Major Spirit Spells
in GS4
201 - Calm [CALM]
Duration: 60 seconds per level
Type: Attack
Description: Under the influence of this spell, the target is soothed and calmed, inhibiting them from engaging in aggressive behavior. Actions involving combat or the casting of spells are not possible while in the calmed state. If the target is attacked, they will come out of their calmed state.
Tip: The
target of this spell receives a spirit warding to avoid the effect. Not all creatures will react to, or be
affected by, this spell.
202 - Spirit Shield [SSHIELD]
Duration: 1200 seconds +60 seconds for every Major Spirit spell known
Type: Defense
Description:
The caster uses his or her Spiritual powers to influence the surrounding
Spirits to provide additional physical protection to the target of the
spell. This defensive bonus provides a
+10 to Physical Defense Strength (not Bolt DS), +1 for every 3 ranks over 2
known in the
Cost:
Due to the increasing defensive effects of this spell, the mana cost is a base
of 2, +1 for every 3 DS over 10.
203 - Manna [MANNA]
Duration: Immediate
Type: Utility
Description:
Through the use of this spell, the caster calls into being special food with
potent qualities. Persons who partake of
the magically created food, and then take time to rest and relax, will
experience accelerated healing and accelerated mana point recovery.
The magical bread created by this spell loses its potency quickly unless it is
specially preserved. As the food
deteriorates, it may actually become poisonous.
Each loaf of bread has 5 bites, but the level of the caster determines
the potency of the bread.
Lore
benefits: Training in Spiritual Lore, Blessings increases the amount of
mana the bread can restore. Every 20
ranks of Blessings Lore will increase the mana recovery by one per cycle.
204 - Unpresence [UNPRESENCE]
Duration: 1200 seconds +60 seconds for every Major Spirit spell known
Type: Utility
Description:
Through this spell, spiritual forces are invoked to protect the target of the
spell from many magical means of location.
While persons with this spell in effect on them will not find it any
easier to initially conceal themselves in a hiding place, they will find that
it improves their ability to remain hidden when others search for them.
205 - Light [LIGHT]
Duration: 60 seconds per level
Type: Bonus
Description:
The spiritual forces are used to invoke the Spirits of Light, influencing them
to provide greater illumination in the immediate area where the spell is
cast. The additional illumination may
make possible actions that could not be performed in darkness, and may enhance
the combat ability of everyone in the illuminated area. The sudden illumination of an otherwise dark
area may reveal hidden persons or creatures.
This illumination lowers the Defensive Strength (DS) of everyone in the
room by -30, including the caster.
206 - Darkness [DARKNESS]
Duration: 60 seconds per level
Type: Bonus
Description:
Being similar to the Light spell, this spell invokes the Spirits of Shadow and
Darkness to dim the illumination in the immediate area where the spell is
cast. Combat conducted in a darkened
area is done so with reduced abilities.
Some actions that require good illumination may not be possible in a
darkened area. People may find it easier
to hide and remain hidden in darkened areas.
This darkness provides everyone in the room with an additional +30
Defense Strength (DS), including the caster.
207 - Purify Air [PURIFYAIR]
Duration: 1200 seconds +60 seconds for every Major Spirit spell known
Type: Bonus
Description:
This potent manipulation of spiritual forces that lie within each of us
bolsters the ability of the target person to withstand the ravages of a hostile
environment. The effect gives enhanced
warding against gaseous poisons, in some circumstances allows the person to
actually breathe underwater, and according to some reports has allowed persons
to survive in total vacuum.
208 - Living Spell [LIVESPELL]
Duration: Immediate
Type: Utility
Description:
This spell enables the caster to transfer a prepared spell from another person. Transfer of the spell is one way only, from
the target to the caster. The target
person will lose mana points as if they had cast the spell being transferred. The caster who receives the spell will also
have to expend mana points when casting the spell that has been transferred.
Both the Arcane Symbols skill and the Major Spirit spell ranks known increase
the likelihood that the caster will be able to transfer the spell from the
target. Additionally, the number of
spells the caster has on outside their own realm of spell knowledge can affect
the success of the results.
Tip: The
caster will meet some resistance when attempting to transfer a spell that they
do not actually know. The amount of
resistance met will vary in difficulty depending on whether the spell is from
the caster’s own circle, a major or minor circle available to the caster, or
some other circle not available to the caster.
Both the caster and target risk suffering damage if the transfer of a
spell fails
209 - Untrammel [UNTRAMMEL]
Duration: Immediate
Type: Utility
Description: By channeling his or her will, the caster is able to use this spell to dissolve the webs cast by both natural and magical spiders of all sizes.
210 - Silence [SILENCE]
Duration: 30 seconds + warding failure in seconds
Type: Attack
Description:
Through the spiritual forces, the caster is able to influence the Spirits of
Sound to place a pall of silence over the target of this spell. The target person or creature will be unable
to speak, sing, or prepare or cast a spell.
The target of the spell receives a Spirit warding to avoid the effects of the
spell. Not all creatures will react to,
or be affected by, this spell.
Lore benefits: Spiritual Lore, Spirit Summoning increases the duration of Silence by +1 second for the first 100 ranks, and +.5 seconds for the next 100 ranks.
Duration example: CS: +296 - TD: +176 + CvA: +25 + d100: +81 - +5 == +221
30 seconds + 121 = base duration of 151 seconds. If you had 20 ranks of Spirit Summoning, add another 20 seconds for 171 seconds total.
211 - Bravery [BRAVERY]
Duration: 1200 seconds +60 seconds for every Major Spirit spell known
Type: Bonus
Description:
This spell enables the caster to draw upon the surrounding Lesser Spirits for
additional courage and confidence in battle.
The caster’s mental and physical fortitude is bolstered making them more
effective in combat as well as strengthening their will against fearsome foes.
The caster realizes +15 to their Physical Attack Strength (AS), and is afforded
some protection against certain types of fear.
Lore benefits: Spiritual Lore, Blessings enables this spell to be cast upon others, briefly. The duration is 1 minute and requires 50 ranks of Spiritual Lore, Blessings.
Tip: Because
of the unique and personal nature of this spell, it cannot be cast on others
without lore training.
212 - Interference [INTERFERE]
Duration: (MjS spell ranks/5 + 10 + (warding failure*3)); capped at 120 seconds
Type: Attack
Description:
The caster of this spell is able to use the spiritual forces to exert influence
over the Lesser Spirits in the immediate area to interfere with the actions of
the target person or creature. This
interference results in diminished combat abilities. Due to the refocused energies of the spell,
the target’s initial warding defense of the spell is lower than normal warding
for spirit spells.
If a target fails its warding, it will now suffer a higher penalty to its
offensive prowess as well as a penalty on its ability to defend certain types
of attacks. The penalty to the Attack
Strength (AS) is twice of the penalty to the Defense Strength (DS). In conjunction with those penalties, on
applicable targets, spell casting will be hindered somewhat depending on the
casters knowledge of the Major Spirit circle.
213 - Minor Sanctuary [MINRSANCT]
Duration: 60 seconds per level
Type: Utility
Description:
By mustering the power of the surrounding Lesser Spirits, the caster is able to
employ this spell to create an area that is relatively safe from danger. This increased security will allow both the
Cleric and Empath to practice their profession in greater security. While this spell is in effect, most creatures
will avoid entering the area of the spell.
Persons or creatures that are in the area will not be able to hide from
or steal from others.
214 - Bind [BIND]
Duration: 13 seconds + warding failure
Type: Attack
Description:
The caster uses this spell to call upon the surrounding Lesser Spirits to hold
the target person or creature immobile.
The target will find it much more difficult defending incoming attacks
from the caster than other aggressors in the area.
The target of this spell receives a Spirit warding to avoid the effects. If the target already has the Interference
spell on them, their warding defense of the bind spell will be significantly
lowered. Not all creatures will react
to, or be affected by, this spell.
Cost:
The mana cost is 14 Mana Points (MP) + 1 for every 8 levels over 14 of the
target, capped at 40.
215 - Heroism [HEROISM]
Duration: 1200 seconds +60 seconds for every Major Spirit spell known
Type: Bonus
Description:
The caster of this spell is able to draw additional fortitude from the
surrounding Lesser Spirits. This serves
to bolster the caster’s courage and confidence, thus improving the caster’s
combat effectiveness. The spell helps to
bring the caster’s mind and body into focus, allowing the caster to recover
from both physical and mental fatigue at a faster rate.
The unique and personal nature of this spell makes it impossible to be cast on
another person or creature without lore training; the magic is effective on the
caster only. The caster will realize a
+25 to Physical AS and increased health point and mana point recovery.
Lore
benefits: Training Spiritual Lore, Blessings enables this spell to be cast
upon others, briefly. The duration is 1
minute and requires 100 ranks of Blessings Lore. Additionally, a +1 Attack Strength (AS) bonus
for every 10 ranks of Blessings is available for self-cast only. This bonus comes at a cost of 15 Mana Points
(MP) plus 1 per 3 AS bonus over 25.
216 - Frenzy [FRENZY]
Duration: 2 seconds * warding failure
Type: Attack
Description:
The caster employs this spell to drive the target person or creature into an
intense state of combat frenzy. The
target of the spell is influenced in a manner such that they will take no
special action to defend themselves in combat.
Instead, the target creature or person will focus all of their available
skill in a frantic attack. The target of
this spell receives a spirit warding to avoid the effect of the spell. Due to the refocused energies of the spell, the
target’s initial warding defense of the spell is lower than normal warding for
spirit spells. Failure of that roll
forces the target to take a fully offensive stance, where it will remain for
the duration of the spell.
217 - Mass Interference [MASSINT]
Duration: (MjS spell ranks/5 + 10 + (warding failure*3)); capped at 120 seconds
Type: Attack
Description: This spell will act like the Major Spirit spell Interference (212) save that it will affect all within range rather than affecting only a single opponent. While this spell is not player-friendly, you can avoid hitting people with it by including them in your group before you cast.
Note: The duration given is the duration for Interference (212). I am not sure how long 217’s duration is. The full documentation on Mass Interference has not yet been released to my knowledge.
218 - Spirit Servant [SERVANT]
Duration: 600 seconds +10 seconds for every Major Spirit spell known
Type: Utility
Description:
This spell will create a spiritual creature that accompanies the caster. The Spirit Servant can be instructed to pick
up certain items. It can pick up a
maximum of two items, one in each hand.
One variant to this would be if its master’s weapon were disarmed. In this case, the Spirit Servant will pick up
the item on its own without being instructed to do so by its master. It will also drop one of the items it is
carrying (if both hands are full) in order to retrieve the weapon.
If the master is killed, the Spirit Servant can preserve its master with
Preservation and send off a beacon to let others in the area know where its
dead master is located. The base
duration of Preservation by the Spirit Servant is 5 minutes.
A caster may summon a spirit randomly by simply CASTing the spell. If the caster wishes a specific type of spirit servant, however, he may use a runestone of that type while casting the spell. More information on runestones may be found here.
Usage:
TELL SERVANT TO . . .
GET {item}
DROP {item}
GIVE {item} {player}
LEAVE
Lore
benefits: Training in Spiritual Lore, Spirit Summoning has two
benefits. Firstly, it increases the
duration of the Spirit Servant. Every
rank of Spirit Summoning Lore increases the duration by 30 seconds. Secondly, the duration of Preservation that
the Spirit Servant bestows on its master is increased. Each rank of Summoning Lore up to 100 ranks
increases the duration by 15 seconds.
For every additional rank past 100, the duration is increased by 10
seconds.
219 - Spell Shield [SPSHIELD]
Duration: 1200 seconds +60 seconds for every Major Spirit spell known
Type: Bonus
Description:
Through the use of this spell, the caster is able to call upon the Spirits of
Power to form a powerful barrier against magical attacks.
The self-cast bonuses include +30 Defense Strength (DS) vs. Bolts and +30 Spiritual Target Defense (STD).
Lore benefits: Training in Spiritual Lore, Blessings enables this spell to be cast upon others, briefly. The duration is 2 minutes and requires 80 ranks of Blessings Lore.
220 - Major Sanctuary [MJSANCT]
Duration: 30 seconds per level
Type: Utility
Description:
This extremely powerful spell allows the caster to call into being a magical
portal leading to a special place of safety.
The caster is able to call upon their special relationship with their
patron Greater Spirit or Lord of Liabo to provide them with a place of refuge
in which they may rest and practice their arts and skills in relative safety.
225 - Transference [TRANSFER]
Duration: Immediate
Type: Utility
Description: The caster of this spell is able to use the spiritual forces to transfer themselves to the physical location of the target individual. Transference of this type is effective on the caster only, and some magical or natural occurrences may prevent this spell from operating properly.
Note: Teleportation has changed with GS4. More information on it can be found here.
230 - Unnamed
Not yet implemented
The exact nature
of this spell is unknown at this time.
235 - Unnamed
Not yet implemented
The exact
nature of this spell is unknown at this time.
240 - Unnamed
Not yet implemented
The exact
nature of this spell is unknown at this time.
250 - Unnamed
Not yet implemented
The exact nature of this spell is unknown at this time