Lores and Sorcerer Spells in GS4
701 - Blood Burst
Sorcerous
Lore, Necromancy: Training in Necromancy allows the possibility for this
spell to take the drained health points from the target and give them to the
caster.
708 - Limb Disruption
Sorcerous
Lore, Necromancy: Possibility of limb animation and interaction with
training in Sorcerous Lore, Necromancy.
Animated limbs may try to attack their former owner.
711 - Pain Infliction
Sorcerous
Lore, Necromancy: Training in Necromancy aids the Sorcerer in directing her
spells at the target in the most painful manner. Against a like-level opponent, a Sorcerer
single-trained in Necromancy Lore will achieve the maximum benefit from this
spell.
712 - Cloak of Shadows
Sorcerous Lore, Demonology: A Sorcerer who harnesses the demonic force known as the Cloak of Shadows will be able to coerce it into attacking those who attack him physically, if the Sorcerer is stunned during the attack or was stunned prior to the attack. There is a chance that this Cloak of Shadows will refuse to come to his aid. Increased training in Demonology Lore will increase the chance that the Cloak of Shadows will be cooperative, to a maximum of 95% at 50 ranks of Demonology Lore. Instances where the Cloak refuses to aid its master may result in the demonic force killing its master, but an experienced sorcerer with Demonology training decreases that chance.
To prepare the demonic force to attack those who attack the Sorcerer, the Sorcerer will CHANT RETRIBUTION <spell>. When the demon is activated successfully, it will attempt to cast the spell specified in the CHANT.
Usage is:
CHANT RETRIBUTION <spell number or spell name> - to set the retribution effect
CHANT REMOVE - to remove the retribution effect
Available CHANT RETRIBUTION SPELLS include:
|
Blood Burst |
Mana Disruption |
Corrupt Essence |
Disintegrate |
Mind Jolt |
|
Limb Disruption |
Pain |
Nightmare |
Curse |
Disease |
|
Evil Eye |
Torment |
Dark Catalyst |
Elemental Blast |
Weapon Deflection |
|
Elemental Saturation |
Elemental Strike |
Elemental Dispel |
Spirit Barrier |
Spirit Fog |
|
Unbalance |
Fire Spirit |
Spirit Burst |
Web |
Spirit Dispel |
|
Spirit Guide |
|
|
|
|
716 - Disease
Sorcerous Lore,
Necromancy: Sorcerers that train in Necromancy will notice this spell cause
more vicious diseases and cause the disease to take hold of its victim at a
faster rate.
718 - Torment
Sorcerous
Lore, Demonology: This spell allows a sorcerer to summon a demonic force to
do battle with the target of this spell.
The demonic force, however, seeks some source for its rage and will turn
on its summoner if it cannot successfully attack its target. Control of this demon requires concentration
such that actions such as preparing spells make it easier for the target of
this spell to resist the force. A
sorcerer with increased knowledge of Demonology Lore will more easily be able
to undertake spell preparation while controlling this force.
719 - Dark Catalyst
Elemental Lores: Training in Elemental Lores, Fire, Water, Air, and Earth increases the damage done for that particular critical type.
|
Elemental Lore |
Critical |
|
Fire |
Heat |
|
Water |
Cold |
|
Air |
Electricity |
|
Earth |
Impact |
725 - Minor Summoning
Sorcerous Lore, Demonology: Increased training in Demonology will allow the Sorcerer to have better command of the demons he summons. Demonology training will also allow sorcerers to instruct their demons to carry more coins for them, hold more mana for them, and to perform several other tasks. Fifty ranks of Demonology Lore allow a Sorcerer to summon a demon by just specifying valence without chance of failure. One hundred ranks of Demonology Lore allow a Sorcerer to summon a demon by specifying valence and demon archetype without chance of failure.