Lores and Cleric Spells in GS4

Lores and Cleric Spells in GS4

  

302 - Smite/Bane

 

Spiritual Lore, Religion: This skill determines the rate of mana infusions (previously done with the Mana Share skill in GS3).  The amount of mana infused is still based on the caster’s control over mana.

303 - Prayer of Protection

 

Spiritual Lore, Blessings: Training in Blessings enables this spell to be cast upon others, briefly.  The duration is 2 minutes and requires 40 ranks of Spiritual Lore, Blessings.

304 - Holy Blade

 

Spiritual Lore, Blessings: The number of swings a blade can be imbued with is increased with Blessings ranks; +1 swing for every rank of Spiritual Lore, Blessings (The base number of swings is 3 swings per level of caster).

305 - Preservation

 

Spiritual Lore, Religion: The duration of Preservation is increased with training in Spiritual Lore, Religion; +15 seconds per rank in Spiritual Lore, Religion (the base Preservation cast for GS4 is 10 minutes, irrespective of caster level).

306 - Holy Bolt

 

Spiritual Lore, Religion: Training in Religion Lore will increase the damage of the spell when cast upon undead creatures.

308 - Well of Life

 

Spiritual Lore, Religion: When cast on a dead body in preparation to cast Raise Dead, the Cleric and the dead body have the chance to recognize each other’s deity alignment, determined by the Intuition stat and training in Spiritual Lore: Religion.

 

311 - Blind

 

Spiritual Lore, Religion: On a warding of 20 or more (=120 or higher) there is a chance the target will be forced to a kneeling position which is increased by training in Spiritual Lore, Religion.

 

312 - Fervent Reproach

 

Spiritual Lore, Religion: With greater knowledge of Spiritual Lore, Religion, the physical rebuke will have greater effect. 

Spiritual Lore, Blessings: Training in the Spiritual Lore, Blessings skill increases the duration of the bonuses created by the backlash.

325 - Holy Receptacle

 

Spiritual Lore, Blessings: The failure rate of blessing a spell into a gem is decreased by training in Spiritual Lore, Blessings.
Along with the ability to bless spells into gems, Clerics will be able to bless deity powers into gems.  This is more restrictive and takes much more skill than normal spell blessing.  Currently, there are 5 common blessing spells available to Clerics.

 

The tiers are as follows:

1.  Silver to Gold
This spell enables a player to transform a solid silver object to a gold object upon a successful attempt.  The primary target for this ability is the silver slabs created from vaporizing a treasure box full of coins.  Players may also use this gem on silver wands to create golden wands.  This gem is useable by everyone and has 1 to 3 charges max.
Requirements: Blessing Lore 25 skill/5 ranks, Religion Lore 50 skill/10 ranks, Gem Value >= 1.

2.  Brimstone
Once thrown or tossed in a room, a gem imbued with this spell will attempt to strike creatures in the room.  This is dependent upon the character’s skill, the gem value, and the level of the creatures in the room.  The gem is useable by everyone and has 1 charge.
Requirements: Summoning Lore 25 skill/5 ranks, Blessing Lore 25 skill/5 ranks, Religion Lore 70 skill/15 ranks, and Gem Value >=1001.

3.  Nexus
This spell imbues a gem with the power of transporting the Cleric and companions to a preset location.  The Cleric will set a bind location by tapping the gem in the desired destination room, and then activates the gem by rubbing it.  This form of transportation must adhere to the same area restrictions as a gold ring would.  The chance of creating a successful Nexus portal depends on the skill of the user along with the value of the gem.  The difficulty becomes harder if the room that the Cleric is teleporting from contains hostile creatures.  The gem is only useable by Clerics and has 1 charge.
Requirements: Summoning Lore 50 skill/10 ranks, Blessing Lore 25 skill/5 ranks, Religion Lore 90 skill/20 ranks, and Gem Value >=2001.

4.  Chrism
This spell imbues a gem with two different abilities.  Firstly, when used as a pre-resurrection ritual, the gem must be waved over the body of the corpse by a Cleric.  Upon resurrection the previously dead player will have an enhanced rate of recovery to their health, mana and spirit pools.  Also, the Death’s Sting penalty will be lessened by a certain percentage.  Secondly, when used upon the living, the gem has the power to bestow the ability for other players to enter a state of meditation like Clerics, Empaths and Savants.  They will receive an enhanced rate of recovery to their health, mana and spirit pools as well.  This only lasts for a set amount of time and will only work in rooms where one can meditate.  The gem is only useable by Clerics and has 1 charge.
Requirements: Summoning Lore 70 skill/15 ranks, Blessing Lore 50 skill/10 ranks, Religion Lore 105 skill/25 ranks, and Gem Value >=3001.

5: TBD