CML Skills Available to Train
|
Bearhug |
Berserk |
Block Mastery |
Bull Rush |
|
Charge |
Cheapshots |
Combat Focus |
Combat Mastery |
|
Combat Mobility |
Combat Movement |
Combat Toughness |
Coup de Grace |
|
Crowd Press |
Cutthroat |
Dirtkick |
Disarm Weapon |
|
Dust Shroud |
Feint |
Garrote |
Groin Kick |
|
Hamstring |
Haymaker |
Headbutt |
Mighty Blow |
|
Multi-Fire |
Parry Mastery |
Precision |
Quickstrike |
|
Shadow Mastery |
Shield Bash |
Shield Charge |
Side by Side |
|
Silent Strike |
Specialization I |
Specialization II |
Specialization III |
|
Spin Attack |
Staggering Blow |
Stun Maneuvers |
Subdual Strike |
|
Subdue |
Sucker Punch |
Sunder Shield |
Surge of Strength |
|
Sweep |
Tackle |
Trip |
Truehand |
|
|
Twin Hammerfists |
Weapon Bonding |
|
Please note that the below CMP costs are step costs. For example, to train to the first rank of Combat Movement you will need to spend 2 CMP (assuming that you are a square). To train to the second rank, you will need to spend 3 more CMP. To train to the third rank, you will need to spend an additional 4 CMP (and so on). If you train all the way to mastery (rank 5), you will have spent a grand total of 20 CMP (2+3+4+5+6).
Skill Name: Bearhug
Mnemonic: bearhug
Hostile: Yes
Stamina Cost: Base 25
(-5 Rank 1, -3 Rank 2)
Other requirements:
None
Available to:
Warriors, Monks
Prerequisites: None
Description:
Immobilizes target and does minor damage each round that the bearhug is
successfully maintained.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Berserk
Mnemonic: berserk
Hostile: Yes
Stamina Cost: 20 to attempt
activation, 20 upon successful termination (-8 Rank 1, -6 Rank 2, -4 Rank 3, -
2 Rank 4)
Other Requirements:
None
Available to: Warriors
Prerequisites: None
Description: Attempt
to go into a blind berserker rage. Upon
a successful berserk, you will temporarily lose control of your combat actions
and attack any target within range every five seconds. A bonus to your Attack Strength (AS) will be
applied based on the number berserk ranks you have. If you are stunned, webbed, or bound during
the course of your berserk, you will attempt to break these hindrances. You may also attempt to start a berserk while
in one of those states.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
3 |
|
Rank 3 |
4 |
|
Rank 4 |
5 |
|
Rank 5 |
6 |
Skill Name: Block Mastery
Mnemonic: bmastery
Hostile: No
Stamina Cost: None.
Other Requirements: None.
Available to: Warriors.
Prerequisites: None
Description: Increases your chances of successfully blocking an attack with your shield by 5% per rank.
|
CMP Cost |
Squares |
|
Rank 1 |
4 |
|
Rank 2 |
8 |
|
Rank 3 |
12 |
Skill Name: Bull Rush
Mnemonic: bullrush
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: None.
Available to: Warriors, Paladins.
Prerequisites: None
Description: Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Charge
Mnemonic: charge
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Available to: Warriors, Bards, Monks, Paladins.
Prerequisites: None
Description: Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Cheapshots
Mnemonic: cheapshots
Hostile: Yes
Stamina Cost: Variable based on sub-maneuver:
· Footstomp - Base 4 (-2 Rank 1, -1 Rank 2)
· Nosetweak - Base 4 (-1 Rank 2)
· Templeshot - Base 4 (-1 Rank 2)
· Kneebash - Base 6 (-2 Rank 3)
· Eyepoke - Base 6
· Throatchop - Base 8
· Swiftkick - Base 10
Other Requirements: Templeshot, Kneebash, and Throatchop require a weapon in the right hand.
Available to: Rogues, Bards, Monks.
Prerequisites: None
Description: Various quick and dirty maneuvers:
· Footstomp (Rank 1) - Stomp on an opponent’s foot to delay their attacks. 4 second RT.
· Nosetweak (Rank 2) - Tweak an opponent’s nose to distract them from defending. 3 second RT.
· Templeshot (Rank 2) - Smack an opponent in the head to reduce the accuracy of their attacks. 3 second RT
· Kneebash (Rank 3) - Thwap an opponent’s kneecap to knock them to their knees. 5 second RT.
· Eyepoke (Rank 4) - Attempt to temporarily reduce your opponent’s perception. 3 second RT.
· Throatchop (Rank 4) - Attempt to temporarily mute your opponent. 5 second RT.
· Swiftkick (Rank 5) - Embarrass your opponent into a blind rage. 5 second RT.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
3 |
4 |
|
Rank 3 |
4 |
6 |
|
Rank 4 |
5 |
7 |
|
Rank 5 |
6 |
9 |
Skill Name: Combat Focus
Mnemonic: focus
Hostile: No
Stamina Cost: 5
Other Requirements: None
Available to: Warriors, Rogues, Rangers, Bards, Monks, Paladins.
Prerequisites: None
Description: +2 per rank to generic TD for 3 minutes (refreshable).
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Combat Mastery
Mnemonic: cmastery
Hostile: No
Stamina Cost: None
Other Requirements: None
Available to: All
Prerequisites: None
Description: Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
4 |
6 |
8 |
|
Rank 2 |
6 |
9 |
12 |
Skill Name: Combat Mobility
Mnemonic: mobility
Hostile: No
Stamina Cost: Base 5. If
currently in Roundtime (RT), an additional penalty of 1 stamina point per
second of RT remaining is applied. The stamina cost for this skill is capped at
25.
Other Requirements:
Being attacked while in a non-standing position.
Available to:
Warriors, Rogues.
Prerequisites: None
Description: The
Combat Mobility maneuver works automatically when you are attacked. If you are
not in a standing position, you will automatically attempt to stand up before
your opponent can attack you. Combat Mobility will not activate if you are
stunned, webbed, bound, or otherwise immobilized. However, it will activate if
you are free of these hindrances, even if you are in Roundtime. Once activated,
you will be charged the stamina cost and you will attempt to stand up. At Rank
1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100%
chance.
|
CMP Cost |
Squares |
|
Rank 1 |
5 |
|
Rank 2 |
10 |
Skill Name: Combat Movement
Mnemonic: cmovement
Hostile: No
Stamina Cost: 5
Other Requirements: None
Available to: All
Prerequisites: None
Description: +2 per rank to physical DS for 3 minutes (refreshable).
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
3 |
4 |
6 |
|
Rank 3 |
4 |
6 |
8 |
|
Rank 4 |
5 |
7 |
10 |
|
Rank 5 |
6 |
9 |
12 |
Skill Name: Combat Toughness
Mnemonic: toughness
Hostile: No
Stamina Cost: 40
Other Requirements:
None.
Available to:
Warriors, Rogues, Monks, Paladins.
Prerequisites: None
Description: Increases
your maximum health level (with a corresponding increase in current health) by
5 HP plus 10 HP per rank for 3 minutes (refreshable).
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
4 |
6 |
|
Rank 2 |
6 |
9 |
|
Rank 3 |
8 |
12 |
Skill Name: Coup de Grace
Mnemonic: coupdegrace
Hostile: Yes
Stamina Cost: Base 35 (-15
Rank 1, -10 Rank 2, -5 Rank 3)
Other Requirements:
Training in the weapon type used is recommended.
Available to:
Warriors, Rogues.
Prerequisites: None
Description: A
successful Coup de Grace will result in the immediate death of your target, along
with a temporary boost to your morale and the morale of everyone in your group
(in the form of a bonus to Attack Strength) and a reduction in the morale of
any creatures that are around to observe the killing of their companion (in the
form of a reduction to their Attack Strength). In order for you to be
successful, your target must be incapacitated in some way, and must have
significantly reduced health (a maximum 10% of hit points remaining at Rank 1,
20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5).
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Crowd Press
Mnemonic: cpress
Hostile: Yes
Stamina Cost: Base 25
(-5 Rank 1, -3 Rank 2)
Other Requirements:
None
Available to: Warriors,
Rogues, Paladins
Prerequisites: None
Description: Attempts
to maneuver in close to a target, preventing both you and the target from
moving away and performing some actions, increasing attack strength and aiming
chance for small, maneuverable weapons, and lowering it for large weapons,
ranged weapons, and bolt spells.
Notes: In most instances, both parties engaged in a Crowd Press will experience the same effects. Aiming and AS are affected, depending on the weapon being used. Smaller weapons will improve, while medium and larger weapons will get worse, the degree of bonus or penalty depending on the size of the weapon. Ranged and thrown weapons as well as bolt spells will get a large penalty.
Those engaged in a Crowd Press will experience a DS penalty when attacked by a third party, as well as restrictions from performing certain activities such as hiding, using certain combat maneuvers or leaving the room through non-magical means.
Players
can attempt to STOP the Crowd Press at any time. If the other party engaged in the maneuver is
disabled, the attempt will succeed.
Otherwise, the chance of success is based on the user’s Crowd Press
ranks, the initiator of the Press having a much better chance than the
victim. If the victim has no skill in
the maneuver, they will have no chance to escape.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Cutthroat
Mnemonic: cutthroat
Hostile: Yes
Stamina Cost: Base 20
(-5 Rank 1, -2 Rank 2).
Other Requirements: A
suitable weapon to cut someone's throat with.
Training in Ambush is recommended.
Available to: Rogues.
Prerequisites: None
Description: Spring
from hiding and attempt to slit your target's throat. If fully successful, the
target takes significant neck damage and is silenced until they die or the
associated neck wound is healed.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Dirtkick
Mnemonic: dirtkick
Hostile: Yes
Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)
Other Requirements: None
Available to: Warriors, Rogues, Wizards, Clerics, Empaths, Sorcerers, Rangers, Bards, Savants, Monks
Prerequisites: None
Description: Blinds a target for a temporary reduction in their Attack Strength and perception.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
3 |
4 |
6 |
|
Rank 3 |
4 |
6 |
8 |
|
Rank 4 |
5 |
7 |
10 |
|
Rank 5 |
6 |
9 |
12 |
Skill Name: Disarm Weapon
Mnemonic: disarm
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: A weapon to disarm with (Rank 5 masters may disarm bare-handed)
Available to: All
Prerequisites: None
Description: Attempt to knock a target’s weapon to the ground.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
4 |
6 |
8 |
|
Rank 3 |
6 |
9 |
12 |
|
Rank 4 |
8 |
12 |
16 |
|
Rank 5 |
10 |
15 |
20 |
Skill Name: Dust Shroud
Mnemonic: shroud
Hostile: No
Stamina Cost: 20.
Other Requirements:
None.
Available to: Rogues.
Prerequisites:
Dirtkick (at rank 3)
Description: Kick up
some dust to distract your opponents while you attempt to slip into hiding. You
will have greater chances of successfully hiding undetected when using this
maneuver.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
3 |
|
Rank 3 |
4 |
|
Rank 4 |
5 |
|
Rank 5 |
6 |
Skill Name: Feint
Mnemonic: feint
Hostile: Yes
Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)
Other Requirements: A weapon to feint with (Rank 5 masters may feint bare-handed)
Available to: All
Prerequisites: None
Description: Attempt to distract an opponent into dropping their stance. The stance of the attacker is taken into account in determining the success of the maneuver.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
3 |
4 |
6 |
|
Rank 3 |
5 |
7 |
10 |
|
Rank 4 |
7 |
10 |
14 |
|
Rank 5 |
10 |
15 |
20 |
Skill Name: Garrote
Mnemonic: garrote
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: A suitable garrote item. Suitable items include garrote, wire, rope, belt, beltstrap, cord, lanyard, scarf, strap, and tether. Garrote items are divided into ‘true’ garrotes (wire, garrote) and ‘substitute’ garrotes aka strangles (all others). Training in Ambush is recommended.
Available to: Rogues, Rangers, Bards, Monks
Prerequisites: None
Description: Garrote
is used to strangle an opponent. It can
be problematic with heavily armored (neck) opponents, but rarely fails once the
garrote is established. Can produce
considerable round times, based on a function of your skill ranks and
opponent’s neck armor. Please note there
are creatures (undead, made of stone, no neck, etc.) that garrote will be
ineffective against. Also size does
matter, smaller races may have difficulty with larger opponents.
Using a strangle rather than a true garrote will increase the attacker’s round times slightly. Strangles have a higher “breakage” rate, and a lower major success (death-strangle) rate. Exact stats for each strangle vary from type to type. Strangles will not do neck slash damage on minor successes, but may bruise the target.
The garrote attacker is subject to the Cloak of Shadows chant retribution effect, when a victim wearing Cloak of Shadows is stunned. Wall of Thorns will scratch a garrote attacker, if the victim is wearing Wall of Thorns. Poisoning of the attacker may or may not result. Stoneskin provides some minor garrote protection via increased breakage/escape chances.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Groin Kick
Mnemonic: gkick
Hostile: Yes
Stamina Cost: Base 15
(-5 Rank 1, -3 Rank 2)
Other Requirements:
None
Available to: Rogues
Prerequisites: None
Description: Attempts
to land a kick to the opponent’s groin, doing minor damage and possibly forcing
the target to lose its concentration.
|
CML Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Hamstring
Mnemonic: hamstring
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)
Other Requirements: A slashing weapon (that is not twohanded).
Available to: Warriors, Rogues, Rangers, Bards.
Prerequisites: None
Description: Attempt to slice a target’s hamstring muscle and knock them to the ground.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Haymaker
Mnemonic: haymaker
Hostile: Yes
Stamina Cost: Base 12
(-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: An
empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended
Available to: Warriors
Prerequisites: None
Description: Attempt
to daze your opponent with a roundhouse punch to the head.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Headbutt
Mnemonic: headbutt
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: A solid head (wearing some head protection is a good idea)
Available to: Warriors, Monks
Prerequisites: None
Description: Attempt to slam your head into your opponent’s head to damage/stun them.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
3 |
4 |
|
Rank 3 |
4 |
6 |
|
Rank 4 |
5 |
7 |
|
Rank 5 |
6 |
9 |
Skill Name: Mighty Blow
Mnemonic: mblow
Hostile: Yes
Stamina Cost: 30 (+10 for two-handed or two-weapon attacks)
Other Requirements: None
Available to: Warriors
Prerequisites: None
Description: A powerful swing that cuts through target’s stance to do extra damage with an additional roundtime penalty for the attacker. This maneuver is not usable from hiding.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Multi-Fire
Mnemonic: mfire
Hostile: Yes
Stamina Cost: Multiple
targets: 18 for 2 shots, 25 for 3 shots
Single
target: 25 for 2 shots, 35 for 3 shots
Other Requirements: A
bow and a suitable bundle of arrows
Available to: All
Prerequisites: None
Description: Fire
multiple arrows in a single volley. Rank
1 allows shooting 2 arrows at once.
Ranks 2 and 3 allow shooting 2 arrows with -1 RT, Rank 3 granting an
additional -1 RT. Rank 4 allows shooting
3 arrows at once. Rank 5 allows shooting
3 arrows with -2 RT.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
4 |
6 |
8 |
|
Rank 3 |
6 |
9 |
12 |
|
Rank 4 |
8 |
12 |
16 |
|
Rank 5 |
10 |
15 |
20 |
Skill Name: Parry Mastery
Mnemonic: pmastery
Hostile: No
Stamina Cost: None.
Other Requirements:
None.
Available to:
Warriors.
Prerequisites: None
Description: Increases
your chances of successfully parrying an attack with your weapon by 5% per
rank.
|
CMP Cost |
Squares |
|
Rank 1 |
4 |
|
Rank 2 |
8 |
|
Rank 3 |
12 |
Skill Name: Precision
Mnemonic: Precision
Hostile: No
Stamina Cost: None
Other Requirements: A
weapon in the right hand
Available to: All
Prerequisites: None
Description: Precision
allows you to specify the damage type of a weapon (crushing, slashing, or
puncture) when used in combat. Up to 30
weapon types can be specified, and your preference will be stored and
automatic, and can also be cleared or reset.
At one rank, your preference will be used 75% of the time, else the
weapon has its normal damage chances. At
two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed
(ambush) or ranged attacks.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
4 |
6 |
8 |
|
Rank 2 |
6 |
9 |
12 |
Skill Name: Quickstrike
Mnemonic: qstrike
Hostile: Yes
Stamina Cost: Variable based on weapon type used. For Two-Weapons Combat, a penalty is assessed of the base weapons speed of the primary weapon + half the base weapons speed of the secondary weapon + 1. Costs may not go below base cost.
Other Requirements: None
Available to: Warriors, Rogues, Monks
Prerequisites: None
Description: Reduces roundtime for one swing with a penalty to Attack Strength.
|
Stamina Costs |
|
|
Base cost |
12 |
|
Every second of weapons base speed, up to 5 |
+2 |
|
Weapons base speed over 5, increases +1 every increment |
+1 |
|
TWC: base speed of primary weapon + (base speed of secondary weapon)/2 + 1 |
|
|
Every pound weapon weighs more than base weight |
+1 |
|
Every pound weapon weighs less than base weight |
-1 |
|
Attacking from hiding |
+10 |
|
Rank |
AS Penalty |
RT Reduction |
|
Rank 1 |
-20 AS |
-1 RT |
|
Rank 2 |
-15 AS |
-1 RT |
|
Rank 3 |
-15 AS |
-2 RT |
|
Rank 4 |
-10 AS |
-2 RT |
|
Rank 5 |
-10 AS |
-3 RT |
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Shadow Mastery
Mnemonic: smastery
Hostile: No
Stamina Cost: 20
Other Requirements: None
Available to: Rogues, Rangers, Monks
Prerequisites: None
Description: Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT).
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
3 |
4 |
|
Rank 2 |
5 |
7 |
|
Rank 3 |
7 |
10 |
|
Rank 4 |
9 |
13 |
|
Rank 5 |
11 |
16 |
Skill Name: Shield Bash
Mnemonic: sbash
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2)
Other Requirements: Requires a shield and a standing target
Available to: Warriors, Rogues, Rangers, Bards, Paladins
Prerequisites: None
Description: With the Shield Bash maneuver, you attempt to wallop your target with your shield. The damage it causes tends to be very minor, but you can knock your target down, stun it and/or force it to a higher stance.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Shield Charge
Mnemonic: scharge
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: A shield and a standing target, and prerequisite shield bash skill
Available to: Warriors, Paladins
Prerequisites: Shield Bash (at rank 2)
Description: With the Shield Charge maneuver, you attempt to run your target down and deliver a solid blow with your shield. The damage it causes tends to be minor, but you can knock your target down, stun it and/or force it to a higher stance. It’s a somewhat wild charge, and significant round times can result. If you’re unlucky, you can end up sprawled on the ground yourself.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Side by Side
Mnemonic: sidebyside
Hostile: No
Stamina Cost: None
Other Requirements: None
Available to: Warriors, Rogues, Rangers, Paladins
Prerequisites: 2 ranks of Combat Movement
Description: Side by Side gives a boost to Attack Strength (AS) and Defensive Strength (DS) when grouped with others also trained in Side by Side.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Silent Strike
Mnemonic: silentstrike
Hostile: Yes
Stamina Cost: Base 25 (-10 Rank 1, -7 Rank 2, -4 Rank 3)
Other Requirements: None
Available to: Rogues
Prerequisites: Shadow Mastery (at rank 2)
Description: Attempt to attack from hiding without revealing one’s location. A successful strike will also conceal the attacker’s identity.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Note: Information given by GM Ildran, concerning Silent Strike.
Conditions that
affect Silent Strike success (or lack thereof), in a very specific order:
· Silent Strike ranks
· Stalking and Hiding ranks
· Ambush ranks
· Shadow Mastery ranks (if it’s in use)
· Agility and Discipline stat bonuses
· Room lighting
·
Number of hostiles in the room
Regarding the last one. If a character is attacking a creature, the hostiles in the room are all other creatures except familiars, NPCs, and the like. If a character is attacking another character, it’s all such creatures in the room and all players in the target player’s group. In either case, a hostile isn’t counted if it’s been rendered unable to spot (by being, for instance, dead).
The “baseline” 5 rank character, as used by the GMs, is expected to have about 80% success rates. Characters better trained than the baseline will have better success, worse will have worse. The success benefit from each rank of Silent Strike goes up as characters gain ranks in the skill, so the difference between ranks 4 and 5 is greater than the difference between ranks 1 and 2.
The critter’s level vs. the attacker’s level is a factor. Characters should be able to pummel roltons and kobolds with the maximum success rate, unless there’s a whole mob of ‘em.
Skill Name: Specialization I
Mnemonic: wspec1
Hostile: No
Stamina Cost: None
Other Requirements: A weapon type to specialize in.
Available to: Warriors, Rogues, Paladins
Prerequisites: None
Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in.
Note: All Specialization skills are identical. Three exist to allow the character to specialize in three weapon types.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Specialization II
Mnemonic: wspec2
Hostile: No
Stamina Cost: None.
Other Requirements: A weapon type to specialize in.
Available to: Warriors, Rogues, Paladins.
Prerequisites: None
Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in.
Note: All Specialization skills are identical. Three exist to allow the character to specialize in three weapon types.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Specialization III
Mnemonic: wspec3
Hostile: No
Stamina Cost: None.
Other Requirements: A weapon type to specialize in.
Available to: Warriors, Rogues, Paladins.
Prerequisites: None
Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in.
Note: All Specialization skills are identical. Three exist to allow the character to specialize in three weapon types.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Spin Attack
Mnemonic: sattack
Hostile: Yes
Stamina Cost: Variable depending on weapon used. Attacking from hiding results in a +10 to stamina cost.
Other Requirements: None
Available to: Warriors, Rogues, Bards, Monks
Prerequisites: None
Description: Spinning towards their target, the user of this combat maneuver will see an increase to their attack strength and their dodge skill for that attack.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Staggering Blow
Mnemonic: sblow
Hostile: Yes
Stamina Cost: 25
Other Requirements: Cannot be used with small weapons or closed fist attacks. Cannot be used with two weapon combat.
Available to: Warriors.
Prerequisites: Mighty Blow (at rank 2)
Description: Swing at your opponent and attempt to knock them off balance. Your opponent suffers Roundtime based on the degree of damage done by your blow. Your opponent may be knocked into adjacent room if you are strong enough (Strength Bonus of 15 or greater).
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Stun Maneuvers
Mnemonic: stunman
Hostile: No
Stamina Cost: Base 15 (-7 Rank 1, -5 Rank 2, -3 Rank 3)
Other Requirements: Being stunned
Available to: Warriors, Rogues, Monks
Prerequisites: None
Description: Attempt to perform various actions while stunned:
· Shield (Rank 1) - Attempt to ready a shield in your left hand.
· Weapon (Rank 1) - Attempt to ready a suitable weapon in your right hand.
· Get (Rank 2) - Attempt to grab an item.
· Stand (Rank 3) - Attempt to stand back up.
· Stance1 (Rank 3) - Attempt to increase defensive stance by 20%.
· Stance2 (Rank 4) - Attempt to increase defensive stance by 40%.
· Attack (Rank 4) - Attempt to attack an opponent.
· Move (Rank 5) - Attempt to flee in a particular direction.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Subdual Strike
Mnemonic: sstrike
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: A suitable weapon to beat someone over the head with
Available to: All
Prerequisites: None
Description: Attempt to knock a critter in the head with your weapon in order to stun or daze it.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
3 |
4 |
6 |
|
Rank 3 |
4 |
6 |
8 |
|
Rank 4 |
5 |
7 |
10 |
|
Rank 5 |
6 |
9 |
12 |
Skill Name: Subdue
Mnemonic: subdue
Hostile: Yes
Stamina Cost: Base 30 (-15 Rank 1, -12 Rank 2, -9 Rank 3, -5 Rank 4)
Other Requirements: A suitable weapon to beat someone over the head with. Training in Ambush is recommended.
Available to: Rogues
Prerequisites: None
Description: Spring from hiding and attempt to knock a foe unconscious.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
3 |
|
Rank 3 |
4 |
|
Rank 4 |
5 |
|
Rank 5 |
6 |
Skill Name: Sucker Punch
Mnemonic: spunch
Hostile: Yes
Stamina Cost: 10
Other Requirements: None
Available to: Rogues
Prerequisites: None
Description: Quick punch to the target’s kidneys to disable them for a bit, do a little damage, and get them to be a bit less on guard.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
3 |
|
Rank 3 |
4 |
|
Rank 4 |
5 |
|
Rank 5 |
6 |
Skill Name: Sunder Shield
Mnemonic: sunder
Hostile: Yes
Stamina Cost: Base 12 (-2 Rank 3, -4 Rank 2, -6 Rank 1)
Other Requirements: A weapon capable of sundering a shield (not a rapier, whip, dagger, polearm or brawling weapon)
Available to: Warriors
Prerequisites: Mighty Blow (at rank 2)
Description: Attempt to break or disarm a target’s shield. Magical shields resist sundering, but cause their holder to temporarily lose their ability to block. The stance of the attacker is taken into account in determining the success of the maneuver.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
3 |
|
Rank 3 |
4 |
|
Rank 4 |
5 |
|
Rank 5 |
6 |
Skill Name: Surge of Strength
Mnemonic: surge
Hostile: No
Stamina Cost: 30
Other Requirements:
None.
Available to:
Warriors, Rogues, Paladins.
Prerequisites: None
Description: Increases
your Strength Bonus by a base amount of 5 points, plus an additional 3 points
per rank, for 90 seconds (refreshable).
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Sweep
Mnemonic: sweep
Hostile: Yes
Stamina Cost: Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3)
Other Requirements: None
Available to: Rogues, Rangers, Bards, Monks
Prerequisites: None
Description: Attempt to knock a foe to the ground by sweeping their legs out from under them.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Tackle
Mnemonic: tackle
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Other Requirements: None
Available to: Warriors
Prerequisites: None
Description: Hurl yourself at a target and attempt to knock them down.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Trip
Mnemonic: trip
Hostile: Yes
Stamina Cost: Base 15
(-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: A
two-handed polearm or staff with at least 15 ranks in the relevant skill.
Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is
recommended.
Available to: All.
Prerequisites: None
Description: Attempt
to trip your opponent with a polearm or staff. Successful trip attempts can
result in your opponent suffering a Roundtime penalty, minor leg damage, and
possibly being knocked down. All
players with at least 15 ranks in the relevant weapon skill will continue to
have without having to spend CMP. The
stamina cost for this version of trip will be 10 and possesses success rates
similar to or better than were previously available for the skill (though
slightly lower than Rank 1).
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
4 |
6 |
8 |
|
Rank 3 |
6 |
9 |
12 |
|
Rank 4 |
8 |
12 |
16 |
|
Rank 5 |
10 |
15 |
20 |
Skill Name: Truehand
Mnemonic: truehand
Hostile: Yes
Stamina Cost: The base
stamina cost is 12. Stamina costs are based upon Base Weapon Speed. For weapons
with a base speed of 5 or less, a stamina penalty of +2 per second of base
speed is applied. For weapons with a base speed greater than 5, an escalating
penalty of an additional +1 stamina per second over 5 seconds is applied. This
additional +1 stamina penalty is applied on top of whatever the previous
second's stamina penalty is. For two weapon combat, an effective Base Weapon
Speed is calculated by taking the primary weapon's base speed, adding half the
secondary weapon's base speed (rounded up), and adding 1 to the result. Weapon
weight bonuses/penalties are calculated by comparing the weapon's actual weight
to the base weight for that weapon. A bonus of -1 to the stamina cost is
applied for each pound that the weapon weighs less than its base weight, and a
penalty of +1 stamina is applied for each pound that the weapon weighs more
than its base weight. The minimum stamina cost is 12.
Other Requirements:
Cannot be used from hiding.
Available to:
Warriors, Rogues, Paladins.
Prerequisites: None
Description: Increases
the chance to hit your target for one swing. At Rank 1, Truehand changes the
standard attack d100 roll to 20 + d80 and reduces the target's chances of
evading, parrying, and/or blocking your attack by 10%. Each additional rank
adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your
opponent's evasion, parry, and blocking ability by a further 10%.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Twin Hammerfists
Mnemonic: twinhamm
Hostile: Yes
Stamina Cost: Base 15
(-5 Rank 1, -3 Rank 2)
Other Requirements:
Two empty hands, or holding brawling weapons only. Training in brawling is recommended.
Available to: Warriors
Prerequisites: None
Description: Attempt to knockdown and potentially stun your opponent by swinging your fists down on them.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Weapon Bonding
Mnemonic: bonding
Hostile: No
Stamina Cost: None.
Other Requirements: Ranged weapons cannot be bonded to.
Available to: Warriors.
Prerequisites: Weapon Specialization (at rank 3) in the weapon type being bonded to.
Description: Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using the bonded weapon. To bond with a weapon, you must first venture to a holy shrine to establish a spiritual connection between yourself and your weapon. Once connected, your weapon will become increasingly able to be bonded with as you use it in combat. You can learn Weapon Bonding at anytime once you have the necessary prerequisite in Weapon Specialization. However, you will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.
At each rank, your weapon gains a special ability that will randomly activate in combat:
|
Rank 1 |
An attack that cannot be outright blocked or parried |
|
Rank 2 |
An attack that does extra damage upon a successful hit |
|
Rank 3 |
An attack that is harder to defend against |
|
Rank 4 |
An attack that is quicker than normal |
|
Rank 5 |
An attack that strikes your opponent twice |
Upon mastery, your weapon will also gain the ability to attempt to return to your hand if it disarmed or hurled.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |