Lores and Wizard Spells in GS4
901 - Minor Shock
Elemental
Lore, Air & Water: Training in Elemental Lore, Air & Water will
increase the damage of the spell.
903 - Minor Water
Elemental Lore,
Water: Training in Elemental Lore, Water will increase the damage of the
spell.
906 - Minor Fire
Elemental
Lore, Fire: Training in Elemental Lore, Fire will increase the damage of
the spell.
907 - Major Cold
Elemental
Lore, Water: Training in Elemental Lore, Water will increase the damage of
the spell and will create a larger ball of cold, increasing the maximum number
of targets that can be struck.
908 - Major Fire
Elemental
Lore, Fire: Training in Elemental Lore, Fire will increase the damage of
the spell and will create a larger ball of fire, increasing the maximum number
of targets that can be struck.
910 - Major Shock
Elemental
Lore, Air & Water: Training in Elemental Lore, Air & Water will
increase the damage of the spell.
912 - Call Wind
Elemental Lore, Air: Training in Elemental Lore, Air increases the chance of forming a vortex starting at 2% chance at 5 ranks, with the maximum being 30% chance at 200 ranks (summation*2). These vorteces will last between 6 and 8 rounds, where each round is between 5 and 10 seconds. On each round, the vortex will target a single random foe that had been hit by the original cast of Call Wind, and may cause a loss of stance, as well as Roundtime.
914 - Sand Storm
Element
Lore, Air: Training in Elemental Lore, Air will increase the duration of
the storm and the rate at which a target is damaged.
917 - Boil Earth
Elemental Lore, Earth: With increased training in Earth Lore, the caster is able to better manipulate the earth, possibly hitting additional targets. The chance for a second strike is equal to the caster’s Earth Skill, and the chance for a third strike is equal to the caster’s Earth Skill - 100. The strength of these hits with relation to the original hit will vary, but it can be increased with additional training in Fire Lore. Each additional strike will drain 5 mana points.