·
7pm
– morphing tattoos (raffle, Klinast Gather)
·
7pm
– forging slabs (raffle, Dwarven Forge)
·
10pm
– delegate panel discussion (moved to 9pm on first run)
·
10pm
– forging slabs (raffle, Dwarven Forge)
·
10pm
– mana vial flares (auction, Southern Arm of Coraesine Field)
·
11pm
– weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)
·
11pm
– armor ASG conversions (auction, Augment It)
·
11pm
– master quality instruments (auction, Winged Cyvail)
·
11:15pm
– weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)
·
11:30pm
– extraordinary weapon weighting (raffle, Elf Pavilion, major win)
·
11:30pm
– extraordinary weapon weighting (auction, Elf Pavilion, major win)
·
12am
– playershop alteration (raffle, Central Aid)
Sunday,
5/24
·
11am
– delegate panel discussion
·
11am
– weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)
·
11:15
am – weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)
·
12pm
– forging slabs (raffle, Dwarven Forge)
·
1pm
– Erithi tea ceremony presentation (Jade Repose)
·
3pm
– spell knowledge enhancives (auction, Dwarven Hall Pavilion, major win)
·
6pm
– forging slabs (raffle, Dwarven Forge)
·
9pm
– master quality instruments (raffle, Winged Cyvail)
·
9pm
– weapon/shield permablessing (raffle, Northern Arm of Coraesine Field)
·
9:15pm
– weapon/shield sanctification (raffle, Northern Arm of Coraesine Field)
·
10pm
– charades (contest)
·
10pm
– custom swears (raffle, Northern Arm of Coraesine Field)
·
10pm
– mana vial flares (auction, Southern arm of Coraesine Field)
·
10:45pm
– forging slabs (auction, Dwarven Forge)
·
11pm
– Demonology runes (raffle, Rune’s Niche of Lor Colonnade)
Monday,
5/25
·
8pm
– drinking contest (contest)
·
9pm
– Giantman divination methods
·
11pm
– horror storytelling (contest)
Tuesday,
5/26
·
8pm
– heroic storytelling (contest)
·
9pm
– pitch your invention (contest)
·
10pm
– archery competition (contest)
Wednesday,
5/27
·
8pm
– songwriting and performing (contest)
·
9pm
– race trivia (contest)
·
10pm
– closing ceremony and processional
·
11pm
– festival gates close
RP Event and Contest Information
RP
events
·
A
lecture and presentation of the erithi tea ceremony will take place in the Jade
Repose on Sunday at 1pm.
·
Zedlantha,
a friend of Jof from Jof’s tavern, will tell stories of her great-grandmother
who knew Shaundara Mestheles (see the half-elf
history for more info)
Contests
·
Dark
elves will host a horror storytelling contest.
Scheduled for Monday at 11 PM.
Strict rules require advance entries (see the Forums if you have not
already read the rules on this), and only dark elven participants are
allowed. Anyone may enter during the
Plat run.
·
The
dwarven contingent will be hosting a drinking contest - Last male (or female!)
standing wins! Scheduled for Monday at
8pm.
·
The
Kindred will host a heroic storytelling contest - Bring your tales of war and
valor! Scheduled for Tuesday at 8pm.
·
Burghal
gnomes will hold a “Pitch Your Invention” contest - Devise a mechanical
invention fit for a gnome. Scheduled for
Tuesday at 9pm.
·
The
forest gnome delegation will hold a racial trivia contest - How much do you
really know about the races of Elanthia?
Scheduled for Wednesday at 9pm.
·
The
halfling liaisons will host a Charades contest - Yes, Guessing fun, without
words! Scheduled for Sunday at 10pm.
·
The
human delegation will host a songwriting and singing contest - Find the bard in
you. Perform an original song! Scheduled for Wednesday at 8pm.
·
The
sylvankind will host an archery competition - Highest score wins! Scheduled for Tuesday at 10pm. Archery supplies will be provided and ranged
skill will be partly taken into account with a random factor built in.
·
All
contests are open to everyone except for the dark elven storytelling
·
Prizes
will be awarded to the winners
·
Storytelling,
‘pitch your invention,’ song and performance contests are limited to 10 minutes
per person with standard restrictions to keep the piece in genre and
appropriate for the game
Services Information
CCF will be a
service-oriented event. Merchants and
services will be available primarily between the opening and Sunday night of
each run, with all high end services going out during that time. Services will be given in a variety of ways,
including auctions, raffles and other methods.
Those raffles and auctions that do take place will be almost entirely
for services. More information on the
schedule of auctions and raffles will be posted on the forums and in the
FESTIVAL verb before the start of the run.
All raffles will
also be open when the event begins, so attendees can enter the ones they’re
interested in from the beginning and not worry about missing one. You can be logged in and AFK while a raffle
draws and still win (though being available is preferred). GM Kaikala has also stated that if a person
is around during the merchant-heavy period, the chances are high that they will
receive at least one service.
When entering
raffles, make sure you LOOK at the tickets to see what they are for, how much
they will cost and how long until they draw.
Sometimes there are multiple drawing in one area, so make sure you
specify which tickets you’re dealing with (such as ‘look ticket on second
table’).
Your first
non-’general’ service will be discounted up to a million silvers. If you give your slot away to another
character, it still counts as your first service. If you have not gotten a non-’general’
service by the end of the merchant-heavy period, you can choose one service
from those listed as ‘somewhat limited,’ ‘limited,’ or ‘just-a-little-less
limited,’ but you will pay 150% the base silver cost. Several services will be discounted during
the Plat run. Check with the merchant to
see if it is the case for the service they are offering.
Some services
will be restricted to one of that service per person. These include services such as morphing
tattoos and snake flares, and apply even if someone wins a service by both
raffle and auction. A few very high end
services will also be restricted to one per person. These are the major services. Unless specified otherwise such as major wins
and services with one per character, a character may win as many raffles and/or
auctions as they can afford and are chosen for.
Some merchants
for the more common services (general alters, lightening, deepening) may only
work for members of certain races or cultures.
These merchants will not be the only ones to provide that specific
service, however. Special services,
aside from profession-specific services such as demonology runes, companion
grooming and sonic alters, will be available to everyone.
Sirina has
posted that services cannot be transferred between characters on an account, so
it is suggested that you bring the character you want to win the services, and
not enter for services you can’t use.
Also, make sure your items are ready to be worked on immediately. You may wish to use a sarmoc potion to remove
a temper on certain enchanting projects.
Service Listings
Exceptionally limited services (1-2 slots per run) – Expect
significant silver costs
- Extraordinary
armor enchanting
- Service:
adds +5 to armor bonus
- Service
type: major
- Slots per
run: 1
- Merchant
name: Raiyek
- Merchant
location: Central Aid
- Time of
service: Friday at 5pm
- Method of
choosing: auction
- Cost of
service: unknown
- Eligible
items
- Armor
- Shields
- DB items
- Any level
of padding
- Ineligible
items
- Restrictions/Notes
- Max final
enchant is 10x
- Only one
enchant per item
- No new DB
items will be created
- Extraordinary
bow sighting
- Service:
sights a bow up to +12
- Service
type: major
- Slots per
run: 1
- Merchant
name: Petria
- Merchant
location: Archery Range at Ley Crossing
- Time of
service: Friday at 9:30pm
- Method of
choosing: auction (100k minimum)
- Cost of
service: auction bid, nothing more
- Eligible
items
- Any
enchant
- Sighting
is allowed, but final result will be +12
- Ineligible
items
- Non-fluff
scripts, including wand bows
- Restrictions/Notes
- Sighting
allows an archer to aim shots better, but assesses as crit weighting
- Bows can
be reviewed on a case-by-case basis by merchant before auction
- Extraordinary
crit and damage padding
- Service:
adds very heavy crit or damage padding to armor
- Service
type: major
- Slots per
run: 2 of each type of padding
- Merchant
name: Tliazl
- Merchant
location: Bloodlines Pavilion
- Time of
service: Friday at 6pm (crit, raffle), Friday at 6:30pm (damage, raffle),
Saturday at 11am (crit, auction), Saturday at 2pm (damage, auction)
- Method of
choosing: raffle, auction (minimum 100k)
- Cost of
service: unknown
- Eligible
items
- Armor
that is normally too powerful to be padded
- Self-mana
spell armor
- Ineligible
Items
- Restrictions/Notes
- Armor
with non-fluff scripts needs to be reviewed to see if it is eligible
- Armor
with existing padding may be padded, but the total will be to very heavy
- Extraordinary
weapon enchanting (major win)
- Service:
adds +5 to a weapon’s bonus
- Service
type: major
- Slots per
run: 2
- Merchant
name: unknown
- Merchant
location: Central Aid
- Time of
service: Saturday at 9am (raffle), Saturday at 9:30am (auction)
- Method of choosing:
raffle (250k ticket price), auction
- Cost of
service: service cost may be in addition to raffle/auction cost
- Eligible
items
- Weapons
(including bows) with any amount of weighting or sighting
- TD/DB
weapons such as defenders, and enchants may be applied to defense bonus
- Weapons
made from materials such as kroderine, zelnorn and adamantine (coraesine
still being checked)
- Iasha
white ora
- True
black ora (perma-cursed, highly scripted)
- Ironwright’s
blessing flares
- Rotating/switchable
flares
- Self mana
spell weapons
- Returners
- Snake
flares
- Mechanical
flares
- Poison
flares
- Polearm
flares
- Knockout
flares
- Ineligible
items
- Bandoliers
- Flaming
swords
- Shadowdeath
weapons
- Variable
weighting vs. living/flares vs. undead
- Restrictions/Notes
- Max final
enchant is 10x
- No new DB
or defender weapons will be created
- Weapons
with special abilities are subject to approval
- Full
playershop alteration
- Service:
Full customization of a playershop
- Service
type: non-major
- Slots per
run: 2
- Merchant
name: Raibeyhan
- Merchant location:
Central Aid
- Time of
service: Friday at midnight, Saturday at midnight
- Method of
choosing: raffle
- Cost of
service: unknown
- Restrictions/Notes
- Can
possibly include shop room names, exterior, furniture, displays and
signs
- TD bonus
added to shield or armor
- Service:
adding a bonus to a shield or armor that increases wielder’s TD by +10
- Service
type: major
- Slots per
run: 2
- Merchant
name: Raiyek
- Merchant
location: Central Aid
- Time of
service: Friday at 5:30pm
- Method of
choosing: raffle (tickets at 100k), auction
- Cost of
service: unknown
- Eligible
items
- Existing
armor or shields up to 10x
- Self-mana
spell armor
- Ineligible
items
- Items
with non-fluff scripts
- Restrictions/Notes
- Items
with TD bonuses will either have the bonus increased by +5 or to +10, whichever
is greater
- Upgrading
instruments to master class
- Service:
unlocks a higher set of messaging than normally available to the player
when playing that instrument
- Service
type: non-major
- Slots per
run: 2
- Merchant
name: Javanna
- Merchant
location: Winged Cyvail Pavilion
- Time of
service: Saturday at 11pm (auction), Sunday at 9pm (raffle)
- Method of
choosing: auction (minimum 10k), raffle (ticket cost 25k)
- Cost of
service: unknown
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Master instruments
are usable by all characters regardless of skill or playing ability
Masterfully limited services (3-5 per run)
- Adding
Yfane/Nalea gown script to existing gowns
- Service:
adds an extensive set of scripts to an existing gown, typically known as
Nalea or Yfane gowns
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Ianthra
- Merchant
location: Elf Pavilion
- Time of
service: first run – Saturday at 10:30pm, second run – Friday at 1:30pm
(merchant’s choice)
- Method of
choosing: spinning
- Cost of service:
150k
- Eligible
items
- Gowns
with a low neckline, long skirts, ‘not ugly’ as defined by the merchant
- Ineligible
items
- Any items
not meeting eligibility
- Restrictions/Notes
- Other
scripts will be removed
- May
either add scripts to an existing gown or purchase a gown to have
tailored to specification
- Companion
grooming
- Service:
Design a custom appearance for a ranger’s animal companion
- Service
type: non-major
- Slots per
run: unknown
- Merchant
name: Faylle
- Merchant
location: Winged Cyvail
- Time of
service: first run – Sunday at 9:15pm (merchant’s choice)
- Method of
choosing: unknown
- Cost of
service: unknown
- Restrictions/Notes
- Rangers
only
- Typical
companion grooming allows for new looks when companion is awake,
sleeping and flying (if avian)
- Custom
loresongs
- Service:
adding custom messaging when a bard loresings an item
- Service
type: non-major
- Slots per
run: 3
- Merchant
name: Alouetta
- Merchant
location: Jof’s Tavern
- Time of
service: 12pm on Friday
- Method of
choosing: raffle
- Cost of
service: 250k
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Will most
likely be required to go through QC, which can take time
- Custom
perfumes
- Service:
creating unique perfumes/colognes/scents
- Service
type: non-major
- Slots per
run: 3
- Merchant
name: Caliolia
- Merchant
location: Elf Pavilion
- Time of
service: first run – Saturday at approximately noon (merchant’s choice)
- Method of
choosing: first run – one spin, one auction, one contest
- Cost of
service: unknown
- Restrictions/Notes
- Requires
to submit designs which go through QC, which can take time
- Contest
to win in first run involved designing the perfume and gathering some of
the ingredients, which would then be voted on by the other people
- Custom
spell preps
- Service: Customized
messaging for a character when preparing a spell
- Service
type: non-major
- Slots per
run: 3
- Merchant
name: unknown
- Merchant
location: Machina Pavilion
- Time of
service: Friday at 7pm (one raffled at 7pm on Sunday on first run)
- Method of
choosing: raffle (25k per ticket)
- Cost of
service: unknown
- Restrictions/Notes
- Custom
spell prep can be applied to a single spell, to an entire circle, or to
all spells
- Requires
to submit designs which go through QC, can take time
- Custom
swears
- Service:
customized messaging for a character in using the SWEAR verb
- Service
type: non-major
- Slots per
run: 3
- Merchant
name: unknown
- Merchant
location: Northern Arm of Coraesine Field
- Time of
service: Sunday at 10pm
- Method of
choosing: raffle (tickets 10k)
- Cost of
service: 10k from raffle ticket, nothing else needed
- Restrictions/Notes
§ Winner must
contact GM Naionna through e-mail (GS4-Naionna@play.net)
to discuss messaging
§ Messaging must
go through QC, so may take some time to complete
§ Usage is SWEAR
MINE (target)
- Demonology
runes (shien’tyr specialty)
- Service:
knowledge of certain demon runes, specifically of the shien’tyr type
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Ursuline
- Merchant
location: Lor Colonnade
- Time of service:
Sunday at 11pm
- Method of
choosing: raffle (100k per ticket)
- Cost of
service: unknown
- Restrictions/Notes
- Restricted
to sorcerers only
- Each of
the shien’tyr runes will be available (aishan, arashan, shien, darkling
and shadowling), but only one each of the shadowling and darkling may be
chosen
- Runes are
chosen in the order names are drawn
- Each rune
may be re-taught three times
- Enchanting
bows
- Service:
adds +5 to bow’s bonus
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Petria
- Merchant
location: Archery Range at Ley Crossing
- Time of
service: Friday at 9:30pm (2 slots, auction), Saturday at 3pm (3 slots,
raffle)
- Method of
choosing: auction (minimum 100k) and raffle (20k per ticket)
- Cost of
service: raffle ticket price or auction bid, nothing more
- Eligible
items
- Bows
- Fluff
scripts
- Wand bows
- Up to
heavy sighting
- Ineligible
items
- Restrictions/Notes
- One
enchant per weapon
- Max final
enchant is 6x
- Non-fluff
scripts can be reviewed on a case-by-case basis
§ Merchant will be
available before auction on Friday night to determine bow’s price and
eligibility
§ Enchanting does
not disqualify a bow from sighting
§ Bow with higher
enchants may be enchanted with the extraordinary weapon enchanting
- Extraordinary
weapon weighting
- Service: adding
a ‘fair amount’ of crit weighting to an already weighted weapon
- Service
type: major
- Slots per
run: unknown
- Merchant
name: Razalka
- Merchant
location: Elf Pavilion
- Time of
service: Saturday at 11:30pm
- Method of
choosing: raffle (1 slot, 100k per ticket), auction
- Cost of
service: unknown
- Eligible
items
- Weighted
weapons up to 7x
- Claidhmores
with additional weighting
- Ineligible
items
- Certain
non-fluff scripts
- Restrictions/Notes
- Weapons
with non-fluff scripts need to be reviewed for eligibility
- Naginatas
are considered to have an additional bonus of +20, so vultite naginatas
are excluded
- Mana vial
flares
- Service:
adding the ability for weapons to ‘flare’ vials that a character can
drink for a mana boost
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Skorzeny
- Merchant
location: Southern Arm of Coraesine Field
- Time of
service: Friday at 3pm (raffle), Saturday at 10pm (auction), Sunday at
10pm (auction)
- Method of
choosing: 2 auctions (500k minimum) and 3 raffles (25k per ticket)
- Cost of
service: raffle ticket or auction bid; nothing else needed
- Eligible
items
- Ineligible
items
- Weapons
with any pre-existing special properties, such as scripts or weighting
- Restrictions/Notes
- Training
in magic item use and mana controls highly recommended for best effect
- Other
effects on whether mana vials flare include the target’s mana, how much
damage is done with the strike, whether the strike kills the target and
how many times the weapon’s flared recently
- Permablessing
weapons and shields
- Service:
modifying weapons and shields so they are always blessed, no matter who
uses them
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Olba
- Merchant
location: Northern Arm of Coraesine Field
- Time of service:
Thursday at 11pm, Friday at 11pm, Saturday at 11pm, Sunday at 11am,
Sunday at 9pm
- Method of
choosing: raffle
- Cost of
service: unknown (4x falchion estimated to cost 1 mil)
- Eligible
items
- Ineligible
items
- Claidhmores
- Weighting
- Flares
- Armor
- Restrictions/Notes
- Winner
will have ticket price refunded if it’s their first non-general service
- Sanctifying
weapons and shields
- Service:
modifying weapons and shields so they are always blessed when used by a
cleric or paladin
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Olba
- Merchant
location: Northern Arm of Coraesine Field
- Time of
service: Thursday at 11:15pm, Friday at 11:15pm, Saturday at 11:15pm,
Sunday at 11:15am, Sunday at 9:15pm
- Method of
choosing: raffle
- Cost of
service: unknown
- Eligible
items
- Ineligible
items
- Weapons
made from coraesine, black ora, urglaes and urnon
- Non-fluff
scripts
- Armor
- Restrictions/Notes
- Winner
will have ticket price refunded if it’s their first non-general service
- Sighting
bows
- Service: adds
sighting to a bow up to +7
- Service
type: non-major
- Slots per
run: 5
- Merchant
name: Petria
- Merchant
location: Archery Range at Ley Crossing
- Time of
service: Friday at 9:30pm (auction), Saturday at 4pm (raffle)
- Method of
choosing: 2 by auction (100k minimum), 3 by raffle (20k per ticket)
- Cost of
service: auction bid or raffle ticket, nothing else
- Eligible
items
- Ineligible
items
- Non-fluff
scripts
- Wand bows
- Restrictions/Notes
- Sighting
allows an archer to aim their shots more easily, but assesses as crit
weighting
- Sighting
can’t be stacked, but can be added so total sighting is +7
- Sighting
does not exclude a bow from enchanting
- Bows can
be reviewed on a case-by-case basis
- Merchant
will be available before auction on Friday night to determine bow’s
price and eligibility
- Signature
verbs
- Service:
Creating a custom verb for a character
- Service
type: non-major
- Slots per
run: 3
- Merchant
name: unknown
- Merchant
location: Four Winds Pavilion
- Time of
service: Thursday at 11:45pm
- Method of choosing:
raffle (30k per ticket)
- Cost of
service: unknown
- Restrictions/Notes
- Standard
restrictions apply – cannot create emotions in another character, etc.
- Signature
verbs make use of existing verbs but do not replace them
- Usage is
SIGNATURE (verb) (target)
- Requires
to discuss designs with a GM and then send through QC, can take some
time
- Winners
are expected to have their ideas ready
- Can
choose the action to be performed without a target, with a person as a
target, or with an object as a target – only one of the three
- Sonic
alterations
- Service:
creating custom designs for weapons, shields and armor created by
bardsongs
- Service
type: non-major
- Slots per
run: unknown
- Merchant
name: Saah
- Merchant
location: Winged Cyvail, and wandering
- Time of
service: various (merchant’s choice)
- Method of
choosing: various (first run – auctioned one slot on Sunday at 9pm)
- Cost of
service: unknown
- Restrictions/Notes
- Designs
only apply to one weapon base, armor type or shield type
- Spell
knowledge enhancive (major win)
- Service: Applying
an enhancive to an item that gives user knowledge of a spell as if they
had trained in it
- Service
type: major
- Slots per
run: 3 – one service each for spells 1609 (Divine Shield), 606
(Phoen’s Strength) and 211 (Bravery)
- Merchant
name: unknown
- Merchant
location: Dwarven Hall Pavilion
- Time of
service: Sunday at 3pm
- Method of
choosing: auction (minimum 100k)
- Cost of
service: unknown, no runners available
- Eligible
items
- Shield
for 1609
- Weapon
for 606
- Armor for
211
- Ineligible
items
- Items not
noted as eligible for the specific enhancive
- Items
that already have enhancives
- Restrictions/Notes
- Enhancives
do not grant benefits aside from knowing the spell
§ Can be used to
make imbeds, but drains charges very quickly
§ Spell knowledge
enhancives are very expensive to recharge through the adventurer’s guild
§ Weapons, armor
and shields will not crumble when enhancive expires
§ Spell knowledge
gained via enhancives will not penalize damage reduction (once known as redux)
Somewhat limited services (6-10 per run)
- Armor ASG
changes
- Service:
Changing an armor’s subgroup within its armor class, such as full leather
into double leather
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: unknown
- Merchant
location: Central Aid (raffle), Augment It (auction)
- Time of service:
Saturday at 4pm (raffle), Saturday at 4:45pm (auction), Saturday at 6pm
(auction), Saturday at 11pm (auction)
- Method of
choosing: auction (minimum 50k), raffle (ticket price 50k)
- Cost of
service: 100k for standard armor, 500k for special armor (padded, flared,
TD boost, etc)
- Eligible
items
- Padded
armor
- Flared
armor
- Armor
with TD bonuses
- Ineligible
items
- Restrictions/Notes
§ An armor’s
weight is changed along with the group as a ratio to the normal. If it weighs 80% of normal now, it will weigh
80% of normal in its new class.
§ Padding does not
disqualify armor from service but does increase cost
§ Armor must stay
within its armor group (such as cloth, soft leather, rigid leather, chain, or
plate)
§ Winning an ASG
change service auction disqualifies a person from winning another by raffle or
auction
- Changing
existing sheaths into blessing sheaths
- Service:
modifying sheaths to bless weapons for 50 swings, three times a day
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Corinthar
- Merchant location:
Giantman Tent
- Time of
service: first run – Saturday at approximately 6:30-7pm (merchant’s
choice)
- Method of
choosing: spinning
- Cost of
service: 10k
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Converts
sheath so it only holds one weapon, regardless of previous capacity
- Enchanting
armor
- Service:
adds +5 to armor’s DS bonus
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: first run – Naigood
- Merchant
location: first run – oculus (merchant’s choice)
- Time of
service: first run – Sunday at midnight (merchant’s choice)
- Method of
choosing: spinning
- Cost of
service: depends on item
- Eligible
items
- Padding
up to heavy
- Permanent
resistances
- Enhancives
- Shields
- Ineligible
items
- TD
bonuses
- Non-fluff
scripts without prior approval
- Restrictions/Notes
- Max final
enchant is 8x
- One
enchant per set of armor
- Enchanting
weapons
- Service:
adds +5 to weapon’s AS bonus
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: unknown
- Merchant
location: unknown
- Time of
service: Plat run – Friday at 8pm (merchant’s choice)
- Method of
choosing: unknown
- Cost of
service: unknown
- Estimated
prices for 7-8x: fire flaring handaxe at 2 mil, non-flaring flamberge at
1.8 mil
- Eligible
items
- Weighting
up to heavy
- Flares
- Ineligible
items
- Combat
affecting scripts
- Bows (can
be enchanted elsewhere)
- Materials
such as kroderine, coraesine, adamantium, zelnorn, etc.
- Restrictions/Notes
- One
enchant per weapon
- Max final
enchant is 8x
- Flares
incur a surcharge
- Naginatas
are considered to have an extra +20, so vultite naginatas require
extraordinary enchanting
- Enhancive
conversions
- Service:
converting enhancives within specific categories
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Mychus
- Merchant
location: Machina
- Time of
service: first run – Sunday at 10am, Plat run – Saturday at 9am
(merchant’s choice)
- Method of
choosing: spinner
- Cost of
service: depends upon item
- Eligible
items
- Enhancives
for weapon skills, lores or mana controls
- Ineligible
items
- Non-enhancive
items
- Enhancives
for other skills
- Restrictions/Notes
§ Allowed
conversions: weapon skill to weapon skill, lore to lore, mana control to mana
control
§ Spell aiming
does not count as a weapon skill
§ Brawling
vambraces may be converted, and the requirements will be converted to match
- Extraordinary
lightening and deepening
- Service:
adds double lightening or deepening to an item
- Service
type: non-major
- Slots per
run: 10 each of lightening and deepening
- Merchant
name: Dawe
- Merchant
location: Elf Pavilion
- Time of service:
first run – Sunday at 7pm (merchant’s choice)
- Method of
choosing: list and spin
- Cost of
service: 25k
- Eligible
items
- Items
able to be lightened or deepened
- Ineligible
items
- Items at
their maximum capacity or lightest weight
- Restrictions/Notes
- Service
must stay within allowable limits for lightening or deepening
- Item may
only be lightened or deepened once per run
- EZScripts
- Service:
adds a custom-designed script to an item
- Service
type: non-major
- Slots per
run: unknown
- Merchant
name: Lyxa (does general alters when not working on ezscripts)
- Merchant
location: Imperial Envoy, also seen in the Oculus (merchant’s choice)
- Time of
service: first run – last five on Sunday at approximately 12:15pm, Plat
run – sometime Saturday and Sunday somewhere 4-7pm (merchant’s choice)
- Method of
choosing: neither auction nor raffle; may be spinner, list, room order,
games and so on
- Cost of
service: 200k
- Eligible
items
- Non-scripted
items
- Items
with ezscripts
- Ineligible
items
- Scripted
items that are not ezscripts
- Restrictions/Notes
- Pick one
verb from the following: clean, close, hug, kiss, open, pinch, poke,
pull, push, raise, rub, tap, tickle, tilt, toss, turn, wave, flip,
remove, wear, lace
- Close,
poke, open, pinch, tap and tickle can be used when the item is on the
ground
- Open and
close can only be put on containers
- Wear,
remove and lace can only be used on wearable items
- Suggested
to come prepared with messaging for what you see, what others see and
(if applicable) what others see if you’re hidden
- Same
restrictions for ezscripts for premium apply
- Items
require QC, which may be finished on the spot or not depending on
whether someone is available to QC
- Morphing
tattoos
- Service:
creating tattoos that can change form or wander around the body
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Zifku
- Merchant
location: Klinast Gather
- Time of
service: Saturday at 7pm
- Method of
choosing: raffle (tickets at 10k)
- Cost of
service: 250k, minus ticket price
- Restrictions/Notes
- Only one
morphing tattoo per person, including those already existing
- Padding
removal
- Service:
removing padding from an existing piece of armor
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Tlizal
- Merchant
location: Bloodlines Pavilion
- Time of
service: first run – Sunday at around 11am, Plat run – before 5pm
Saturday
- Method of
choosing: unknown
- Cost of
service: 100k
- Eligible
items
- Ineligible
items
- Combat-affecting
scripts that rely on, create or modify padding
- Restrictions/Notes
- Pocket adding
to items that do not have existing pockets
- Service:
adding pockets
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Dawe
- Merchant
location: Elf Pavilion
- Time of
service: first run – Sunday at 10:15pm (merchant’s choice)
- Method of
choosing: roshambo contest and spinning
- Cost of
service: unknown
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Removing
scripts from items
- Service:
removing scripts
- Service
type: non-major
- Slots per
run: unknown
- Merchant
name: Casraden
- Merchant
location: Elf Pavilion
- Time of
service: first run – Friday at 11:30am, second run – Saturday at 2:45pm,
Plat run – possibly Friday night and other times over the weekend
(merchant’s choice)
- Method of
choosing: unknown
- Cost of
service: unknown
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Selling and
customizing dressable dolls
- Service:
selling and altering dolls that can be dressed with special clothing
- Service
type: non-major
- Slots per
run: unknown
- Merchant
name: Teryle
- Merchant
location: room 2, in the open
- Time of
service: various (merchant’s choice)
- Method of
choosing: room order, spin, perhaps others
- Cost of
service: unknown
- Restrictions/Notes
- Teryle
can also alter existing Dubain dolls and figures
- Snake
flares
- Service:
wrapping a snake around a weapon so that the snake bites the target when
it ‘flares’
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Zananka
- Merchant
location: Northern Arm of Coraesine Field
- Time of service:
5 on Friday at 9pm, 5 on Saturday at 2pm
- Method of
choosing: raffles (20k per ticket)
- Cost of
service: 20k from raffle ticket, nothing else needed
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Previous
versions offered four poisons: normal poison, paralyzation, bleeding,
slow
- Normal
poison takes HP like other poison types
- Paralyzation
prevents victim from moving
- Bleeding
causes victim to bleed
- Slow acts
like slow spell
- Adding a
snake also adds several scripts
- Previous
versions allowed adding a snake without flares for 100k
- May
design the look of the serpent to add to the weapon
- Snakes
work with weapons that have shows
Limited services (15-20 per run)
- Adding
feature concealing hoods to cloaks
- Service: adding
hoods to existing cloaks to fully conceal the wearer’s features
- Service
type: non-major
- Slots per
run: 20
- Merchant
name: Zanthie
- Merchant
location: A Peaked Ger
- Time of
service: first run – Sunday at 11am, second run – Friday at 3pm, Plat run
– Sunday at around noon, third run – Sunday at around 11am
- Method of
choosing: spinning
- Cost of
service: 250k
- Eligible
items
- Existing
cloaks that make sense to have a hood attached
- Ineligible
items
- Cloaks
with scripts of any sort
- Restrictions/Notes
- Pulling
the cloak pulls the hood over the character’s face, while push will
remove the hood
- Wearing
the hood up replaces the character’s features with: It is difficult to
properly see her features as the hood of her cloak is pulled down over
her face.
- A
character’s features still show in their profile regardless of the hood
- Hooded
cloaks can still be altered
- Adding
shield pockets
- Service:
adding shield harnesses, which are able to hold one weapon inside
- Service
type: non-major
- Slots per
run: 20
- Merchant
name: Muzer
- Merchant
location: Giantman Tent
- Time of
service: first run – approximately Saturday at 5pm for 10, Sunday at 4pm
for 10 (merchant’s choice)
- Method of
choosing: spinning
- Cost of
service: 100k
- Eligible
items
- Ineligible
items
- Some
types of scripts, must be merchant checked
- Restrictions/Notes
- Shield
harnesses also add several scripts to the shield
- Weight
capacities of the harness vary depending on shield type – buckler is 4
pounds, medium and large is 8 pounds, tower shields are 10 pounds
- Armor and
shield flares
- Service:
adding flares to armor and shields
- Service
type: non-major
- Slots per
run: 15
- Merchant
name: Gostika
- Merchant
location: Klinast Gather
- Time of
service: first run – Sunday at 2pm, Plat run – Sunday, likely late
afternoon to early evening (merchant’s choice)
- Method of
choosing: preference for people who have not had a special service, then
spinning
- Cost of
service: depends on flare and item enchant
- Eligible
items
- Armor
- Armor
accessories
- Shields
- Ineligible
items
- Restrictions/Notes
- Flares
may go off when the wearer is struck, or when using certain combat
maneuvers or guild skills
- Winners
can choose from the standard flares (cold, fire, lightning, vibe) or
rarer flares (disintegrate and vacuum)
- Armor
accessories are treated at +20 for pricing
- Enhancive
rechargers
- Service:
adding charges to enhancive items
- Service
type: non-major
- Slots per
run: 20
- Merchant
name: Fanahn
- Merchant
location: Concealed, in Imperial Envoy
- Time of
service: first run – Friday, approximately 5pm, Plat run – weekend,
likely Sunday (merchant’s choice)
- Method of
choosing: spinner
- Cost of
service: depends on the item
- Eligible
items
- Items
with existing enhancives
- Ineligible
items
- Restrictions/Notes
- Forging
slabs
- Service:
distributing forging slabs of rare metals
- Service
type: non-major
- Slots per
run: unknown
- Merchant
name: Luharl
- Merchant
location: Dwarven Forge in Dwarven Pavilion
- Time of
service: Saturday at 7pm (raffle), Saturday at 10pm (raffle), Sunday at
12pm (raffle), Sunday at 6pm (raffle), Sunday at 10:45pm (auction)
- Method of
choosing: raffles (25k per ticket) and auction
- Cost of
service: ticket price
- Restrictions/Notes
- 2 slabs
of rolaren and one of eonake were distributed with each set of raffles
and at the auction
- Padding
- Service:
adding decent crit padding to armor
- Service
type: non-major
- Slots per
run: 14
- Merchant
name: first run – Ofee
- Merchant
location: Elf pavilion
- Time of
service: merchant’s choice
- Method of
choosing: spinning
- Cost of
service: unknown (padding 6x double leathers estimated to cost 1 mil)
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- If armor
is already padded, total will not exceed decent
- Weapon
flares
- Service:
adding flares to weapons
- Service
type: non-major
- Slots per
run: 10
- Merchant
name: Joldaf
- Merchant
location: Dwarven Hall
- Time of
service: first run – Saturday at around 6:30pm (merchant’s choice)
- Method of
choosing: spinner
- Cost of
service: depends on weapon and flare chosen
- Eligible
items
- Ineligible
items
- Restrictions/Notes
- Winners
may choose from standard flares (cold, fire, lightning, vibe) or from
rarer flares
- Rare
flares offered include acid and disintegrate
- Weighting
- Service:
adding decent crit weighting to a weapon
- Service
type: non-major
- Slots per
run: 15
- Merchant
name: Razalka
- Merchant
location: Elf Pavilion
- Time of
service: first run – Saturday at approximately 11:30pm, Plat run –
Saturday night after extraordinary weighting (merchant’s choice)
- Method of
choosing: spinning
- Cost of
service: unknown (weighting 6x longsword estimated at 1 mil)
- Eligible
items
- Ineligible
items
- Weapons
with weighting over decent
- Restrictions/Notes
- Naginatas
are considered to have an additional +20, so vultite naginatas are
excluded
- If weapon
is already weighted, total weighting will not exceed decent
Just-a-little-less Limited (30 per run)
- Adding
enhancives to existing items via dahcres
- Service:
adding enhancive bonuses to an item while adding an ASCII picture to the
show
- Service type:
non-major
- Slots per
run: 30
- Merchant
name: Fanahn
- Merchant
location: Concealed in Imperial Envoy
- Time of
service: first run – Sunday at around 7pm, Plat run – weekend, likely
Sunday (merchant’s choice)
- Method of
choosing: spinning
- Cost of
service: 100k
- Eligible
items
- Combat
gear
- Fluff
items
- Trinkets
- Ineligible
items
- Items
with scripts
- Existing
enhancives
- Restrictions/Notes
§ Weapons, armor
and shields will not crumble when enhancive expires
§ Dahcre (not
item) will crumble when enhancive expires, but character will receive a message
at the last charge
§ Enhancives may
be charged using bounty points
§ Preference was
given to people who have not had a non-general service yet
|
Dahcre
|
Bonus
|
Dahcre
|
Bonus
|
Dahcre
|
Bonus
|
Dahcre
|
Bonus
|
|
Happiness
|
+4 con stat
|
Spiritlight
|
+3 aura stat
|
The Seer
|
+5 logic stat
|
The Portal
|
+3 demonology lore skill
|
|
Wellness
|
+5 physical fitness skill
|
Disbarring
|
+7 climbing skill
|
Introspection
|
+4 discipline stat
|
Not
|
+5 survival skill
|
|
Cooperation
|
+3 summoning lore skill
|
Mystic Shield
|
+4 shield use skill
|
Might
|
+4 strength stat
|
Oubliette
|
+4 ambush skill
|
|
Communion
|
+3 religion lore skill
|
Ward
|
+3 blessing lore skill
|
Transference
|
+5 perception skill
|
Skullduggery
|
+5 hiding skill
|
|
Lucre
|
+5 trading skill
|
Sylvan Beast
|
+5 intuition stat
|
The Matross
|
+3 multi-opponent skill
|
The Traitor
|
+4 dexterity stat
|
|
Gathering
|
+5 influence stat
|
The Keep
|
+3 armor use skill
|
Invisibility
|
+4 arcane symbols skill
|
The Gremlin
|
+5 pickpocketing skill
|
|
Bloom
|
+4 stamina recovery
|
Mana Sword
|
+4 combat maneuvers skill
|
The Wyvern
|
+4 agility stat
|
Fang
|
+4 TWC skill
|
|
Virility
|
+4 max stamina
|
Mana Staff
|
+4 MIU skill
|
Flight
|
+3 air lore skill
|
Leviathan
|
+4 max mana
|
|
Wave
|
+7 swimming skill
|
The Bishop
|
+3 wisdom stat
|
Glacier
|
+3 water lore skill
|
Warp
|
+3 necromancy lore skill
|
|
Mobility
|
|