Armor Hindrance in GS4

Armor Hindrances in GS4

 

The following table shows the base hindrances for each armor type. In no case will the hindrance ever be less than the value shown. If a character is undertrained for their armor type, the penalty will increase, but it will never exceed the Max hindrance shown in the rightmost column.

 

The amount of skill required to train off the excess armor hindrance is ((20 * Hindrance) - 10).

 

The amount of skill required to train off RoundTime hindrance is (20*RT mod).

 

Unlike in GemStone III, there is no MAvA to train off.

Example: For a Ranger to train off the excess armor hindrance for casting a Ranger circle spell in Chainmail (AsG 13), the required skill is ((20 * 7) - 10) = 130.

How many ranks for my armor?

In order to figure out the number of ranks required to train off the hindrance for your particular armor, use the following formulas:

If skill <= +50 bonus, ranks = bonus/5.

If 50 < skill <= 90, ranks = ((bonus – 50)/4) + 10.

If 90 < skill <= 120, ranks = ((bonus – 90)/3) + 20.

If 120 < skill <= 140, ranks = ((bonus – 120)/2) + 30.

If  skill > 141, ranks = bonus – 100.

In the example used above, a Ranger would need 130 skill to train off the hindrance. Therefore, ranks = ((130 - 120)/2) + 30, which is at total of 35.

 

Armor Hindrance Factors

 

ASG

RT Mod

MnS

MjS

C

MnE

MjE

R

S

Em

W

B

P

Max

1 (Clothing/No Armor)

0

0

0

0

0

0

0

0

0

0

0

0

0

2 (Robes)

0

0

0

0

0

0

0

0

0

0

0

0

0

5 (Light Leather)

0

0

0

0

0

0

0

0

0

0

0

0

0

6 (Full Leather)

1

0

0

0

0

0

0

0

0

0

0

0

0

7 (Reinforced Leather)

2

0

0

0

0

2

0

1

0

2

0

0

4

8 (Double Leather)

2

0

0

0

0

4

0

2

0

4

2

0

6

9 (Leather Breastplate)

3

3

4

4

4

6

3

5

4

6

3

2

16

10 (Cuirboulli Leather)

4

4

5

5

5

7

4

6

5

7

3

3

20

11 (Studded Leather)

5

5

6

6

6

9

5

8

6

9

3

4

24

12 (Brigandine Armor)

6

6

7

7

7

12

6

11

7

12

7

5

28

13 (Chain Mail)

7

7

8

8

8

16

7

16

8

16

8

6

40

14 (Double Chain)

8

8

9

9

9

20

8

18

9

20

8

7

45

15 (Augmented Chain)

8

9

11

11

10

25

9

22

11

25

8

8

55

16 (Chain Hauberk)

9

11

14

14

12

30

11

26

15

30

15

9

60

17 (Metal Breastplate)

9

16

25

25

16

35

21

29

25

35

21

10

90

18 (Augmented Breastplate)

10

17

28

28

18

40

24

33

28

40

21

11

92

19 (Half Plate)

11

18

32

32

20

45

27

39

32

45

21

12

94

20 (Full Plate)

12

20

45

45

22

50

30

48

45

50

50

13

96

 

Raw Skill to Train off Hindrance

 

ASG

RT

MnS

MjS

C

MnE

MjE

R

S

Em

W

B

P

Max

1 (Clothing/No Armor)

0

0

0

0

0

0

0

0

0

0

0

0

0

2 (Robes)

0

0

0

0

0

0

0

0

0

0

0

0

0

5 (Light Leather)

0

0

0

0

0

0

0

0

0

0

0

0

0

6 (Full Leather)

20

0

0

0

0

0

0

0

0

0

0

0

0

7 (Reinforced Leather)

40

0

0

0

0

30

0

10

0

30

0

0

4

8 (Double Leather)

40

0

0

0

0

70

0

30

0

70

30

0

6

9 (Leather Breastplate)

60

50

70

70

70

110

50

90

70

110

50

40

16

10 (Cuirboulli Leather)

80

70

90

90

90

130

70

110

90

130

50

60

20

11 (Studded Leather)

100

90

110

110

110

170

90

150

110

170

50

80

24

12 (Brigandine Armor)

120

110

130

130

130

230

110

210

130

230

130

100

28

13 (Chain Mail)

140

130

150

150

150

310

130

310

150

310

150

120

40

14 (Double Chain)

160

150

170

170

170

390

150

350

170

390

150

140

45

15 (Augmented Chain)

160

170

210

210

190

490

170

430

210

490

150

160

55

16 (Chain Hauberk)

180

210

270

270

230

590

210

510

290

590

290

180

60

17 (Metal Breastplate)

180

310

490

490

310

690

410

570

490

690

410

200

90

18 (Augmented Breastplate)

200

330

550

550

350

790

470

650

550

790

410

220

92

19 (Half Plate)

220

350

630

630

390

890

530

770

630

890

410

240

94

20 (Full Plate)

240

390

890

890

430

990

590

950

890

990

990

260

96

 

Armor Ranks to Train off Hindrance

 

ASG

RT

MnS

MjS

C

MnE

MjE

R

S

Em

W

B

P

Max

1 (Clothing/No Armor)

0

0

0

0

0

0

0

0

0

0

0

0

0

2 (Robes)

0

0

0

0

0

0

0

0

0

0

0

0

0

5 (Light Leather)

0

0

0

0

0

0

0

0

0

0

0

0

0

6 (Full Leather)

4

0

0

0

0

0

0

0

0

0

0

0

0

7 (Reinforced Leather)

8

0

0

0

0

6

0

2

0

6

0

0

4

8 (Double Leather)

8

0

0

0

0

15

0

6

0

15

6

0

6

9 (Leather Breastplate)

13

10

15

15

15

27

10

20

15

27

10

8

16

10 (Cuirboulli Leather)

18

15

20

20

20

35

15

27

20

35

10

13

20

11 (Studded Leather)

23

20

27

27

27

70

20

50

27

70

10

18

24

12 (Brigandine Armor)

30

27

35

35

35

130

27

110

35

130

35

23

28

13 (Chain Mail)

40

35

50

50

50

210

35

210

50

210

50

30

40

14 (Double Chain)

60

50

70

70

70

290

50

250

70

290

50

40

45

15 (Augmented Chain)

60

70

110

110

90

390

70

330

110

390

50

60

55

16 (Chain Hauberk)

80

110

170

170

130

490

110

410

190

490

190

80

60

17 (Metal Breastplate)

80

210

390

390

210

590

310

470

390

590

310

100

90

18 (Augmented Breastplate)

100

230

450

450

250

690

370

550

450

690

310

120

92

19 (Half Plate)

120

250

530

530

290

790

430

670

530

790

310

140

94

20 (Full Plate)

140

290

790

790

330

890

490

850

790

890

890

160

96

 

 

Table Legend

ASG

Armor Sub-Group

RT Mod

Roundtime Modifier

MnS

Minor Spirit Circle

MjS

Major Spirit Circle

C

Cleric Base Circle

MnE

Minor Elemental Circle

MjE

Major Elemental Circle

R

Ranger Base Circle

S

Sorcerer Base Circle

Em

Empath Base Circle

W

Wizard Base Circle

B

Bard Base Circle

P

Paladin Base Circle

 

Partial Armors

 

Breakage on partial armor areas covered with accessories will clash with both the accessory -and- the base armor.

 

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