CMAN Skills Currently Implemented

CML Skills Available to Train

 

Bearhug

Berserk

Block Mastery

Bull Rush

Charge

Cheapshots

Combat Focus

Combat Mastery

Combat Mobility

Combat Movement

Combat Toughness

Coup de Grace

Crowd Press

Cutthroat

Dirtkick

Disarm Weapon

Dust Shroud

Feint

Garrote

Groin Kick

Hamstring

Haymaker

Headbutt

Mighty Blow

Multi-Fire

Parry Mastery

Precision

Quickstrike

Shadow Mastery

Shield Bash

Shield Charge

Side by Side

Silent Strike

Specialization I

Specialization II

Specialization III

Spin Attack

Staggering Blow

Stun Maneuvers

Subdual Strike

Subdue

Sucker Punch

Sunder Shield

Surge of Strength

Sweep

Tackle

Trip

Truehand

 

Twin Hammerfists

Weapon Bonding

 

 

Please note that the below CMP costs are step costs.  For example, to train to the first rank of Combat Movement you will need to spend 2 CMP (assuming that you are a square).  To train to the second rank, you will need to spend 3 more CMP.  To train to the third rank, you will need to spend an additional 4 CMP (and so on).  If you train all the way to mastery (rank 5), you will have spent a grand total of 20 CMP (2+3+4+5+6).

 

Skill Name: Bearhug

Mnemonic: bearhug

Hostile: Yes

Stamina Cost: Base 25 (-5 Rank 1, -3 Rank 2)

Other requirements: None

Available to: Warriors, Monks

Prerequisites: None

Description: Immobilizes target and does minor damage each round that the bearhug is successfully maintained.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Berserk

Mnemonic: berserk

Hostile: Yes

Stamina Cost: 20 to attempt activation, 20 upon successful termination (-8 Rank 1, -6 Rank 2, -4 Rank 3, - 2 Rank 4)

Other Requirements: None

Available to: Warriors

Prerequisites: None

Description: Attempt to go into a blind berserker rage.  Upon a successful berserk, you will temporarily lose control of your combat actions and attack any target within range every five seconds.  A bonus to your Attack Strength (AS) will be applied based on the number berserk ranks you have.  If you are stunned, webbed, or bound during the course of your berserk, you will attempt to break these hindrances.  You may also attempt to start a berserk while in one of those states.

 

CMP Cost

Squares

Rank 1

2

Rank 2

3

Rank 3

4

Rank 4

5

Rank 5

6

 

Skill Name: Block Mastery

Mnemonic: bmastery

Hostile: No

Stamina Cost: None.

Other Requirements: None.

Available to: Warriors.

Prerequisites: None

Description: Increases your chances of successfully blocking an attack with your shield by 5% per rank.

 

CMP Cost

Squares

Rank 1

4

Rank 2

8

Rank 3

12

 

Skill Name: Bull Rush

Mnemonic: bullrush

Hostile: Yes

Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).

Other Requirements: None.

Available to: Warriors, Paladins.

Prerequisites: None

Description: Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Charge

Mnemonic: charge

Hostile: Yes

Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)

Other Requirements: Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.

Available to: Warriors, Bards, Monks, Paladins.

Prerequisites: None

Description: Charge can be used with most polearms to damage and knock down an opponent.  In some cases, it can stun your opponent and/or force them to lower stance.  Poor attempts may have adverse effects on the attacker.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Cheapshots

Mnemonic: cheapshots

Hostile: Yes

Stamina Cost: Variable based on sub-maneuver:

·       Footstomp - Base 4 (-2 Rank 1, -1 Rank 2)

·       Nosetweak - Base 4 (-1 Rank 2)

·       Templeshot - Base 4 (-1 Rank 2)

·       Kneebash - Base 6 (-2 Rank 3)

·       Eyepoke - Base 6

·       Throatchop - Base 8

·       Swiftkick - Base 10

Other Requirements: Templeshot, Kneebash, and Throatchop require a weapon in the right hand.

Available to: Rogues, Bards, Monks.

Prerequisites: None

Description: Various quick and dirty maneuvers:

·       Footstomp (Rank 1) - Stomp on an opponent’s foot to delay their attacks.  4 second RT.

·       Nosetweak (Rank 2) - Tweak an opponent’s nose to distract them from defending.  3 second RT.

·       Templeshot (Rank 2) - Smack an opponent in the head to reduce the accuracy of their attacks.  3 second RT

·       Kneebash (Rank 3) - Thwap an opponent’s kneecap to knock them to their knees.  5 second RT.

·       Eyepoke (Rank 4) - Attempt to temporarily reduce your opponent’s perception.  3 second RT.

·       Throatchop (Rank 4) - Attempt to temporarily mute your opponent.  5 second RT.

·       Swiftkick (Rank 5) - Embarrass your opponent into a blind rage.  5 second RT.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

3

4

Rank 3

4

6

Rank 4

5

7

Rank 5

6

9

 

Skill Name: Combat Focus

Mnemonic: focus

Hostile: No

Stamina Cost: 5

Other Requirements: None

Available to: Warriors, Rogues, Rangers, Bards, Monks, Paladins.

Prerequisites: None

Description: +2 per rank to generic TD for 3 minutes (refreshable).

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Combat Mastery

Mnemonic: cmastery

Hostile: No

Stamina Cost: None

Other Requirements: None

Available to: All

Prerequisites: None

Description: Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).

 

CMP Cost

Squares

Semis

Pures

Rank 1

4

6

8

Rank 2

6

9

12

 

Skill Name: Combat Mobility

Mnemonic: mobility

Hostile: No

Stamina Cost: Base 5. If currently in Roundtime (RT), an additional penalty of 1 stamina point per second of RT remaining is applied. The stamina cost for this skill is capped at 25.

Other Requirements: Being attacked while in a non-standing position.

Available to: Warriors, Rogues.

Prerequisites: None

Description: The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in Roundtime. Once activated, you will be charged the stamina cost and you will attempt to stand up. At Rank 1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100% chance.

 

CMP Cost

Squares

Rank 1

5

Rank 2

10

 

Skill Name: Combat Movement

Mnemonic: cmovement

Hostile: No

Stamina Cost: 5

Other Requirements: None

Available to: All

Prerequisites: None

Description: +2 per rank to physical DS for 3 minutes (refreshable).

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

3

4

6

Rank 3

4

6

8

Rank 4

5

7

10

Rank 5

6

9

12

 

Skill Name: Combat Toughness

Mnemonic: toughness

Hostile: No

Stamina Cost: 40

Other Requirements: None.

Available to: Warriors, Rogues, Monks, Paladins.

Prerequisites: None

Description: Increases your maximum health level (with a corresponding increase in current health) by 5 HP plus 10 HP per rank for 3 minutes (refreshable).

 

CMP Cost

Squares

Semis

Rank 1

4

6

Rank 2

6

9

Rank 3

8

12

 

Skill Name: Coup de Grace

Mnemonic: coupdegrace

Hostile: Yes

Stamina Cost: Base 35 (-15 Rank 1, -10 Rank 2, -5 Rank 3)

Other Requirements: Training in the weapon type used is recommended.

Available to: Warriors, Rogues.

Prerequisites: None

Description: A successful Coup de Grace will result in the immediate death of your target, along with a temporary boost to your morale and the morale of everyone in your group (in the form of a bonus to Attack Strength) and a reduction in the morale of any creatures that are around to observe the killing of their companion (in the form of a reduction to their Attack Strength). In order for you to be successful, your target must be incapacitated in some way, and must have significantly reduced health (a maximum 10% of hit points remaining at Rank 1, 20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5).

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Crowd Press

Mnemonic: cpress

Hostile: Yes

Stamina Cost: Base 25 (-5 Rank 1, -3 Rank 2)

Other Requirements: None

Available to: Warriors, Rogues, Paladins

Prerequisites: None

Description: Attempts to maneuver in close to a target, preventing both you and the target from moving away and performing some actions, increasing attack strength and aiming chance for small, maneuverable weapons, and lowering it for large weapons, ranged weapons, and bolt spells.

Notes: In most instances, both parties engaged in a Crowd Press will experience the same effects.  Aiming and AS are affected, depending on the weapon being used.  Smaller weapons will improve, while medium and larger weapons will get worse, the degree of bonus or penalty depending on the size of the weapon.  Ranged and thrown weapons as well as bolt spells will get a large penalty. 

Those engaged in a Crowd Press will experience a DS penalty when attacked by a third party, as well as restrictions from performing certain activities such as hiding, using certain combat maneuvers or leaving the room through non-magical means.

Players can attempt to STOP the Crowd Press at any time.  If the other party engaged in the maneuver is disabled, the attempt will succeed.  Otherwise, the chance of success is based on the user’s Crowd Press ranks, the initiator of the Press having a much better chance than the victim.  If the victim has no skill in the maneuver, they will have no chance to escape.

 

CMP Cost

Squares

Semis

Rank 1

2

3

Rank 2

4

6

Rank 3

6

9

Rank 4

8

12

Rank 5

10

15

 

Skill Name: Cutthroat

Mnemonic: cutthroat

Hostile: Yes

Stamina Cost: Base 20 (-5 Rank 1, -2 Rank 2).

Other Requirements: A suitable weapon to cut someone's throat with.  Training in Ambush is recommended.

Available to: Rogues.

Prerequisites: None

Description: Spring from hiding and attempt to slit your target's throat. If fully successful, the target takes significant neck damage and is silenced until they die or the associated neck wound is healed.

 

CMP Cost

Squares

Rank 1

2

Rank 2

4

Rank 3

6

Rank 4

8

Rank 5

10

 

Skill Name: Dirtkick

Mnemonic: dirtkick

Hostile: Yes

Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)

Other Requirements: None

Available to: Warriors, Rogues, Wizards, Clerics, Empaths, Sorcerers, Rangers, Bards, Savants, Monks

Prerequisites: None

Description: Blinds a target for a temporary reduction in their Attack Strength and perception.

 

CMP Cost

Squares

Semis

Pures

Rank 1

2

3

4

Rank 2

3

4