Lores and Major Elemental Spells in GS4

Lores and Major Elemental Spells in GS4

  

504 - Slow

 

Elemental Lore, Air: The target will experience a larger increase in Roundtime based on the Wizard’s Elemental Lore, Air training; +1 RT at 100 skill, +2 RT at 200 skill, and a maximum of +3 RT at 300 skill.

 

505 - Hand of Tonis

 

Elemental Lore, Air: After training in 20 ranks of Elemental Lore, Air, Hand of Tonis becomes a bolt spell if cast from a stance above guarded.  Ranks over 20 increases the Damage Factor (DF) of the spell's bolting capabilities.

 

506 - Haste

 

Elemental Lore, Air: The target will experience shorter Roundtimes enhanced by the Haste spell based on the Wizard’s Elemental Lore, Air training; -1 RT at 100 skill, -2 RT at 200 skill, and a maximum of -3 RT at 300 skill.  The one-second minimum RT still applies.

509 - Strength

 

Elemental Lore, Earth: Training in Earth increases the Attack Strength (AS) bonus provided by this spell.  A minimum of 4 ranks of Earth Lore are required to achieve a +1 AS increase, with the maximum increase of +16 AS achieved at 184 ranks.  This added bonus is a self-cast benefit for the Wizard’s use only.

510 - Hurl Boulder

 

Elemental Lore, Earth: Training in Elemental Lore, Earth will increase the damage of the spell.

 

511 - Floating Disk

 

Elemental Lore, Air: Training in Elemental Lore, Air increases item capacity of the disk.  10 ranks of Elemental Lore, Air will increase the total item capacity to 9, with the maximum of 20 items at 200 ranks.  Floating Disk weight capacity is set at 500 pounds.  This bonus is self-cast only.

512 - Ice Patch

 

Elemental Lore, Water: Training in Elemental Lore, Water increases both the duration of the patch and how effective it is at making the target slip and fall, with possible damage.  After casting Ice Patch at a target to root it in place and with Elemental Lore, Water training, it is possible to cast Minor Water (903) at the target and it will convert to minor cold (the spell found in blue wands).  10 ranks of Elemental Lore, Water will allow one cast of 903-converted minor cold, with the maximum being twelve casts at 200 ranks.

 

514 - Stone Fist

 

Elemental Lore, Earth: Training in Elemental Lore, Earth, allows the caster to use the SLAP, CLENCH and POUND commands consistently.

519 - Immolation

 

Elemental Lore, Fire: There is a chance of a flat-out incineration kill on a target using Immolation, enhanced further by training in Elemental Lore, Fire.  If the target was not incinerated, the damage done by the flames is greater with training in Elemental Lore, Fire.  This will increase the chance of the initial burst of flame being focused on one area, causing more critical damage.

520 - Stone Skin

 

Elemental Lore, Earth: The amount of damage that can be absorbed without shattering is the spell’s shatter point; if this is reached in one hit, the skin shatters.  Stone Skin’s ability to absorb damage, or what’s termed the shatter point, is increased with Elemental Lore, Earth training.

 

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