Spellcaster Runestaves

Spellcaster Runestaves

 

Information from the Combat Guide

 

Rune Staves

 

Unlike most weapon types, a rune staff is utilized more for defense than for offense. A character of the spell casting professions may use this type of weapon. Held in the right hand, skill with a rune staff is based on the wielder’s overall magical knowledge. This arcane knowledge effectively translates into a rune staff “weapon” skill for purposes of parrying incoming attacks. Additionally, these wooden rune staves are capable of parrying magical bolt spells and missile weapons, whereas most other weapons cannot. When parrying these ranged attacks, rune staves provide half their normal parrying bonus.

 

In order to benefit defensively using a rune staff, it is best to have at least eight magical ranks per level. A magical rank can be in any magical skill in the Character Manager, and each skill, regardless of cost, is weighted equally. Eight magical ranks per level is the approximate equivalent to 1x training in two-handed weapons and provides defenses as if the user had 10 additional parry ranks. Each additional magical rank per level will increase the caster’s effective weapon ranks by 5%.

 

Magical skills include:

Arcane Symbols

Elemental Lores

Elemental Mana Control

Harness Power

Magic Item Use

Mental Lores

Mental Mana Control

Sorcerous Lores

Spell Aiming

Spell Research

Spiritual Lores

Spiritual Mana Control

 

Other Information

 

Runestaves are considered to be two-handed weapons when INSPECTING.  When looked at, a runestaff will always show an enchanter’s mark.

 

Runestaves made of magical woods will now impart their full bonus.  In the past, it was said that they only gave half, but that has since been changed.

 

While using a runestaff, a spellcaster may hold a magical artifact in their off hand and not suffer a DS loss.  As such, wands may be waved with no penalty.  Scrolls must still be invoked with both hands, however.

 

Runestaves are to be made of magical woods.  Consult the Magical Woods list for more information on these materials.

 

Staves may be purchased from the weapons shops in the Landing, Icemule and Ta’Vaalor.  These staves vary in enchant from 0x up to 4x, but are not cheap.

 

Runestaves may be used to TRIP your enemies.  Success in tripping is based off of a character’s two-handed weapons skill, however, not magic skills, and the user must have 15 ranks in two-handed weapons to attempt a TRIP.  Each trip attempt costs 10 stamina.  Characters may also train in the CML skill Trip to improve their chances for a successful trip, but they must still have the required skill to make the trip attempt.

 

Runestaff Exchanges

 

With the introduction of the runestaff system, a number of merchants will begin to offer their services in exchanging weapons and shields for a runestaff.

 

Posted by Melissa 12/19/03:

 

The following are the guidelines which will govern runestaff exchanges:

Only shields and/or weapons may be exchanged for the runestaff.   No silvers or other items will be accepted.

 

All exchanged items must have 5 enchants (+25) or more.  The only exception is claidhmores, which may be as low as 1 enchant (+5).

 

Multiple items that meet the above criteria may be combined to exchange for a single runestaff.

To determine valid exchanges, GMs will use the values of weapons/shields calculated by our in-game valuation.  This value is NOT what the pawnbroker would quote you.  This value is NOT what items sell for on the open player markets.  Alterations on items are NOT taken into account in this value.  Scripts on items are NOT taken into account in this value, so it might be in your best interest not to exchange scripted items.

For the sake of speed, no alterations will be provided.  However, we will try to pair each runestaff exchange merchant with a runestaff alteration merchant so that everyone may customize their weapons.

No lor or illthorn will be used for the runestaves.  Woods of lesser rarity will be used, with their plus values increased as shown in the attached table.  Plus values other than as shown in the table will not allowed.  For example, villswood runestaves are only allowed with plus values of 18, 23, 28, 33, 38, 43, and 48.

Runestaves will not be lightened or enhanced in any way by the merchant traders.

Until what we perceive will be heavy demand is reduced, we will only be converting one runestaff per account.  When the demand has diminished somewhat, we will be lifting this restriction.

Once the GMs determine the value of the items that you wish to convert, they will quote you the highest valued runestaff that they will exchange for you.  You may select that runestaff, or any staff of lesser value.  (Please note, we will not be making change or compensating for the loss if you choose an item of lesser value.)  The valuation table is listed here, listed from least valuable to most valuable:

 

Number

Wood

Bonus

1

Wood

5

2

Rowan

5

3

Carmiln

6

4

Deringo

8

5

Wood

10

6

Rowan

10

7

Kakore

10

8

Carmiln

11

9

Hoarbeam

12

10

Deringo

13

11

Wood

15

12

Mesille

15

13

Rowan

15

14

Kakore

15

15

Mossbark

15

16

Carmiln

16

17

Witchwood

17

18

Hoarbeam

17

19

Wood

20

20

Deringo

18

21

Villswood

18

22

Faewood

20

23

Mesille

20

24

Rowan

20

25

Orase

20

26

Kakore

20

27

Mossbark

20

28

Carmiln

21

29

Witchwood

22

30

Hoarbeam

22

31

Wood

25

32

Fireleaf

22

33

Deringo

23

34

Glowbark

22

35

Villswood

23

36

Faewood

25

37

Mesille

25

38

Rowan

25

39

Orase

25

40

Kakore

25

41

Carmiln

26

42

Mossbark

25

43

Witchwood

27

44

Hoarbeam

27

45

Faewood

27

46

Glowbark

27

47

Deringo

28

48

Villswood

28

49

Wood

30

50

Faewood

30

51

Mesille

30

52

Rowan

30

53

Orase

30

54

Kakore

30

55

Carmiln

31

56

Mossbark

30

57

Witchwood

32

58

Hoarbeam

32

59

Fireleaf

32

60

Glowbark

32

61

Deringo

33

62

Villswood

33

63

Wood

35

64

Faewood

35

65

Mesille

35

66

Rowan

35

67

Orase

35

68

Kakore

35

69

Mossbark

35

70

Carmiln

36

71

Witchwood

37

72

Hoarbeam

37

73

Fireleaf

37

74

Glowbark

37

75

Deringo

38

76

Villswood

38

77

Wood

40

78

Faewood

40

79

Mesille

40

80

Rowan

40

81

Orase

40

82

Carmiln

41

83

Kakore

40

84

Mossbark

40

85

Witchwood

42

86

Hoarbeam

42

87

Fireleaf

42

88

Glowbark

42

89

Deringo

43

90

Villswood

43

91

Wood

45

92

Faewood

45

93

Mesille

45

94

Rowan

45

95

Orase

45

96

Kakore

45

97

Mossbark

45

98

Carmiln

46

99

Witchwood

47

100

Hoarbeam

47

101

Fireleaf

47

102

Deringo

48

103

Glowbark

47

104

Wood

50

105

Villswood

48

106

Faewood

50

107

Mesille

50

108

Rowan

50

109

Orase

50

110

Kakore

50

111

Mossbark

50

 

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