Lores and Sorcerer Spells in GS4

Lores and Sorcerer Spells in GS4

  

701 - Blood Burst

 

Sorcerous Lore, Necromancy: Training in Necromancy allows the possibility for this spell to take the drained health points from the target and give them to the caster.

708 - Limb Disruption

 

Sorcerous Lore, Necromancy: Possibility of limb animation and interaction with training in Sorcerous Lore, Necromancy.  Animated limbs may try to attack their former owner.

711 - Pain Infliction

 

Sorcerous Lore, Necromancy: Training in Necromancy aids the Sorcerer in directing her spells at the target in the most painful manner.  Against a like-level opponent, a Sorcerer single-trained in Necromancy Lore will achieve the maximum benefit from this spell.

712 - Cloak of Shadows

 

Sorcerous Lore, Demonology: A Sorcerer who harnesses the demonic force known as the Cloak of Shadows will be able to coerce it into attacking those who attack him physically, if the Sorcerer is stunned during the attack or was stunned prior to the attack.  There is a chance that this Cloak of Shadows will refuse to come to his aid.  Increased training in Demonology Lore will increase the chance that the Cloak of Shadows will be cooperative, to a maximum of 95% at 50 ranks of Demonology Lore.  Instances where the Cloak refuses to aid its master may result in the demonic force killing its master, but an experienced sorcerer with Demonology training decreases that chance.

 

To prepare the demonic force to attack those who attack the Sorcerer, the Sorcerer will CHANT RETRIBUTION <spell>.  When the demon is activated successfully, it will attempt to cast the spell specified in the CHANT.

 

Usage is:

CHANT RETRIBUTION <spell number or spell name> - to set the retribution effect

CHANT REMOVE - to remove the retribution effect

 

Available CHANT RETRIBUTION SPELLS include:

 

Blood Burst

Mana Disruption

Corrupt Essence

Disintegrate

Mind Jolt

Limb Disruption

Pain

Nightmare

Curse

Disease

Evil Eye

Torment

Dark Catalyst

Elemental Blast

Weapon Deflection

Elemental Saturation

Elemental Strike

Elemental Dispel

Spirit Barrier

Spirit Fog

Unbalance

Fire Spirit

Spirit Burst

Web

Spirit Dispel

Spirit Guide

 

 

 

 

 

716 - Disease

 

Sorcerous Lore, Necromancy: Sorcerers that train in Necromancy will notice this spell cause more vicious diseases and cause the disease to take hold of its victim at a faster rate.

718 - Torment

 

Sorcerous Lore, Demonology: This spell allows a sorcerer to summon a demonic force to do battle with the target of this spell.  The demonic force, however, seeks some source for its rage and will turn on its summoner if it cannot successfully attack its target.  Control of this demon requires concentration such that actions such as preparing spells make it easier for the target of this spell to resist the force.  A sorcerer with increased knowledge of Demonology Lore will more easily be able to undertake spell preparation while controlling this force.

719 - Dark Catalyst

 

Elemental Lores: Training in Elemental Lores, Fire, Water, Air, and Earth increases the damage done for that particular critical type.

 

Elemental Lore

Critical

Fire

Heat

Water

Cold

Air

Electricity

Earth

Impact

 

725 - Minor Summoning

 

Sorcerous Lore, Demonology: Increased training in Demonology will allow the Sorcerer to have better command of the demons he summons.  Demonology training will also allow sorcerers to instruct their demons to carry more coins for them, hold more mana for them, and to perform several other tasks.  Fifty ranks of Demonology Lore allow a Sorcerer to summon a demon by just specifying valence without chance of failure.  One hundred ranks of Demonology Lore allow a Sorcerer to summon a demon by specifying valence and demon archetype without chance of failure.