Lores and Wizard Spells in GS4

Lores and Wizard Spells in GS4

  

901 - Minor Shock

 

Elemental Lore, Air & Water: Training in Elemental Lore, Air & Water will increase the damage of the spell.

903 - Minor Water

 

Elemental Lore, Water: Training in Elemental Lore, Water will increase the damage of the spell.

906 - Minor Fire

 

Elemental Lore, Fire: Training in Elemental Lore, Fire will increase the damage of the spell.

907 - Major Cold

 

Elemental Lore, Water: Training in Elemental Lore, Water will increase the damage of the spell and will create a larger ball of cold, increasing the maximum number of targets that can be struck.

908 - Major Fire

 

Elemental Lore, Fire: Training in Elemental Lore, Fire will increase the damage of the spell and will create a larger ball of fire, increasing the maximum number of targets that can be struck.

910 - Major Shock

 

Elemental Lore, Air & Water: Training in Elemental Lore, Air & Water will increase the damage of the spell.

912 - Call Wind

 

Elemental Lore, Air: Training in Elemental Lore, Air increases the chance of forming a vortex starting at 2% chance at 5 ranks, with the maximum being 30% chance at 200 ranks (summation*2). These vorteces will last between 6 and 8 rounds, where each round is between 5 and 10 seconds. On each round, the vortex will target a single random foe that had been hit by the original cast of Call Wind, and may cause a loss of stance, as well as Roundtime.

 

914 - Sand Storm

 

Element Lore, Air: Training in Elemental Lore, Air will increase the duration of the storm and the rate at which a target is damaged.

917 - Boil Earth

 

Elemental Lore, Earth: With increased training in Earth Lore, the caster is able to better manipulate the earth, possibly hitting additional targets.  The chance for a second strike is equal to the caster’s Earth Skill, and the chance for a third strike is equal to the caster’s Earth Skill - 100.  The strength of these hits with relation to the original hit will vary, but it can be increased with additional training in Fire Lore.  Each additional strike will drain 5 mana points.