Lores and Bardic Spellsongs in GS4

Lores and Bardic Spellsongs in GS4

 

Renewable Songs

 

Mental Lore, Telepathy: Each rank of Mental Lore, Telepathy that the Bard trains in will increase their renewal time by 2 seconds.

 

1002 - Vibration Chant

 

Mental Lore, Manipulation: Training in Manipulation increases the chance of breaking the target’s weapon/shield.

1004 - Song of Purification

 

Mental Lore, Manipulation: Training in Manipulation increases the chance of successfully purifying a gem.

1007 - Kai’s Song

 

Mental Lore, Telepathy: The caster’s group will experience an increased AS bonus with Mental Lore, Telepathy ranks.  The AS increase begins with +1 at 3 Telepathy ranks and tops out at +11 for 88 Telepathy ranks.

 

1008 – Stunning Shout

 

Elemental Lore, Air: Primary damage caused by the spell is increased slightly by training in Elemental Lore, Air.

1009/1012/1014 - Sonic Items

 

Elemental Lore, Air: Training in Elemental Lore, Air increases the durability of each of these items.  A minimum of 5 Air Lore ranks will provide a bonus of 5 to the item’s durability.  This bonus maxes out at a durability bonus of 201, with 101 Air Lore ranks.

1009 - Sonic Shield

 

Elemental Lore, Air: By training in Air Lore, a bard can reduce the shield hindrance when evading an attack.  At 20 ranks, the bard’s shield will be treated as being one size smaller for hindrance purposes.  At 50 ranks, the bard’s shield will be treated as being two sizes smaller, and at 100 Air Lore ranks, the shield will be treated as being three sizes smaller.  In other words, a bard with 100 Air Lore ranks can use a sonic tower shield and only receive the hindrance of a small shield.

1012 - Sonic Blade

 

Elemental Lore, Air: Each rank of Elemental Lore, Air will add to a separate chance for the weapon to flare on any given hit.  There is a possibility that the sonic weapon could flare twice on a given hit.

1014 - Sonic Armor

 

Elemental Lore, Air: Training in Elemental Lore, Air will boost the elemental damage resistance provided by the armor.

1015 - Song of Depression

 

Mental Lore, Telepathy: Each rank of Mental Lore, Telepathy will boost the TD pushdown from the song.  Also, the slow effect of the spell will be increased by one second, cumulative, at 10, 25, 45, 70, and 100 Telepathy ranks.

1016 - Song of Rage

 

Mental Lore, Telepathy: Training in Mental Lore, Telepathy increases the effectiveness of the song, potentially increasing the level of Rage.  The potential increase is up to one level of Rage at 5 Telepathy ranks, two levels at 15 Telepathy ranks, three levels at 30 Telepathy ranks, and four levels at 50 Telepathy ranks.

 

1025 - Singing Sword

 

Mental Lore, Manipulation: Training in Mental Lore, Manipulation, affects the attack strength of the weapon.

1030 - Song of Disruption

 

Mental Lore, Manipulation: At fifteen ranks in Mental Lore, Manipulation, the singer will be able to focus the disruption on a single creature, at half of the normal mana cost.  As the Bard becomes more skilled with Manipulation Lore, it will be possible to gain the benefits that are normally restricted to Bards using instruments, until at 100 Manipulation Lore ranks the Bard will be able to sing the single-target version of this spell as if accompanied by a two-handed instrument.

 

1035 - Song of Tonis

 

Mental Lore, Telepathy: Training in Mental Lore, Telepathy will increase the dodge benefit of this song, and at certain thresholds, the haste effect will be increased.  Dodging is increased from 1 Dodging rank at 1 rank of Telepathy Lore, with the maximum being 20 Dodging ranks at 100 ranks of Telepathy Lore.  There is also a -1 second haste effect at 30 ranks, then again at 75 ranks.