CML Skills Available to Train
|
Bearhug |
Berserk |
Block Mastery |
Bull Rush |
|
Charge |
Cheapshots |
Combat Focus |
Combat Mastery |
|
Combat Mobility |
Combat Movement |
Combat Toughness |
Coup de Grace |
|
Crowd Press |
Cutthroat |
Dirtkick |
Disarm Weapon |
|
Dust Shroud |
Feint |
Garrote |
Groin Kick |
|
Hamstring |
Haymaker |
Headbutt |
Mighty Blow |
|
Multi-Fire |
Parry Mastery |
Precision |
Quickstrike |
|
Shadow Mastery |
Shield Bash |
Shield Charge |
Side by Side |
|
Silent Strike |
Specialization I |
Specialization II |
Specialization III |
|
Spin Attack |
Staggering Blow |
Stun Maneuvers |
Subdual Strike |
|
Subdue |
Sucker Punch |
Sunder Shield |
Surge of Strength |
|
Sweep |
Tackle |
Trip |
Truehand |
|
|
Twin Hammerfists |
Weapon Bonding |
|
Please note that the below CMP costs are step costs. For example, to train to the first rank of Combat Movement you will need to spend 2 CMP (assuming that you are a square). To train to the second rank, you will need to spend 3 more CMP. To train to the third rank, you will need to spend an additional 4 CMP (and so on). If you train all the way to mastery (rank 5), you will have spent a grand total of 20 CMP (2+3+4+5+6).
Skill Name: Bearhug
Mnemonic: bearhug
Hostile: Yes
Stamina Cost: Base 25
(-5 Rank 1, -3 Rank 2)
Other requirements:
None
Available to:
Warriors, Monks
Prerequisites: None
Description:
Immobilizes target and does minor damage each round that the bearhug is
successfully maintained.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Berserk
Mnemonic: berserk
Hostile: Yes
Stamina Cost: 20 to attempt
activation, 20 upon successful termination (-8 Rank 1, -6 Rank 2, -4 Rank 3, -
2 Rank 4)
Other Requirements:
None
Available to: Warriors
Prerequisites: None
Description: Attempt
to go into a blind berserker rage. Upon
a successful berserk, you will temporarily lose control of your combat actions
and attack any target within range every five seconds. A bonus to your Attack Strength (AS) will be
applied based on the number berserk ranks you have. If you are stunned, webbed, or bound during
the course of your berserk, you will attempt to break these hindrances. You may also attempt to start a berserk while
in one of those states.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
3 |
|
Rank 3 |
4 |
|
Rank 4 |
5 |
|
Rank 5 |
6 |
Skill Name: Block Mastery
Mnemonic: bmastery
Hostile: No
Stamina Cost: None.
Other Requirements: None.
Available to: Warriors.
Prerequisites: None
Description: Increases your chances of successfully blocking an attack with your shield by 5% per rank.
|
CMP Cost |
Squares |
|
Rank 1 |
4 |
|
Rank 2 |
8 |
|
Rank 3 |
12 |
Skill Name: Bull Rush
Mnemonic: bullrush
Hostile: Yes
Stamina Cost: Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3).
Other Requirements: None.
Available to: Warriors, Paladins.
Prerequisites: None
Description: Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Charge
Mnemonic: charge
Hostile: Yes
Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2)
Other Requirements: Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Available to: Warriors, Bards, Monks, Paladins.
Prerequisites: None
Description: Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Cheapshots
Mnemonic: cheapshots
Hostile: Yes
Stamina Cost: Variable based on sub-maneuver:
· Footstomp - Base 4 (-2 Rank 1, -1 Rank 2)
· Nosetweak - Base 4 (-1 Rank 2)
· Templeshot - Base 4 (-1 Rank 2)
· Kneebash - Base 6 (-2 Rank 3)
· Eyepoke - Base 6
· Throatchop - Base 8
· Swiftkick - Base 10
Other Requirements: Templeshot, Kneebash, and Throatchop require a weapon in the right hand.
Available to: Rogues, Bards, Monks.
Prerequisites: None
Description: Various quick and dirty maneuvers:
· Footstomp (Rank 1) - Stomp on an opponent’s foot to delay their attacks. 4 second RT.
· Nosetweak (Rank 2) - Tweak an opponent’s nose to distract them from defending. 3 second RT.
· Templeshot (Rank 2) - Smack an opponent in the head to reduce the accuracy of their attacks. 3 second RT
· Kneebash (Rank 3) - Thwap an opponent’s kneecap to knock them to their knees. 5 second RT.
· Eyepoke (Rank 4) - Attempt to temporarily reduce your opponent’s perception. 3 second RT.
· Throatchop (Rank 4) - Attempt to temporarily mute your opponent. 5 second RT.
· Swiftkick (Rank 5) - Embarrass your opponent into a blind rage. 5 second RT.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
3 |
4 |
|
Rank 3 |
4 |
6 |
|
Rank 4 |
5 |
7 |
|
Rank 5 |
6 |
9 |
Skill Name: Combat Focus
Mnemonic: focus
Hostile: No
Stamina Cost: 5
Other Requirements: None
Available to: Warriors, Rogues, Rangers, Bards, Monks, Paladins.
Prerequisites: None
Description: +2 per rank to generic TD for 3 minutes (refreshable).
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Combat Mastery
Mnemonic: cmastery
Hostile: No
Stamina Cost: None
Other Requirements: None
Available to: All
Prerequisites: None
Description: Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
4 |
6 |
8 |
|
Rank 2 |
6 |
9 |
12 |
Skill Name: Combat Mobility
Mnemonic: mobility
Hostile: No
Stamina Cost: Base 5. If
currently in Roundtime (RT), an additional penalty of 1 stamina point per
second of RT remaining is applied. The stamina cost for this skill is capped at
25.
Other Requirements:
Being attacked while in a non-standing position.
Available to:
Warriors, Rogues.
Prerequisites: None
Description: The
Combat Mobility maneuver works automatically when you are attacked. If you are
not in a standing position, you will automatically attempt to stand up before
your opponent can attack you. Combat Mobility will not activate if you are
stunned, webbed, bound, or otherwise immobilized. However, it will activate if
you are free of these hindrances, even if you are in Roundtime. Once activated,
you will be charged the stamina cost and you will attempt to stand up. At Rank
1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100%
chance.
|
CMP Cost |
Squares |
|
Rank 1 |
5 |
|
Rank 2 |
10 |
Skill Name: Combat Movement
Mnemonic: cmovement
Hostile: No
Stamina Cost: 5
Other Requirements: None
Available to: All
Prerequisites: None
Description: +2 per rank to physical DS for 3 minutes (refreshable).
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
3 |
4 |
6 |
|
Rank 3 |
4 |
6 |
8 |
|
Rank 4 |
5 |
7 |
10 |
|
Rank 5 |
6 |
9 |
12 |
Skill Name: Combat Toughness
Mnemonic: toughness
Hostile: No
Stamina Cost: 40
Other Requirements:
None.
Available to:
Warriors, Rogues, Monks, Paladins.
Prerequisites: None
Description: Increases
your maximum health level (with a corresponding increase in current health) by
5 HP plus 10 HP per rank for 3 minutes (refreshable).
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
4 |
6 |
|
Rank 2 |
6 |
9 |
|
Rank 3 |
8 |
12 |
Skill Name: Coup de Grace
Mnemonic: coupdegrace
Hostile: Yes
Stamina Cost: Base 35 (-15
Rank 1, -10 Rank 2, -5 Rank 3)
Other Requirements:
Training in the weapon type used is recommended.
Available to:
Warriors, Rogues.
Prerequisites: None
Description: A
successful Coup de Grace will result in the immediate death of your target, along
with a temporary boost to your morale and the morale of everyone in your group
(in the form of a bonus to Attack Strength) and a reduction in the morale of
any creatures that are around to observe the killing of their companion (in the
form of a reduction to their Attack Strength). In order for you to be
successful, your target must be incapacitated in some way, and must have
significantly reduced health (a maximum 10% of hit points remaining at Rank 1,
20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5).
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Crowd Press
Mnemonic: cpress
Hostile: Yes
Stamina Cost: Base 25
(-5 Rank 1, -3 Rank 2)
Other Requirements:
None
Available to: Warriors,
Rogues, Paladins
Prerequisites: None
Description: Attempts
to maneuver in close to a target, preventing both you and the target from
moving away and performing some actions, increasing attack strength and aiming
chance for small, maneuverable weapons, and lowering it for large weapons,
ranged weapons, and bolt spells.
Notes: In most instances, both parties engaged in a Crowd Press will experience the same effects. Aiming and AS are affected, depending on the weapon being used. Smaller weapons will improve, while medium and larger weapons will get worse, the degree of bonus or penalty depending on the size of the weapon. Ranged and thrown weapons as well as bolt spells will get a large penalty.
Those engaged in a Crowd Press will experience a DS penalty when attacked by a third party, as well as restrictions from performing certain activities such as hiding, using certain combat maneuvers or leaving the room through non-magical means.
Players
can attempt to STOP the Crowd Press at any time. If the other party engaged in the maneuver is
disabled, the attempt will succeed.
Otherwise, the chance of success is based on the user’s Crowd Press
ranks, the initiator of the Press having a much better chance than the
victim. If the victim has no skill in
the maneuver, they will have no chance to escape.
|
CMP Cost |
Squares |
Semis |
|
Rank 1 |
2 |
3 |
|
Rank 2 |
4 |
6 |
|
Rank 3 |
6 |
9 |
|
Rank 4 |
8 |
12 |
|
Rank 5 |
10 |
15 |
Skill Name: Cutthroat
Mnemonic: cutthroat
Hostile: Yes
Stamina Cost: Base 20
(-5 Rank 1, -2 Rank 2).
Other Requirements: A
suitable weapon to cut someone's throat with.
Training in Ambush is recommended.
Available to: Rogues.
Prerequisites: None
Description: Spring
from hiding and attempt to slit your target's throat. If fully successful, the
target takes significant neck damage and is silenced until they die or the
associated neck wound is healed.
|
CMP Cost |
Squares |
|
Rank 1 |
2 |
|
Rank 2 |
4 |
|
Rank 3 |
6 |
|
Rank 4 |
8 |
|
Rank 5 |
10 |
Skill Name: Dirtkick
Mnemonic: dirtkick
Hostile: Yes
Stamina Cost: Base 7 (-4 Rank 1, -2 Rank 2)
Other Requirements: None
Available to: Warriors, Rogues, Wizards, Clerics, Empaths, Sorcerers, Rangers, Bards, Savants, Monks
Prerequisites: None
Description: Blinds a target for a temporary reduction in their Attack Strength and perception.
|
CMP Cost |
Squares |
Semis |
Pures |
|
Rank 1 |
2 |
3 |
4 |
|
Rank 2 |
3 |
4 |