CMAN Skills Currently Implemented

CML Skills Available to Train

 

Bearhug

Berserk

Block Mastery

Bull Rush

Charge

Cheapshots

Combat Focus

Combat Mastery

Combat Mobility

Combat Movement

Combat Toughness

Coup de Grace

Crowd Press

Cutthroat

Dirtkick

Disarm Weapon

Dust Shroud

Feint

Garrote

Groin Kick

Hamstring

Haymaker

Headbutt

Mighty Blow

Multi-Fire

Parry Mastery

Precision

Quickstrike

Shadow Mastery

Shield Bash

Shield Charge

Side by Side

Silent Strike

Specialization I

Specialization II

Specialization III

Spin Attack

Staggering Blow

Stun Maneuvers

Subdual Strike

Subdue

Sucker Punch

Sunder Shield

Surge of Strength

Sweep

Tackle

Trip

Truehand

 

Twin Hammerfists

Weapon Bonding

 

 

Please note that the below CMP costs are step costs.  For example, to train to the first rank of Combat Movement you will need to spend 2 CMP (assuming that you are a square).  To train to the second rank, you will need to spend 3 more CMP.  To train to the third rank, you will need to spend an additional 4 CMP (and so on).  If you train all the way to mastery (rank 5), you will have spent a grand total of 20 CMP (2+3+4+5+6).

 

Skill Name: Bearhug

Mnemonic: bearhug

Hostile: Yes

Stamina Cost: Base 25 (-5 Rank 1, -3 Rank 2)

Other requirements: None

Available to: Warriors, Monks

Prerequisites: None

Description: Immobilizes target and does minor damage each round that the bearhug is successfully maintained.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Berserk

Mnemonic: berserk

Hostile: Yes

Stamina Cost: 20 to attempt activation, 20 upon successful termination (-8 Rank 1, -6 Rank 2, -4 Rank 3, - 2 Rank 4)

Other Requirements: None

Available to: Warriors

Prerequisites: None

Description: Attempt to go into a blind berserker rage.  Upon a successful berserk, you will temporarily lose control of your combat actions and attack any target within range every five seconds.  A bonus to your Attack Strength (AS) will be applied based on the number berserk ranks you have.  If you are stunned, webbed, or bound during the course of your berserk, you will attempt to break these hindrances.  You may also attempt to start a berserk while in one of those states.

 

CMP Cost

Squares

Rank 1

2

Rank 2

3

Rank 3

4

Rank 4

5

Rank 5

6

 

Skill Name: Block Mastery

Mnemonic: bmastery

Hostile: No

Stamina Cost: None.

Other Requirements: None.

Available to: Warriors.

Prerequisites: None

Description: Increases your chances of successfully blocking an attack with your shield by 5% per rank.

 

CMP Cost

Squares

Rank 1

4

Rank 2

8

Rank 3

12

 

Skill Name: Bull Rush

Mnemonic: bullrush

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).

Other Requirements: None.

Available to: Warriors, Paladins.

Prerequisites: None

Description: Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Charge

Mnemonic: charge

Hostile: Yes

Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)

Other Requirements: Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.

Available to: Warriors, Bards, Monks, Paladins.

Prerequisites: None

Description: Charge can be used with most polearms to damage and knock down an opponent.  In some cases, it can stun your opponent and/or force them to lower stance.  Poor attempts may have adverse effects on the attacker.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Cheapshots

Mnemonic: cheapshots

Hostile: Yes

Stamina Cost: Variable based on sub-maneuver:

·       Footstomp - Base 4 (-2 Rank 1, -1 Rank 2)

·       Nosetweak - Base 4 (-1 Rank 2)

·       Templeshot - Base 4 (-1 Rank 2)

·       Kneebash - Base 6 (-2 Rank 3)

·       Eyepoke - Base 6

·       Throatchop - Base 8

·       Swiftkick - Base 10

Other Requirements: Templeshot, Kneebash, and Throatchop require a weapon in the right hand.

Available to: Rogues, Bards, Monks.

Prerequisites: None

Description: Various quick and dirty maneuvers:

·       Footstomp (Rank 1) - Stomp on an opponent’s foot to delay their attacks.  4 second RT.

·       Nosetweak (Rank 2) - Tweak an opponent’s nose to distract them from defending.  3 second RT.

·       Templeshot (Rank 2) - Smack an opponent in the head to reduce the accuracy of their attacks.  3 second RT

·       Kneebash (Rank 3) - Thwap an opponent’s kneecap to knock them to their knees.  5 second RT.

·       Eyepoke (Rank 4) - Attempt to temporarily reduce your opponent’s perception.  3 second RT.

·       Throatchop (Rank 4) - Attempt to temporarily mute your opponent.  5 second RT.

·       Swiftkick (Rank 5) - Embarrass your opponent into a blind rage.  5 second RT.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

3

4

Rank 3

4

6

Rank 4

5

7

Rank 5

6

9

 

Skill Name: Combat Focus

Mnemonic: focus

Hostile: No

Stamina Cost: 5

Other Requirements: None

Available to: Warriors, Rogues, Rangers, Bards, Monks, Paladins.

Prerequisites: None

Description: +2 per rank to generic TD for 3 minutes (refreshable).

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Combat Mastery

Mnemonic: cmastery

Hostile: No

Stamina Cost: None

Other Requirements: None

Available to: All

Prerequisites: None

Description: Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).

 

CMP Cost

Squares

Semis

Pures

Rank 1

4

6

8

Rank 2

6

9

12

 

Skill Name: Combat Mobility

Mnemonic: mobility

Hostile: No

Stamina Cost: Base 5. If currently in Roundtime (RT), an additional penalty of 1 stamina point per second of RT remaining is applied. The stamina cost for this skill is capped at 25.

Other Requirements: Being attacked while in a non-standing position.

Available to: Warriors, Rogues.

Prerequisites: None

Description: The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in Roundtime. Once activated, you will be charged the stamina cost and you will attempt to stand up. At Rank 1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100% chance.

 

CMP Cost

Squares

Rank 1

5

Rank 2

10

 

Skill Name: Combat Movement

Mnemonic: cmovement

Hostile: No

Stamina Cost: 5

Other Requirements: None

Available to: All

Prerequisites: None

Description: +2 per rank to physical DS for 3 minutes (refreshable).

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

3

4

6

Rank 3

4

6

8

Rank 4

5

7

10

Rank 5

6

9

12

 

Skill Name: Combat Toughness

Mnemonic: toughness

Hostile: No

Stamina Cost: 40

Other Requirements: None.

Available to: Warriors, Rogues, Monks, Paladins.

Prerequisites: None

Description: Increases your maximum health level (with a corresponding increase in current health) by 5 HP plus 10 HP per rank for 3 minutes (refreshable).

 

CMP Cost

Squares

Semis

Rank 1

4

6

Rank 2

6

9

Rank 3

8

12

 

Skill Name: Coup de Grace

Mnemonic: coupdegrace

Hostile: Yes

Stamina Cost: Base 35 (-15 Rank 1, -10 Rank 2, -5 Rank 3)

Other Requirements: Training in the weapon type used is recommended.

Available to: Warriors, Rogues.

Prerequisites: None

Description: A successful Coup de Grace will result in the immediate death of your target, along with a temporary boost to your morale and the morale of everyone in your group (in the form of a bonus to Attack Strength) and a reduction in the morale of any creatures that are around to observe the killing of their companion (in the form of a reduction to their Attack Strength). In order for you to be successful, your target must be incapacitated in some way, and must have significantly reduced health (a maximum 10% of hit points remaining at Rank 1, 20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5).

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Crowd Press

Mnemonic: cpress

Hostile: Yes

Stamina Cost: Base 25 (-5 Rank 1, -3 Rank 2)

Other Requirements: None

Available to: Warriors, Rogues, Paladins

Prerequisites: None

Description: Attempts to maneuver in close to a target, preventing both you and the target from moving away and performing some actions, increasing attack strength and aiming chance for small, maneuverable weapons, and lowering it for large weapons, ranged weapons, and bolt spells.

Notes: In most instances, both parties engaged in a Crowd Press will experience the same effects.  Aiming and AS are affected, depending on the weapon being used.  Smaller weapons will improve, while medium and larger weapons will get worse, the degree of bonus or penalty depending on the size of the weapon.  Ranged and thrown weapons as well as bolt spells will get a large penalty. 

Those engaged in a Crowd Press will experience a DS penalty when attacked by a third party, as well as restrictions from performing certain activities such as hiding, using certain combat maneuvers or leaving the room through non-magical means.

Players can attempt to STOP the Crowd Press at any time.  If the other party engaged in the maneuver is disabled, the attempt will succeed.  Otherwise, the chance of success is based on the user’s Crowd Press ranks, the initiator of the Press having a much better chance than the victim.  If the victim has no skill in the maneuver, they will have no chance to escape.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Cutthroat

Mnemonic: cutthroat

Hostile: Yes

Stamina Cost: Base 20 (-5 Rank 1, -2 Rank 2).

Other Requirements: A suitable weapon to cut someone's throat with.  Training in Ambush is recommended.

Available to: Rogues.

Prerequisites: None

Description: Spring from hiding and attempt to slit your target's throat. If fully successful, the target takes significant neck damage and is silenced until they die or the associated neck wound is healed.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Dirtkick

Mnemonic: dirtkick

Hostile: Yes

Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)

Other Requirements: None

Available to: Warriors, Rogues, Wizards, Clerics, Empaths, Sorcerers, Rangers, Bards, Savants, Monks

Prerequisites: None

Description: Blinds a target for a temporary reduction in their Attack Strength and perception.

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

3

4

6

Rank 3

4

6

8

Rank 4

5

7

10

Rank 5

6

9

12

 

Skill Name: Disarm Weapon

Mnemonic: disarm

Hostile: Yes

Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)

Other Requirements: A weapon to disarm with (Rank 5 masters may disarm bare-handed)

Available to: All

Prerequisites: None

Description: Attempt to knock a target’s weapon to the ground.

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

4

6

8

Rank 3

6

9

12

Rank 4

8

12

16

Rank 5

10

15

20

 

Skill Name: Dust Shroud

Mnemonic: shroud

Hostile: No

Stamina Cost: 20.

Other Requirements: None.

Available to: Rogues.

Prerequisites: Dirtkick (at rank 3)

Description: Kick up some dust to distract your opponents while you attempt to slip into hiding. You will have greater chances of successfully hiding undetected when using this maneuver.

 

CMP Cost

Squares

Rank 1

2

Rank 2

3

Rank 3

4

Rank 4

5

Rank 5

6

 

Skill Name: Feint

Mnemonic: feint

Hostile: Yes

Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)

Other Requirements: A weapon to feint with (Rank 5 masters may feint bare-handed)

Available to: All

Prerequisites: None

Description: Attempt to distract an opponent into dropping their stance.  The stance of the attacker is taken into account in determining the success of the maneuver.

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

3

4

6

Rank 3

5

7

10

Rank 4

7

10

14

Rank 5

10

15

20

 

Skill Name: Garrote

Mnemonic: garrote

Hostile: Yes

Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)

Other Requirements: A suitable garrote item.  Suitable items include garrote, wire, rope, belt, beltstrap, cord, lanyard, scarf, strap, and tether.  Garrote items are divided into ‘true’ garrotes (wire, garrote) and ‘substitute’ garrotes aka strangles (all others).  Training in Ambush is recommended.

Available to: Rogues, Rangers, Bards, Monks

Prerequisites: None

Description: Garrote is used to strangle an opponent.  It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established.  Can produce considerable round times, based on a function of your skill ranks and opponent’s neck armor.  Please note there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against.  Also size does matter, smaller races may have difficulty with larger opponents. 

Using a strangle rather than a true garrote will increase the attacker’s round times slightly.  Strangles have a higher “breakage” rate, and a lower major success (death-strangle) rate.  Exact stats for each strangle vary from type to type.  Strangles will not do neck slash damage on minor successes, but may bruise the target. 

The garrote attacker is subject to the Cloak of Shadows chant retribution effect, when a victim wearing Cloak of Shadows is stunned.  Wall of Thorns will scratch a garrote attacker, if the victim is wearing Wall of Thorns.  Poisoning of the attacker may or may not result.  Stoneskin provides some minor garrote protection via increased breakage/escape chances.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Groin Kick

Mnemonic: gkick

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)

Other Requirements: None

Available to: Rogues

Prerequisites: None

Description: Attempts to land a kick to the opponent’s groin, doing minor damage and possibly forcing the target to lose its concentration.

 

CML Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Hamstring

Mnemonic: hamstring

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)

Other Requirements: A slashing weapon (that is not twohanded).

Available to: Warriors, Rogues, Rangers, Bards.

Prerequisites: None

Description: Attempt to slice a target’s hamstring muscle and knock them to the ground.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Haymaker

Mnemonic: haymaker

Hostile: Yes

Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)

Other Requirements: An empty right hand (or holding a brawling weapon in it).  Training in Brawling is recommended

Available to: Warriors

Prerequisites: None

Description: Attempt to daze your opponent with a roundhouse punch to the head.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Headbutt

Mnemonic: headbutt

Hostile: Yes

Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)

Other Requirements: A solid head (wearing some head protection is a good idea)

Available to: Warriors, Monks

Prerequisites: None

Description: Attempt to slam your head into your opponent’s head to damage/stun them.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

3

4

Rank 3

4

6

Rank 4

5

7

Rank 5

6

9

 

Skill Name: Mighty Blow

Mnemonic: mblow

Hostile: Yes

Stamina Cost: 30 (+10 for two-handed or two-weapon attacks)

Other Requirements: None

Available to: Warriors

Prerequisites: None

Description: A powerful swing that cuts through target’s stance to do extra damage with an additional roundtime penalty for the attacker.  This maneuver is not usable from hiding.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Multi-Fire

Mnemonic: mfire

Hostile: Yes

Stamina Cost: Multiple targets: 18 for 2 shots, 25 for 3 shots

Single target: 25 for 2 shots, 35 for 3 shots

Other Requirements: A bow and a suitable bundle of arrows

Available to: All

Prerequisites: None

Description: Fire multiple arrows in a single volley.  Rank 1 allows shooting 2 arrows at once.  Ranks 2 and 3 allow shooting 2 arrows with -1 RT, Rank 3 granting an additional -1 RT.  Rank 4 allows shooting 3 arrows at once.  Rank 5 allows shooting 3 arrows with -2 RT.

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

4

6

8

Rank 3

6

9

12

Rank 4

8

12

16

Rank 5

10

15

20

 

Skill Name: Parry Mastery

Mnemonic: pmastery

Hostile: No

Stamina Cost: None.

Other Requirements: None.

Available to: Warriors.

Prerequisites: None

Description: Increases your chances of successfully parrying an attack with your weapon by 5% per rank.

 

CMP Cost

Squares

Rank 1

4

Rank 2

8

Rank 3

12

 

Skill Name: Precision

Mnemonic: Precision

Hostile: No

Stamina Cost: None

Other Requirements: A weapon in the right hand

Available to: All

Prerequisites: None

Description: Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat.  Up to 30 weapon types can be specified, and your preference will be stored and automatic, and can also be cleared or reset.  At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances.  At two ranks, the weapon will always deliver your preferred type of damage.  Precision does not function with aimed (ambush) or ranged attacks.

 

CMP Cost

Squares

Semis

Pures

Rank 1

4

6

8

Rank 2

6

9

12

 

Skill Name: Quickstrike

Mnemonic: qstrike

Hostile: Yes

Stamina Cost: Variable based on weapon type used.  For Two-Weapons Combat, a penalty is assessed of the base weapons speed of the primary weapon + half the base weapons speed of the secondary weapon + 1.  Costs may not go below base cost.

Other Requirements: None

Available to: Warriors, Rogues, Monks

Prerequisites: None

Description: Reduces roundtime for one swing with a penalty to Attack Strength.

 

Stamina Costs

Base cost

12

Every second of weapons base speed, up to 5

+2

Weapons base speed over 5, increases +1 every increment

+1

TWC: base speed of primary weapon + (base speed of

secondary weapon)/2 + 1

 

Every pound weapon weighs more than base weight

+1

Every pound weapon weighs less than base weight

-1

Attacking from hiding

+10

 

Rank

AS Penalty

RT Reduction

Rank 1

-20 AS

-1 RT

Rank 2

-15 AS

-1 RT

Rank 3

-15 AS

-2 RT

Rank 4

-10 AS

-2 RT

Rank 5

-10 AS

-3 RT

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Shadow Mastery

Mnemonic: smastery

Hostile: No

Stamina Cost: 20

Other Requirements: None

Available to: Rogues, Rangers, Monks

Prerequisites: None

Description: Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT).

 

CMP Cost

Squares

Semis

Rank 1

3

4

Rank 2

5

7

Rank 3

7

10

Rank 4

9

13

Rank 5

11

16

 

Skill Name: Shield Bash

Mnemonic: sbash

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)

Other Requirements: Requires a shield and a standing target

Available to: Warriors, Rogues, Rangers, Bards, Paladins

Prerequisites: None

Description: With the Shield Bash maneuver, you attempt to wallop your target with your shield.  The damage it causes tends to be very minor, but you can knock your target down, stun it and/or force it to a higher stance.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Shield Charge

Mnemonic: scharge

Hostile: Yes

Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)

Other Requirements: A shield and a standing target, and prerequisite shield bash skill

Available to: Warriors, Paladins

Prerequisites: Shield Bash (at rank 2)

Description: With the Shield Charge maneuver, you attempt to run your target down and deliver a solid blow with your shield.  The damage it causes tends to be minor, but you can knock your target down, stun it and/or force it to a higher stance.  It’s a somewhat wild charge, and significant round times can result.  If you’re unlucky, you can end up sprawled on the ground yourself.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Side by Side

Mnemonic: sidebyside

Hostile: No

Stamina Cost: None

Other Requirements: None

Available to: Warriors, Rogues, Rangers, Paladins

Prerequisites: 2 ranks of Combat Movement

Description: Side by Side gives a boost to Attack Strength (AS) and Defensive Strength (DS) when grouped with others also trained in Side by Side.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Silent Strike

Mnemonic: silentstrike

Hostile: Yes

Stamina Cost: Base 25 (-10 Rank 1, -7 Rank 2, -4 Rank 3)

Other Requirements: None

Available to: Rogues

Prerequisites: Shadow Mastery (at rank 2)

Description: Attempt to attack from hiding without revealing one’s location.  A successful strike will also conceal the attacker’s identity.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Note: Information given by GM Ildran, concerning Silent Strike.

Conditions that affect Silent Strike success (or lack thereof), in a very specific order:

·       Silent Strike ranks

·       Stalking and Hiding ranks

·       Ambush ranks

·       Shadow Mastery ranks (if it’s in use)

·       Agility and Discipline stat bonuses

·       Room lighting

·       Number of hostiles in the room

Regarding the last one.  If a character is attacking a creature, the hostiles in the room are all other creatures except familiars, NPCs, and the like.  If a character is attacking another character, it’s all such creatures in the room and all players in the target player’s group.  In either case, a hostile isn’t counted if it’s been rendered unable to spot (by being, for instance, dead).

The “baseline” 5 rank character, as used by the GMs, is expected to have about 80% success rates.  Characters better trained than the baseline will have better success, worse will have worse.  The success benefit from each rank of Silent Strike goes up as characters gain ranks in the skill, so the difference between ranks 4 and 5 is greater than the difference between ranks 1 and 2.

The critter’s level vs. the attacker’s level is a factor.  Characters should be able to pummel roltons and kobolds with the maximum success rate, unless there’s a whole mob of ‘em.

 

Skill Name: Specialization I

Mnemonic: wspec1

Hostile: No

Stamina Cost: None

Other Requirements: A weapon type to specialize in.

Available to: Warriors, Rogues, Paladins

Prerequisites: None

Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in.

Note: All Specialization skills are identical.  Three exist to allow the character to specialize in three weapon types.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Specialization II

Mnemonic: wspec2

Hostile: No

Stamina Cost: None.

Other Requirements: A weapon type to specialize in.

Available to: Warriors, Rogues, Paladins.

Prerequisites: None

Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in.

Note: All Specialization skills are identical.  Three exist to allow the character to specialize in three weapon types.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Specialization III

Mnemonic: wspec3

Hostile: No

Stamina Cost: None.

Other Requirements: A weapon type to specialize in.

Available to: Warriors, Rogues, Paladins.

Prerequisites: None

Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in.

Note: All Specialization skills are identical.  Three exist to allow the character to specialize in three weapon types.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Spin Attack

Mnemonic: sattack

Hostile: Yes

Stamina Cost: Variable depending on weapon used.  Attacking from hiding results in a +10 to stamina cost.

Other Requirements: None

Available to: Warriors, Rogues, Bards, Monks

Prerequisites: None

Description: Spinning towards their target, the user of this combat maneuver will see an increase to their attack strength and their dodge skill for that attack.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Staggering Blow

Mnemonic: sblow

Hostile: Yes

Stamina Cost: 25

Other Requirements: Cannot be used with small weapons or closed fist attacks. Cannot be used with two weapon combat.

Available to: Warriors.

Prerequisites: Mighty Blow (at rank 2)

Description: Swing at your opponent and attempt to knock them off balance. Your opponent suffers Roundtime based on the degree of damage done by your blow. Your opponent may be knocked into adjacent room if you are strong enough (Strength Bonus of 15 or greater).

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Stun Maneuvers

Mnemonic: stunman

Hostile: No

Stamina Cost: Base 15 (-7 Rank 1, -5 Rank 2, -3 Rank 3)

Other Requirements: Being stunned

Available to: Warriors, Rogues, Monks

Prerequisites: None

Description: Attempt to perform various actions while stunned:

·       Shield (Rank 1) - Attempt to ready a shield in your left hand.

·       Weapon (Rank 1) - Attempt to ready a suitable weapon in your right hand.

·       Get (Rank 2) - Attempt to grab an item.

·       Stand (Rank 3) - Attempt to stand back up.

·       Stance1 (Rank 3) - Attempt to increase defensive stance by 20%.

·       Stance2 (Rank 4) - Attempt to increase defensive stance by 40%.

·       Attack (Rank 4) - Attempt to attack an opponent.

·       Move (Rank 5) - Attempt to flee in a particular direction.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Subdual Strike

Mnemonic: sstrike

Hostile: Yes

Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)

Other Requirements: A suitable weapon to beat someone over the head with

Available to: All

Prerequisites: None

Description: Attempt to knock a critter in the head with your weapon in order to stun or daze it.

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

3

4

6

Rank 3

4

6

8

Rank 4

5

7

10

Rank 5

6

9

12

 

Skill Name: Subdue

Mnemonic: subdue

Hostile: Yes

Stamina Cost: Base 30 (-15 Rank 1, -12 Rank 2, -9 Rank 3, -5 Rank 4)

Other Requirements: A suitable weapon to beat someone over the head with.  Training in Ambush is recommended.

Available to: Rogues

Prerequisites: None

Description: Spring from hiding and attempt to knock a foe unconscious.

 

CMP Cost

Squares

Rank 1

2

Rank 2

3

Rank 3

4

Rank 4

5

Rank 5

6

 

Skill Name: Sucker Punch

Mnemonic: spunch

Hostile: Yes

Stamina Cost: 10

Other Requirements: None

Available to: Rogues

Prerequisites: None

Description: Quick punch to the target’s kidneys to disable them for a bit, do a little damage, and get them to be a bit less on guard.

 

CMP Cost

Squares

Rank 1

2

Rank 2

3

Rank 3

4

Rank 4

5

Rank 5

6

 

Skill Name: Sunder Shield

Mnemonic: sunder

Hostile: Yes

Stamina Cost: Base 12 (-2 Rank 3, -4 Rank 2, -6 Rank 1)

Other Requirements: A weapon capable of sundering a shield (not a rapier, whip, dagger, polearm or brawling weapon)

Available to: Warriors

Prerequisites: Mighty Blow (at rank 2)

Description: Attempt to break or disarm a target’s shield.  Magical shields resist sundering, but cause their holder to temporarily lose their ability to block.  The stance of the attacker is taken into account in determining the success of the maneuver.

 

CMP Cost

Squares

Rank 1

2

Rank 2

3

Rank 3

4

Rank 4

5

Rank 5

6

 

Skill Name: Surge of Strength

Mnemonic: surge

Hostile: No

Stamina Cost: 30

Other Requirements: None.

Available to: Warriors, Rogues, Paladins.

Prerequisites: None

Description: Increases your Strength Bonus by a base amount of 5 points, plus an additional 3 points per rank, for 90 seconds (refreshable).

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Sweep

Mnemonic: sweep

Hostile: Yes

Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)

Other Requirements: None

Available to: Rogues, Rangers, Bards, Monks

Prerequisites: None

Description: Attempt to knock a foe to the ground by sweeping their legs out from under them.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Tackle

Mnemonic: tackle

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)

Other Requirements: None

Available to: Warriors

Prerequisites: None

Description: Hurl yourself at a target and attempt to knock them down.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Trip

Mnemonic: trip

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).

Other Requirements: A two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.

Available to: All.

Prerequisites: None

Description: Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down.  All players with at least 15 ranks in the relevant weapon skill will continue to have without having to spend CMP.  The stamina cost for this version of trip will be 10 and possesses success rates similar to or better than were previously available for the skill (though slightly lower than Rank 1).

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

4

6

8

Rank 3

6

9

12

Rank 4

8

12

16

Rank 5

10

15

20

 

Skill Name: Truehand

Mnemonic: truehand

Hostile: Yes

Stamina Cost: The base stamina cost is 12. Stamina costs are based upon Base Weapon Speed. For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. Weapon weight bonuses/penalties are calculated by comparing the weapon's actual weight to the base weight for that weapon. A bonus of -1 to the stamina cost is applied for each pound that the weapon weighs less than its base weight, and a penalty of +1 stamina is applied for each pound that the weapon weighs more than its base weight. The minimum stamina cost is 12.

Other Requirements: Cannot be used from hiding.

Available to: Warriors, Rogues, Paladins.

Prerequisites: None

Description: Increases the chance to hit your target for one swing. At Rank 1, Truehand changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Twin Hammerfists

Mnemonic: twinhamm

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)

Other Requirements: Two empty hands, or holding brawling weapons only.  Training in brawling is recommended.

Available to: Warriors

Prerequisites: None

Description: Attempt to knockdown and potentially stun your opponent by swinging your fists down on them.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Weapon Bonding

Mnemonic: bonding

Hostile: No

Stamina Cost: None.

Other Requirements: Ranged weapons cannot be bonded to.

Available to: Warriors.

Prerequisites: Weapon Specialization (at rank 3) in the weapon type being bonded to.

Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using the bonded weapon. To bond with a weapon, you must first venture to a holy shrine to establish a spiritual connection between yourself and your weapon. Once connected, your weapon will become increasingly able to be bonded with as you use it in combat. You can learn Weapon Bonding at anytime once you have the necessary prerequisite in Weapon Specialization. However, you will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.

At each rank, your weapon gains a special ability that will randomly activate in combat:

 

Rank 1

An attack that cannot be outright blocked or parried

Rank 2

An attack that does extra damage upon a successful hit

Rank 3

An attack that is harder to defend against

Rank 4

An attack that is quicker than normal

Rank 5

An attack that strikes your opponent twice

 

Upon mastery, your weapon will also gain the ability to attempt to return to your hand if it disarmed or hurled.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

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